
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 82% | — | $2.5M |
| $29.99 | 635ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
个人比较喜欢这类经营游戏吧,画风还算我喜欢的类型。正式版希望能出更多的内容和优化好游戏BUG吧
这个游戏的完成度还蛮高的,四种武器可供选择,构筑配置也比较简单,上手很快,整理背包的难度也不高,就是bug太多,而且竞技场很容易因为配置问题变得卡顿,伤害被吞或者一瞬间全部打出,有时候boss被卡住还输出不到只能回城。总的来说,可玩性还可以,但是bug太多,希望赶紧修。
A great sequel to the original. It basicallt improves upon everything. Combat is better and more interesting. The shop now has a perk system so that each time you can have fun trying to gain as much money as possible. Very satisfying progression system and it has a solid end game. 9/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom, proposta um pouco diferente do primeiro, mas ainda mantém a essência algumas mecânicas melhoradas.
Really fun!
amazing takes everything from the first game and makes it better!
我雖然是蠻喜歡這款遊戲 不管是一代或二代的作品 但是很遺憾,已現在的完成度來說會覺得不夠好 方方面面上都還有很多改進的空間 1.首先比較嚴重的是,閃退的問題, 不過我個人已經看過評論,而且都是發生在打王的任務上,次數為兩次 所以目前感受還好 2.說實在二代的遊玩體驗不夠好 -1 首先武器設計上,我個人到最後主要都拿拳套 (其餘武器動作緩慢卻沒感受到應有的傷害) 而拳套又有一個是增加受傷,增加攻擊傷害的特殊技能 傷害與攻速上都有很亮眼的表現 -2 三選一的選項 我看不出什麼連貫性?有很多的選項都沒什麼鳥用 也不是什麼搭配起來會有更強的效果 就只是單純挑個高稀有度傷害趴數,至於是什麼效果,其實都沒差 挑完傷害之後,後續的強化就看不出來有很大的變化,以至於挑選上有夠無聊 -3 雖然很有抱負,做了很多高低差或是地圖各點的傳送 但是常常會有卡視角,或是看不出到底該閃不閃的高低差攻擊, 那我會覺得你倒不如做俯視角的 4.至於徽章.防具與泡泡豬?,我就以未來還有可能會增加,就不特別去講 數量真的過少,根本就不會去做變更,更遑論搭配的選擇 5.商店我也不另外做評論,雖然有很多說不出來的詭異感,但還算能接受 --------------------------------------------------------------------- 整體而言,我覺得小怪與boss做得還不錯 但是其他都還需要加油! 未來持續更新的話,值得購買與推薦,但現在先以否為結。
TLDR: Very fun and charming rogue lite! I never played the original(though I liked the premise enough to want to play this game instead) Pros: Backpack Minigame is fun! The way different Treasures interact make getting your loot home at max value engaging. Combat is simple but engaging, with different weapon types(and different weapons in those types) that are distinct enough to allow different playstyles Progression feels meaningful: I always felt there was something to strive for to make me get farther more consistently or to increase my profit margins directly(Bigger store= more spots to sell etc) Art style is good. Nitpicks: I feel there could be more character development for NPCs in town, you have different NPCs come into your shop and if you happen to have something they want they give you a gift for the days shift at the shop. There is no other benefit to this, Some minor typos but this is early access and they never got in the way of readability. Cons: I feel the pricing system could use more explanation, for that matter a lot of the shop related mechanics remain unexplained. Popularity for example is a percentage bonus that goes up for every popular item sold. There is no tutorial for this.(correct me if I am wrong)
Für mich persönlich eine super Weiterentwicklung zu Teil 1. Mir machen die Kämpfe Spaß und das Verkaufen fühlt sich auch super an. Freue mich riesig auf weiteren Content. Contra: Die Ladezeiten sind etwas länger (nicht wirklich schlimm aber oft) Ich hatte ein zwei Lags im Spiel... nichts wirklich schlimmes. Insgesamt macht mir das Spiel viel Spaß.
Очень смешанные ощущения от игры, играл в раннем доступе были критические баги, боссы застревали, обычные мобы умирали но на следующий этаж не пускало, думал после релиза это все исправят. По итогу добавили нового контента(я еще все не посмотрел но посмотрю) Критические баги как попадались так и попадаются, вылеты игры бессмертные мобы, очень расстраивает, пока не пофиксят будет отрицательный, но играть я продолжу
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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