
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 81% | — | $2.5M |
| $29.99 | 640ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dissapointing and uninspired. Liked the first game and this is a major downgrade. Combat isnt very good, perks are boring, has no charm, normal is too easy and hard is not fun and cheap. I really wanted to like this game but I just cannot recommend it in this state.
I enjoyed this game a lot more than the original, I think the "slay the spire-esque" room selection formula works a lot better for me than the open ended dungeon crawling of the original. The inventory management component is amazing, and scratches an itch for me that I didn't know was there. I don't love re-clearing most of the bosses, as many of them have semi-tedious invulnerability phases that make them take a long time regardless of the power of your build, but the rest of the gameplay is more than fun enough to make up for that.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.7K | 83% | $29.99 | |
| $2.5M | 2.1K | 92% | $29.99 | |
| $2.5M | 4.1K | 88% | $14.99 | |
| $2.5M | 12.2K | 92% | $12.99 | |
| $2.5M | 3.9K | 88% | $29.99 | |
| $2.5M | 8.6K | 81% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 17.3K | 82% | $19.99 | |
| $636.4K | 1.5K | 83% | $9.99 | |
| $15.3K | 175 | 78% | $4.99 | |
| $54K | 190 | 66% | $14.99 | |
| $550 | 2 | 100% | $9.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
动作连携做的依托,攻击后翻滚有时前摇大有时前摇小,真不知道啥毛病。一个肉鸽游戏,不同buff组合居然会导致一些buff失效,这情况还不少见,越打到后面伤害越低真是气笑了,你正式版做了个毛啊,这么恶心的问题过了一年还留着
Está guapo pero el pixelart del 1 era otro nivel
哇boss演出好帅啊,就是怎么有一条区在旁边打扰我观看boss演出啊
I usual like games like this and also liked the fist Part. I played now 9 Hours and beat all the 6 Bosses and the game kinda just ends it seams. Only a long grind left for Money and Upgrades that i kinda dont need because i beat all the Dungeons. There are Boss rush chalanges, but with the same Bosses again... The Narritve, NPCs and so also seam kinda Boring. The Combat feels ok. The game feels a lot like Hades with less of "everything" less chalange, worse Music, way less fun Perks and no cool NPCs. It run well for me at least. 5/10 game for me
EA終了時点で購入。前作は中盤まで触った程度。実績クリアに50時間くらい。(ゲーム内で60日前後) 現状クエストNPCが消失するバグが報告されているが、ローカルセーブのバイナリ書き換えで進行が可能。 ダンジョンでアイテム回収→お店で販売→お金で強化をループするゲーム性。 ローグ強化要素の物足りなさや、ボスのギミック戦闘と帰還ごとのお店フェーズが若干ストレスだったが どの敵から倒すか、インベントリをどう整理するか、どの商品からいくらで売るか、メインコンテンツはこういったパズルであって、戦闘そのものはオマケだと気づいてからは割と楽しくエンドコンテンツまで行けた。 終盤になるとボス後にエンドレスでアリーナに挑戦可能になり、ここで難易度が跳ね上がり報酬も大きくなる。 このハイリスクハイリターンな部分まで到達して、メカニクスを理解できるかどうかで、ゲームの評価が大きく変わると思われる。 ダンジョン内で取得可能な強化パークが、一度取得しないと図鑑に載らない点と パークにレアリティがあるのに、上位レアリティが出現する確率を上昇させる手段がないのが残念。 これのせいでビルドを完成させる楽しみや、劇的に強化されて爽快な戦闘になる余地がない。 せめてパークの種類を固定する手段や、リロール以外にも除外トークン等を用意してくれれば Hades的なアクション要素を期待した層の溜飲も下がったのではないかと。
I really really want to love this game but it just... is a straight downgrade from the original in a lot of ways. If you like this one and haven't played the first do yourself a favor and play the first one.
El sistema de pelea parase tosco y lento. Se siente el port a pc demasiado. Por otro lado en 7 horas pareció como que lo único que se hace es entrar a la mazmorra a farmear algo rápido para poder venderlo y subir el nivel de mi espada para poder llegar un poco mas lejos en la mazmorra, se entiende que es el plan basico pero es como un juego para móvil aún.
Игра очень даже хороша, атмосферная, удобное управление, приятный визуал, геймлей очень даже неплохой. Жду релиз! В целом контента хватает.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.