
A board game, card game, and monster girl-raiser all in one! Build the perfect deck in this cute & casual roguelite action RPG! Will you prioritize raising your monster girls? Making them fight? Or maybe you're more of a shopping fiend!
Modeled estimate, not a reported figure. How we estimate →
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About
A board game, card game, and monster girl-raiser all in one! Build the perfect deck in this cute & casual roguelite action RPG!
Having become a monster breeder, it's time for you overcome various trials and hardships with the monster girls ('monmusu') at your side, and raise them to be the greatest monster girls there ever were! Crush the competition in the arenas, and deliver their freedom!

Pick and choose cards to train and strengthen your monster girls! Move forward on the map for the number at the top left of each card, and trigger events! Will you prioritize raising your monster girls? Making them fight? Or maybe you're more of a shopping fiend!
Engage in thought-provoking battles, evaluating the enemies' actions with straightforward controls that only involve clicking! Fight until either side goes down!
Win, and now you've got your hands on some powerful cards and artifacts! Use them to take your monster girl to new heights!
A delivery of Magic Stones in your name, based on your score! Unlock new cards and characters, and challenge yourself once more!
Raise all 13 monster girl types, and become the greatest monster girl trainer there ever was!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
育成をローグライクで行うというのが新感覚でおもしろいです。 試練3までクリアしましたが、序盤さえ乗り切ればあとはノリと流れで行ける感じの難易度だと感じました。 ローグライクゲームとしては難易度は低い方だと思います。 キャラも可愛くて個性的な感じで好印象でした。石化がちょっと抵抗感あるけど。 余談ですが、[spoiler]ステータスバーが枠外どころか画面外まで伸びるのが楽しいです。[/spoiler]
The whole game loop is way different than I thought it would be, sadly for the worse. You have stats, basically ATK, DEF, special ATK and DEF, and HP. You play cards to level those stats up and either land on a field with a mob or reach a forces upgrade or boss fight. There are "artifacts" but those are just stat upgrades 99% of the time without influencing the core gameplay whatsoever. Combat is also not Cards-Game-Like but rather similar to a semi-auto-battler for your phone. It just feels way too repetitive, even after 1,5h of playtime. Music is generic, shops are unexciting, it feels unpolished etc. If you are REALLY into games like this, you might spend 5 bucks and be happy - I am not though.
人外娘はいいぞ 愛着が湧きすぎてお別れするのがつらくなります
Круто
難しすぎないゲームバランスで楽しい。値段相応のボリュームですが暇な時にサクッとプレイできます。
【0费是危险的设计.jpg】 小品游戏,体量不大,手绘睿智画风萌魔物娘 觉得解锁内容周期太长的可以改一下抽卡紫水晶 初始2只,总计13只魔物娘,每只带两种二选一的初始神器和每只魔物的不同技能组 也有蓝鲸娘和白鲸娘技能组完全相同的情况) 但由于培养方式趋同导致游戏流程大差不差 除了注意有些魔物池子根本用不到智力(0法强技能组) 基本还都是养劲力堆血量和物抗为主 战斗流程没有普攻只有跑蓝条→放技能,技能收益率可以差距到离谱 地图上除了强制结算的几个固定节点,都是踩到哪触发哪 可以在贴近固定节点前刻意使用高费用卡牌,在节点强制结算提高收益率节约步数。 卡牌和地形效果扣血不会导致死亡,保留1% 拿到战前回血就可以逐渐开始放心开浪,只要速率膨胀跟得上血量压力不大
非常におもしろい すごろく要素とカード要素がいい感じに組み合わさって良い 安いのにやりごたえがある 改善点は戦闘中も技の詳細や状態異常などの効果も見れるといいかも(見つけれてないだけの可能性あり)
キャラ抜きにしてもゲーム性が面白い。キャラもいい感じ。一周がそこまで長くないため何度もできる。サクッと終わる。リーズナブル。 15時間プレイ、全キャラプレイ、実績コンプリート済み お気に入りキャラは、キラードール
Cute little game. Hella cheap. Just threw some time into it and got almost all the achievements. Not hard since half of them are for beating the game on the 2nd hardest difficulty with so and so. And once you get a feel for the game that's not hard. At all. IMO. Worth the money I put into it.
일단 나는 드래고뉴트만 집중적으로 했으니 그 캐릭터를 기준으로 리뷰를 함 난이도는 굉장히 쉬운데 게임이 직관적이지 않음 조금 증가, 증가, 크게 증가한다는데 정확히 얼마나 증가하는지 알려주질 않는다 그리고 크게 증가한다고 적혀 있는데 카드마다 증가하는 수치가 다르다 공격스킬이 근력에 비례해서 어느정도의 데미지를 주는지도 알 수가 없음 판수를 박으면서 대충 이정도 느낌이구나 알아가야 했음 노말난이도는 하품 나올정도로 쉬워서 최고난이도로 도전해보는데 이건 좀 해볼만했었음 근데 아까 말했던 게임 시스템을 알려주지 않는다는 문제 때문에 몇시간을 꼴아박고도 최종보스에서 막히거나 후반 지향형으로 덱을 짜면 가는 길에 죽더라 왜 그런가 보니까 클리어를 하든 죽든 보석같은 재화가 수급되는데 그걸로 캐릭터랑 카드를 메뉴로 나가서 하나하나 직접 해금해야 했음 그 해금한 카드 중에 호조라는 버프를 얻을 수 있는 카드가 있는데 이게 밸런스 붕괴수준이었음 호조 버프 받으면 훈련했을 때 성장치가 내 체감상 2~3배정도 되는것 같았음 중첩은 안되는데도 호조 모를 때는 후반지향형 셋팅을 해도 체력, 근력을 집중적으로 키웠을 때 최종보스의 스탯의 1/2~2/3 수준이었지만 호조를 알고나니까 체력을 1.5배, 근력은 4.5배가 되더라 거기다가 또 하나 문제는 이 게임이 스킬 명중률을 높일 방법이 없음 스킬 빗나가면 자동으로 5% 올라가긴 하는데 그게 전부임 내가 어지간하면 모든 캐릭터 한번 씩은 클리어 해보는데 이 게임은 그러고 싶지 않음 어차피 호조빨로 밀고나가면 그만일게 눈에 뻔히 보이니까
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: Japanese, Korean, English, Simplified Chinese, Traditional Chinese, Spanish - Spain, Thai, Spanish - Latin America
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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