
"Monster Coming" is a fast-paced survivor roguelite game. Dark cracks suddenly appeared in the sky, and a tide of beasts emerged from them to invade humans. You stand up as one of the braves, face the menacing beast tide, choose your equipment, formulate tactics, and feel unparalleled.
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Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Portuguese - Portugal, Korean, French, Italian, German, Spanish - Spain, Russian, Thai +1 more
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 一款所有都在情理之中,但某些细节又在意料之外的幸存者游戏。 美术像素风格还不错,特效满天飞很酷炫,也没有遭遇卡顿。玩法中规中矩,细节的地方有与众不同的地方,比如升级选择技能的时候,每个技能会有类似开盲盒式的随机三选一属性,给技能加持不一样的效果,还是比较有新意的。 美中不足的是玩法比较单一,就是刷刷刷,比较肝,希望制作组可以扩充玩法,玩法多了自然肝度就可以调整下来了。 咖喱推荐指数:★★★★☆
游戏不错但是你自动回血是不是多打了个%号啊回血等于没有
无法关闭手柄震动,希望作者改动 吸血鬼生存者游戏,面对海量怪物生存下去,构建技能搭配 技能稀有程度分别是白色蓝色紫色橙色 拿到橙色技能,你的实力就更强 学习提高幸运的技能,提高稀有技能出现的几率(我猜) 优点就是画风可爱,价格便宜 2023年度最佳肉鸽游戏 玩一下就腻了还最佳肉鸽
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Casual horde survival game where you feel like you’re playing with cheats. The mechanics are classic for the genre. You need to survive a certain amount of minutes while killing enemies with auto-attacks. Once you pick up enough coins, you get to pick a new perk. The difference is that you also get to choose a random upgrade for a perk. This immediately breaks the game because it includes things such as 1500x multiplayer for range. This means the attacks covers the entire screen and destroys everything around you. It quickly turns into an idle game because you can simply stand in the middle and survive. Upgrading things is pointless and there's no challenge.
一款很可爱的像素风的类生存者游戏,玩家需要使用键盘控制人物,通过击杀怪物获得随机的技能来强化自己,从而顺利存活。 游戏有很完善的天赋系统和强化机制,多达六个人物角色和不同的属性面板、开局技能提供了不同的配技能思路。每次生存13分钟,通过不断地历练可以解锁更高层次的关卡,施加不同的“DEBUFF”。游戏自带六个主动技能槽和六个被动技能槽,玩家可以通过击杀怪物升级从随机掉落的技能中三选一,也可以进行重ROLL。有的技能相当的可爱,比方说奔跑的二哈和能放置的小火龙的炮台。目前主要的流派一共有两种,分别是能够立即造成伤害的击杀流,和不断叠放道具的放置流,笔者比较喜欢瞬间伤害,例如佩戴飞剑、回旋镖和流星锤,推荐玩家被动技能选择三保命+三防身,保证生存的同时也能让自身获得成长。 游戏本身提供了多角色和多地图,但是都需要游戏内获得的金币解锁,游戏内每回合提供的金币较少,解锁角色和地图周期比较长,因此笔者推荐每天游玩1-2把,是相当不错的精品独立游戏,消磨时间最佳选择。 [table][tr][th]关注&加入[url=https://store.steampowered.com/curator/32969453/]大众点评[/url],了解并体验更多好玩游戏[/th][/tr] [tr][th]加入[url=https://store.steampowered.com/curator/32969453/]Q群:8295045[/url],有机会获得新游戏评测资格[/th][/tr][/table]
射击方向是控制角色的方向,这就造成一个现象,想要通过拉扯小怪,那就需要控制多余的身位再面对小怪,前期折磨,后期方向多了起来还好说,升级能够选取技能,随机属性,金币获取很少很少,少得可怜,要打好久才攒够能够点天赋的。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
很快就感到無趣了,不像吸血鬼倖存者一樣有豐富內容 光害畫面、角色取得過難、內容空洞 不建議購買
It has a very cute style but it's way too grindy to unlock the other characters without enough content to really make it worth the repeated runs that will wind up feeling too much the same as you rely on what works.
Недорого, но затягивает
공룡이랑 부메랑이 좋아요 운빨이 필요해요 골드가 너무 안벌려요 검 졸라 구림
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.