
Roused from sleep, I'm in a dusty cave, named the master of a dungeon!? I'm "forced" to manage it... Defend against daring adventurers!
Modeled estimate, not a reported figure. How we estimate →
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About

I thought I would wake up in my own bed, like I always do...
But instead, I found myself awakening in a dusty cave, with a peculiar young girl staring at me from the side!?
"Good morning! Nice to meet you, Master—!"
"You have been chosen by this dungeon as its master!"
"Join me in managing the mightiest underground dungeon!!"
I have no choice but to obey that girl,
and embark on the journey of dungeon management...

Rookie Adventurer 「Rookie(Alias)」

Paladin「Holy(Alias)」

Veteran Thief「Rogue(Alias)」

The former angel「Reyla」


Simple tower defense game (RPG)
Option to skip through dialogues
Full-screen mode support
Customizable keys/gamepad compatibility
Window hiding functionality
Dialogue history available for review
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]经营地下城,捕捉冒险者[/b][/h1] 《迷宫∞创造》是一款中规中矩的地下城塔防游戏,游戏中玩家被梦魔召唤到一个地下城迷宫中并要求经营地下城。并且梦魔给出了“优渥”的条件,那就是抓捕到的女性冒险者,可以任由主人公使用。于是处男母胎solo的主人公便因为这个条件被打动了,于是开始管理这个迷宫。 本作游戏的核心玩法其实非常简单,就是在迷宫中设置陷阱以及放置各种怪物手下来抵挡住冒险者的探索。游戏一开始只有一条路可选,冒险者也只会跟随这一条路行走,后面随着获取的资源多了,可以移动挡路的时候,增加冒险者的移动距离,并可以设置更多的陷阱与手下。游戏中放置陷阱与魔物都需要花费DP点,而DP点获取的唯一途径就是击败冒险者。每次玩家打造完迷宫之后都可以选择召唤冒险者前来,每一次也只有一名冒险者来,击败冒险者就可以获得DP点数,用来提升手下的等级和属性,或者放置新的陷阱与手下。 游戏过程中击败几个冒险者后就会有一名女性冒险者前来,共有3个可推倒的女性冒险者,有立绘,击败之后就会进入喜闻乐见的涩涩内容,全程步兵,且质量一般,就是贴图的前后活塞运动,个人感觉涩涩部分不值得期待,游戏的玩法上面也一般,当作一款小游戏玩就好了,毕竟价格便宜。 另外072发行此前一直对国区锁区,但是也不需要打补丁,这次貌似是第一次对国区开放吧?但是也删减了游戏内的涩涩内容,需要玩家去其网站上下载补丁才能解锁额外的内容,不知道后续会不会一直按照这个套路,期待后面的作品。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
[h1][b]咎由自取???[/b][/h1] 『不如买点好吃的』《迷宫∞创造(ダンジョン∞クリエイト)》是由nikukyu社团制作,072 Project代理发行的一款塔防玩法的成人向(伪)RPG游戏。身为普通人的主角一觉醒来,就发现自己来到了一个满是灰尘的洞窟中,而旁边还有一位形似天使的少女「莱依拉」在盯着自己。然后,主角就被「莱依拉」指定为经营迷宫的主人——通过布置各种机关、陷阱和魔物,狠狠地击败挑战者们吧! 本作的总游玩时长在30分钟到1小时左右,单结局(也可以说是没有结局),难度极低,随便摆摆就过了。不过需要注意的是,由于本作并不锁国区的缘故,因此需要玩家自行前往代理商072 Project的官方平台中,下载并安装额外内容。 [h1]游戏 2/10 地刺陷阱还是太超模了[/h1] 做的什么东西啊(恼),这个类塔防游戏的玩法就很迷惑。一个山洞中,需要玩家防止各种陷阱和魔物来抵御冒险者的进攻。但是,每个波次只会出现一名冒险者,而且一旦接触到魔物就会进行计算数值式战斗。反正击败唯一的敌人就能获取点数弄出更多的陷阱或者魔物,若是敌人来到了水晶面前会直接game over结束游戏。因此,地刺流的玩法应运而生——只需要在整张地图都摆满地刺就行了,然后稍微开几块石头做新路线,几乎就是摆完挂机的了。顺便提一嘴,打不过的敌人甚至可以使用SL大法进行刷新(恼)。还会有三个女性冒险者(可涩涩的)出现,她们和常规的敌人没有太大差别。然后就没有了,这就是游戏的全部了。 所以,就这点东西,有什么亮点吗——答案是:当然没有。要实在是卡关,就改游戏的各种数值吧,RM在线修改网站、修改本地文件都行。说句实话,非常的不好玩,nikukyu社团的作品上限都非常低,但奈何它涩涩质量也不咋滴呀(悲)。 [h1]其他 3/10 六块钱一张CG是吧[/h1] 如本节标题。就三枚CG,商店简介有三位女主看,绘图也一般般(完全没有《高傲的蕾娜绝不屈服》那部作品的女主角好看)。PPT的演出效果,就男主会动的(还是循环播放的),女主仅有些许表情差分。全程步兵,没有任何配音与音效,总体实用性极差。 [h1]结语[/h1] 不好玩。这个游戏布丁的网站注册也卡了我一会,甚至我找布丁、下载补丁的时间都比玩的时间要久不少。一分钱一分货?我个人觉得这游戏买的也是偏贵的,属于是性价比极低,适合喜欢涩涩的富哥购买。 [b][u]不过本作居然是072 Project首次开放小黄油对国区贩卖,其下载布丁的方式也是众多代理商同款老传统了(去官网下载),当然也希望072 Project越来越好,感觉本作更像是一次外部站点的试水。总之,狠狠地上架期待度和呼声度极高甚至也不单独锁国区(可能?)的[url=https://store.steampowered.com/app/2696050/YARISUTEMESUBUTA]《YARISUTEMESUBUTA ~ 一次性交易大师 ~》[/url]罢。[/u][/b] [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
