
Stuck in a simulation with only two hours to complete the game. Failure will result in the exit closing forever...
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fun time killer, but I encountered a few bugs, so I can't complete all of the achievements. Once the 2 hour time limit runs out, there is no way to reset in the hopes of getting the achievement for beating the game. Followed the directions in the menu to 'reset' my game, but no-go. If you're a completionist like me, this will be frustrating. :( Aside from that, the game is really fun. I consider this a hidden gem and hope to see more in the future. Well done! :)
⠀
Money Maker is an unusual hybrid first person platformer/adventure game combined with an extremely poorly made "number incrementer" game where the object of the game is to increase the in-game currency by running around and sometimes buying things that increase the rate at which your currency/score goes up. It's an incredibly shallow game loop, to the point you might as well just run a program that does "i=i+1; print i" and watch the numbers go up automatically, and just watch it. You'd get the exact same outcome. If this sounds completely mindless, you're not wrong. Although some attempt was made to turn this into a game, as you have a time limit and must "escape" the large room you're in (which looks like it's full of a bunch of really low quality/flipped Unity assets). The visual presentation of the game is pure garbage, and while there may even be some kind of game that would be worth playing here if implemented properly, "Money Maker" wasn't. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. The game is currently free, but the developers were charging money for it. Nothing speaks more to a developers belief in themselves and their product than making their game available for everyone without remuneration, but this is also in some ways an acknowledgement that the game failed to achieve any commercial success (unsurprising due to the quality issues), despite being dumped numerous times into DailyIndieGame bundles. It's a shame in this case that the implementation is below the minimum standards a dedicated PC game should offer to enthusiasts. The quality here is simply too low for me to recommend, even for free. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For a completely free game which is essentially a modified Idle Clicker Game, an average review is a compliment compared to the rest of the trash it swims aside. Compared to games such as Insanity Clicker, which goes above and beyond, it pales in comparison to do anything “great”. 2.5 Out Of 5
My ''C'' key wants to know the developer/s location/s! Anyways this game is good and worths more attention!
Ерунда.
I'm sad that the developer wasn't rewarded for their efforts financially, but I want to applaud Stanislaw Truchowski for actually developing a game at all. I found the game actually kinda stressful, especially near the end when my time was getting shorter and shorter. It's initially a bit confusing, but eventually you get into the rhythm and figure out what you need to do. Is it rough around the edges? Oh absolutely. But that doesn't mean it isn't an enjoyable experience.
I’m usually the kind of person who can always appreciate a free game. After all, friends, someone just gave us a game for free, how could we complain? But this time, I have to admit, I wasn’t entirely convinced. Maybe it’s because I felt a bit mocked by the graphics and gameplay, with that atmosphere that feels straight out of a Roblox server, or maybe because level HARD 88 made me suffer through pure hell the first time (ironically, I beat it on my first try when I replayed the game). And don’t even get me started on that cursed timer that forces you to play from start to finish without stopping, since the pause menu doesn’t actually pause the game. That said, I did appreciate the narrator’s voice, which occasionally drops The Stanley Parable-style jokes, giving the game a bit of personality, however wasted it might be. Other than that, it feels like one of those management games like “Inc.” but in 3D. Nothing special, but hey, it’s free, and you can finish it in under two hours. Passable, if you really have nothing better to do.
Oyunu tamamlamak için yalnızca iki saat süren bir simülasyonda sıkışıp kaldık. Başarısızlık çıkışın sonsuza kadar kapanmasıyla sonuçlanacaktır...
provato solo pochi secondi. abbastanza per mettere, super convinto, [b]tutto il lavoro[/b] di Stanislaw in wishlist, e, nonostante l'horror non mi piaccia poi tanto, comincerò da quello che lui stesso definisce come un mezzo flop, Snafu https://store.steampowered.com/app/2298080/Snafu/
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.