
Manage your own collectable card shop! Stock cards, figurines, customise the interior, and expand your store. Let people compete in your shop and build a personal card collection of rare finds!
Modeled estimate, not a reported figure. How we estimate →
About
In Monstrix TCG Card Shop, you take on the role of a card collector shop owner, managing every aspect of your own trading card store.
Stock your shelves with the latest trading card packs, exclusive figurines of beloved game characters, and rare collectibles.
Customise your shop’s interior to attract more customers and create the ultimate card shop experience.
Expand your business as your popularity grows—unlock larger spaces and design unique areas for players to come in and play the trading card game right in your store!
Not only can you run a thriving shop, but you can also curate your own personal card collection, hunting down rare cards to show off or trade.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +3 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game was cheap, so I figured why not. The core of the game is like a 2/10 at best. TCG Card Shop Simulator blows this out of the water. Card Shop Simulator Multiplayer is way better as well. Honestly, this is very clunky. I fear that we're heading into an age of AI generated copy cat games with zero depth to it.
i only brought thinking it was a 2nd game it really needs to make it self known is different for those who wasnt aware
Way too many bugs, fired staff block entrance perpetually, actual hired staff get stuck, cant purchase combination of items, boxes wont stock and stocking shelves. Way too many bugs to make it even playable past 3rd day. shame on the devs for even releasing without even testing at all, just another copy paste cash grab from these guys. just re skin a asset and screw over the crowd for a few bucks. classic play way.
i did not play that much but its lagging so much to the point my eye hurt 👎
Este juego está lejos de tener la calidad suficiente para ser publicado. He jugado a juegos similares en early access que estaban mucho mejor que este juego. Es posible que dentro de meses mejores las mecánicas y los errores, pero por ahora no lo recomiendo teniendo en cuenta que hay opciones similares de mucha mejor calidad. Al menos los desarrolladores de este videojuego deberían haber tenido la decencia de haber sacado este juego en early access.
Ein TCG Shop wie man ihn erwartet, aber eine gute alternative zu bekannteren. Pro: -hübsche Karten -läuft bisher stabil -hübsche Deko Neutral (verbesserungswürdig): -Steuerung nach Barzahlung könnte angepasst werden (man muss leider auf die Kasse klicken.. Space währe deutlich angenehmer) - das Schild zum öffnen des Laden hängt leider draußen (gewöhnungsbedürftig) -Karten kann man leider bisher nur einzeln aus dem Album entnehmen Contra: - nur bedingt Anfänger geeignet denn die Käufer kommen wahnsinnig schnell gerade am Anfang - leider bisher wenig Individualität im vergleich zu anderen Titeln dieser Art Fazit: Definitiv einen Blick wert. Ich werde es weiter testen und das Review zu einem späteren Zeitpunkt erweitern. Freue mich sehr auf zukünftige Updates. :D
It could be good but just lacks polish. behind the counter I feel like I am 10 barely being able to see over it. Unable to type in the card prices? I mean come on thats basic. Will have a look back in a few months.
