
Monsters and Monocles is a frantic top-down shooter for 1-4 players. Use teamwork and your arsenal of weapons to defeat the overwhelming hordes of evil, either locally or online. All the levels are procedurally generated with new layouts, objectives, and secrets each time you play.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game was really fun when I started, but it got boring rather quick :(
[h1] This game was reviewed using a code sent by the developer/publisher but this will [b] NOT [/b] effect my opinion/review on this game [/h1] [h1] Review on behalf of [url=http://www.opiumpulses.com/site/index]Opium Pulses [/url][/h1] [quote= Opium Pulses] Pulsing Through Your Games. [/quote] [h1][b]Pros: [/b][/h1] [list] [*] – British jokes are on point with the tea and monocles. [*] – rough-like. [*] – Weapons are fun to use like a flamethrower and tea gun and a few more which are fun. [*] – has coop play so if you have a friend goanna be a fun night. [*] – Online and local coop so if you have online friends then all good. [*] – Controller support. [*] – Art work is very nice I like the style. [*] – Character design is very British. [*] – A challenge and a half 1 life to get it all done. [*] – Bosses are really cool with their ability’s. [*] – Collectable relics. [/list] [b] Please don’t take these cons so seriously as the Devs may change some of my cons in the future after Early Access Review [/b] [h1][b] Cons: [/b][/h1] [*] – Story is not the best but explains how the monsters appeared. [*] – Re used enemies like we wolves and then zombie wolf (can’t remember their name but they both do the same attacks.) [*] – Better with friends. [*] – The cost is a bit too much for the state but hopefully updated more it will be worth it. [h1] Conclusion: [/h1] Don’t mistake this game to be easy as it is punishing and can make you throw your controller at the wall. At the current state I think it’s really good if they add more feature or enemies ect this will be a very good game and will be on people wish list. [table] [tr] Rating [th]7.0/10[/th] [/tr] [/table]
If you want to play a different Enter the Gungeon, go play Synthetik instead of this.
Buggy camera that snaps awkwardly. Early gunplay so unfun that I'm done already.
It's pretty repetitive and tedious. Levels are too long and lack depth. I at least appreciate the pixel-graphics.
Honestly one of my favorite games on Steam to date. Not only because I'm on Mac (gross I know) but it doesn't kill my battery as fast as other titles like it. As far as gameplay, in recent updates the game has drastically gotten harder and that's a good thing. I really do like the constant progression as a reward for staying alive. Ditching the two life system was probably one of the best things the devs have done (in my opinion at least). Overall, I'd recommend this game to any that's not really into a super deep item pool like The Binding of Issac, but is interested in learning this particular style of game.
It might be difficult for Monsters & Monocles to stand out from the crowd in a suddenly very busy top-down shooter market, but the game is definitely fun and should be worth the value when all the content is released. I'm not a huge Steampunk fan but I am a fan of M&M's horror-movie rogue's gallery, which brings back memories of Zombies Ate My Neighbors (hey, devs, how about a mission objective to rescue hostages?). It is true that when you find the weapons you like, you will probably stick with them, but there are plenty of effective weapons in the game. I was a big fan of the heavy machine gun and slime cannon, but the crumpet cannon, spreadshot, and blunderbuss are also effective in various scenarios. Right now the difficulty feels about right for the three-zone loop, although I wonder if it will need to be balance-checked when they eventually get to six zones (three lives is not a lot to last on a two hour run!). The relics are alright but the temporary items are a lot more fun and when you get a bunch of them in one life, you become an unstoppable nightmare. I don't know where to fit this in the review but I also like the amount of destruction, all sorts of props can be destroyed from pots to tables and chairs to streetlights. I wish that shooting props would maintain your combo meter (it's a lot easier to get to MAX in the mansion than in the tomb or the city) but I still mindlessly empty every room with bullets regardless. It's hard to screw up a top-down shooter and the important thing is that Monsters & Monocles doesn't. I'm not sure that it brings anything particularly new to the table, but it's a fun flavor and a good ride while it lasts. There's going to be a content update soon that adds a 4th zone, it took me about 2 hours and a couple of runs to achieve a "loop" of the first three zones, so I would expect that the finished game will take you maybe 5-6 hours to see everything and a 90 minute perfect run to achieve a loop.
Awesome pixel-art!!
muito bom e uma copia de enter the gungeon mas da pra jogar online
Clunky mess when you play online co-op and there are far too many traps.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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