
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.9Kreviews | 82% | — | $2.5M |
| $29.99 | 630ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played the first game. I agree with the direction to minimize the shop and go harder with the combat. It's Hades lite, and that's ok. I started with Extreme mode; I think it's the only viable mode else it'd be too easy.
I'm enjoying the fluidness of the battles - I usually suck at Hades-style games but I'm doing alright here.
手柄操作很舒服
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Moonlighter 2: The Endless Vault is a top-down roguelike slasher with a shop management meta-loop. Essentially, it's an extraction roguelike where you gather loot during your runs and then have to exchange what you've collected for currency in your shop. [b]The Short Answer: Is It Worth Buying?[/b] In my opinion, it's pretty cute. Considering the amount of playtime you get for the price, it's definitely worth it. [b]Playtime[/b] Right now in Early Access (EA), it took me about 25 hours to upgrade almost everything available. Once the full game drops, it will probably take around 30–40 hours. [b]Story:[/b] 6/10 You used to be a merchant in another world, but you got kicked out. Now, you are working for an ogre lady under harsh conditions just to keep a roof over your head. [b]Music:[/b] 6/10 It's pleasant. It is good that it's there, but there isn't quite enough of it at the moment. [b]Graphics:[/b] 4/10 Chibi, cel-shaded style. [b]Mechanics:[/b] 7/10 The roguelike loop is decent, but room layouts already start repeating by your 3rd to 5th run. The shop mechanic is convenient enough, but there are very few items available for the shop itself (meaning options to customize/upgrade the store, not the actual inventory you sell). The more loot you grab during a run, the more you take back to sell. When it comes to upgrades, some feel completely useless to me, while others are incredibly helpful but carry an insanely high price tag. Weapon variety is solid—there are 21 weapons in total, which feel distinct yet share some core similarities. The actual combat and bonuses feel incredibly satisfying for a game like this. However, the level design is a bit flawed; there are spots where you fall when you shouldn't, and others where you should fall but don't. [b]Personal Take[/b] It’s cute, fun, and lively. What's missing are random events that actively affect the shop itself, rather than just shifting the market prices. It would be cool if the items you found had some sort of functionality within the shop world too. The store could definitely use more variety, and the lack of proper shop upgrades is a huge letdown right now. [b]Overall Score:[/b] 72/100
Not as good as the first game, it seems to have lost it's charm in favour of chasing the next big thing and in this case Hades, The shop system is still there and just as fun to do, but now items don't drop off the things you kill but once you clear the stage you get a chest to open or a power up. If you want to play something like this go and play Hades, if you want to play something like Moonlighter as you remember it then go play the first one again.
the game is good don't get me wrong but it's full of bugs especially in the colosseum mode and i feel like there should have added a 4th world
я не умею пиздатые текста писать, так скажу кратко и не оч красочно. мунлайтер -- игра с безумно (по моему мнению) вайбовой графикой и в целом атмосферой. пусть геймплей в забегах несколько однообразен, управление своей лавкой между ними невероятно расслабляет и заряжает тебя на следующий спуск за лутом. в целом тут нет каких то инновационных механик для рогаликов, но это не делает игру плохой, она всё так же остается крайне атмосферным и расслабляющим проектом. если вы не гонитесь за революционными механиками в рогаликах, и супер разнообразными забегами то я крайне советую второй Мунлайтер. в противном случае, можете проходить мимо, не думаю что вы найдете тут что то интересное для себя
Had a genuine blast playing through this. Fun sense of progression and really liked the shop mechanics at the end of each run, the endgame stuff felt a bit superfluous as the multipliers became insane, but it was fun seeing just how high relics would sell for. P.S. The song in the Gallery Exhibition Wing is a bop! P.P.S The Tony Hawk reference spoke to me.
Чилловая игруля
This is an ok game for its money, if your good at roguelike games, you can probably finish the game under 20-30h. Its roguelike elements are ok at best, its shop keeper elements are also meh. For being a sequel i was hoping for more, it feels worse than the first one since its uniqueness is less now. What shop keeper doesn't have any employees? They should really have added something to the shop. They even removed thieves from the shop... so it's even less now than before. It also feels like the game was made for an even younger audience than moonlighter 1 was. The bosses feel, trivial or more of an chore. I do recommend the game, though if there was an neutral option, i would hit that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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