게임성 제로 성상품성 제로 이런거 또 내놓으면 혼난다. 그림체 기억하고 있다잉.
I thought the game had an interesting concept. However there is too much randomness to the whole thing and it really encourages reloading saves. Example a weak enemy gives 300 DP, then a strong enemy gives 50. You also can't load saves until after the enemy dies, so if you get an unlucky 2k hp opponent in round 4 you just have to wait for them to kill you to reload the save. Enemy HP is completely random and the DP they reward is so I ended up saving after every round and reloading until I got something that didn't kill half my creatures and awarded a decent amount of DP. 20 rounds in, not a single girl yet on another run I got the first girl at like round 5.
《迷宫创造》是一款以陷阱塔防游戏,玩家需要扮演被召唤到异界进行管理地牢的男主,通过设置各种陷阱来诱捕那些野生的勇者妹妹们,那些熊大无脑的妹妹们会毫不犹豫地投入进这个一眼陷阱的地牢中去,然后任由我们的男主肆意施为。 游戏的玩法比较简陋,较为粗糙的画面上我们需要设置好陷阱机关和魔物,陷阱机关造成固定的伤害,魔物可以升级来提升全面属性,需要注意的是如果是放置魔物,建议全部投放一种,因为不同魔物的升级加成是独立的,如果投放的是同一种魔物,那么升级该魔物的话可以吃到全部加成。游戏的难度不高,甚至没有什么策略性,玩家只需要按部就班地完成投放魔物和放置陷阱以及升级魔物即可,之后蠢蠢的勇者会自动送上门来供玩家蹂躏,CG总共有三,虽然过少,但是本身可冲性非常高,制作组如果能够适当延长体量,那么游戏会更加有趣,给玩家带来更多的二弟舒适感。 除了过短和战斗略显粗糙外,作为一款黄油其他方面还是合格的,感兴趣可以一试。 [quote] 妙笔提手点墨花,妙语成章满纸纱。 欢迎关注[url=https://store.steampowered.com/curator/44852326/]猪式会社[/url],用心绘测游戏。[/quote]
This is a scam
Dungeon's Legion is a better version of this game. Got the external patch and turns out there are only 3 scenes.
If you download the adult patch it seems that it changes the dialogue entirely to Japanese. Cannot read anything that is happening and the UI is in Japanese. Unless there is a known fix to this, I found that having the patch ruined being able to play the game.
초반은 그냥 박쥐 100랩 만들고 양학하고 게임성이 너무 없어도 너무 없다 그럼 뭐가 있나? 가격밖이 없다 cg가 어떻게 박거나 안박거나 2장으로 씬을 만들 수 있냐 안벗기고 있을때가 더 꼴리는것 같음 진짜 그냥 안하는게 좋다
Pro: 1. CG quality is nice 2. Translation is decent 3. TD (?) Con: 1. Too simple, you can finish the game within an hour. 2. Control is quite annoying 3. Only 3 sets of CG All you need to do is spent all your money to make as much as spike traps you can (and put 1 or 2 goblin at back). You don't even need to move rocks to adjust the route. Once you have a line of spike traps, you can upgrade your goblin to level 100 (the upgrade applies to all same name units, so it is highly recommended to focus on one specific unit). The game has a lot of potential... currently, the game is lack of content.....I guess it won't have DLCs or expansions to enrich the content :( I wouldn't recommend to buy this game with full price; but I would still buy this game to support developers when there is a discount
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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