Le jeu dans l'ensemble est plein de bonne volonté mais les bug frustrant en font un jeu très instable J'ai du recommencer ma parti à cause d'un bug lié à la suppression des employer Les employés reste a l'entrée du magasin et s'accumule comme des sardines Ils ne font plus leurs job mais leurs salaire est déduit en fin de journée ce qui amène à une faillite. Pour palier à cela il faudrait dans un premier temps régler ce bug frustrant et une option de prêt bancaire quand on est en négatif pourrait être plus réaliste Sinon j'espère que les développeurs suivront le jeu et qu'ils integrerons des mods
Monstrix: TCG Card Shop, developed by Revolt Games and published by PlayWay S.A., is a relaxed, hobby-focused management simulator that places players behind the counter of a trading card shop rather than at a battle table. Instead of asking you to master competitive card mechanics, the game leans into the culture surrounding collectible card games: buying packs, chasing rare pulls, organizing inventory, and slowly turning a small specialty store into a thriving hub for dedicated fans. Its appeal lies less in challenge and more in atmosphere, routine, and the quiet satisfaction of watching a niche business grow. The core experience revolves around running the daily operations of your shop. Players are responsible for ordering card packs and related merchandise, stocking shelves, setting prices, and responding to customer demand. Each day follows a comfortable rhythm of preparation, sales, and reinvestment, making the game easy to settle into for long sessions. The fictional Monstrix brand evokes familiar monster-collecting card games, and while it doesn’t directly parody any real-world franchise, it clearly taps into that shared nostalgia. The act of opening packs, discovering rarities, and deciding whether to sell, display, or keep them for your personal collection becomes a central source of motivation. Progression is tied to expansion and reputation rather than high-stakes optimization. As profits grow, players unlock the ability to expand their store, add new shelves and displays, and offer a wider variety of products. These upgrades feel incremental but meaningful, gradually transforming the shop from a modest operation into a recognizable destination for collectors. The game avoids punishing failure states, allowing experimentation without severe consequences, which reinforces its laid-back tone. Instead of tight margins and constant pressure, success comes from consistency and patience. A notable part of the experience is the personal collection system. While you don’t actively play the Monstrix card game in battles, collecting cards is still deeply integrated into the loop. Rare pulls feel rewarding, and deciding whether to sell valuable cards for profit or keep them as trophies adds a light layer of decision-making. Displaying prized cards in the shop reinforces the sense that this is not just a business, but also a passion project—an extension of the player’s identity as both shop owner and collector. Customization further strengthens that sense of ownership. Players can decorate and arrange the shop interior, placing shelves, posters, and thematic decorations to shape the space visually. While these choices don’t drastically alter gameplay depth, they contribute to immersion and long-term satisfaction. Watching customers browse a store you’ve personally designed adds a cozy, almost therapeutic quality that aligns well with the game’s casual ambitions. That said, Monstrix: TCG Card Shop is intentionally light on complexity. Economic systems are straightforward, customer behavior is predictable, and long-term strategy rarely extends beyond expanding inventory and space. Over time, this can lead to a sense of repetition, especially for players who enjoy deep simulation layers or emergent challenges. The absence of an actual playable card battle system is also an important consideration; players expecting a hybrid shop-and-card-game experience may be disappointed to find that the focus remains firmly on retail and collecting rather than competitive play. Visually, the game adopts a clean, friendly style that supports clarity over spectacle. Interfaces are intuitive, shelves and products are easy to manage, and the overall presentation reinforces a cozy hobby-shop vibe. Sound design is subtle, providing ambient background noise without demanding attention. The technical presentation is serviceable rather than ambitious, but it suits the game’s purpose well and avoids unnecessary distractions. Community reception reflects this balance of charm and simplicity. Many players praise the game for its relaxing pace, thematic focus, and satisfying progression, particularly those who enjoy store simulators or have personal affection for trading card culture. Criticism most often points to limited depth, grind-heavy progression in later stages, and the lack of more dynamic events or systems to refresh the loop. These responses suggest a game that resonates strongly with its intended audience, while offering limited appeal outside that niche. Taken as a whole, Monstrix: TCG Card Shop is best understood as a cozy simulation built around passion rather than pressure. It doesn’t aim to challenge players with complex economics or competitive mechanics, but instead offers a comforting, methodical experience centered on collecting, organizing, and growing a small business tied to a beloved hobby. For players who enjoy casual management games, collectible culture, and the slow satisfaction of incremental growth, it delivers a pleasant and approachable sandbox that feels less like work and more like settling into a familiar routine behind the counter of a favorite local card shop. Rating: 7/10
Well, I have completed the game and all Achievements in like 6 hours and I was fairly idling/afk a lot. I recommend this game only under my given circumstances: -You have completed TCG Card Shop Simulator as well as the Multiplayer Version from another Dev and see no point of playing them anymore (so like me) -You love TCG games and opening packs regardless Any other way I wouldn't understand why you would get this instead of the others. As you see, it's finished super fast (just open packs, sell the cards, easiest way to make money). It doesn't have a lot to it either, it's not unique. The workers sort anything into any shelf and don't even bother to put boxes into the storage. No customisation (shop name). The customers walk through anything. And found a couple of other bugs (e.g you cancel out your cashier mid transaction, you can't use the cash registeur properly and it will show you the change money falsley, had to go back into the menu to fix a couple of things). All in all, it isn't bad by any means. It could definitely use more content and work to it tho.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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