
Monaco: What's Yours Is Mine is a single player or co-op heist game. Assemble a crack team of thieves, case the joint, and pull off the perfect heist.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 8.5Kreviews | 91% | — | $705.7K |
| $14.99 | 410ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Witziges Koop im Retro-Style! Anfänglich problemlos zu zweit spielbar. Später benötigt man mindestens einen dritten Spieler.
d
Lots of non-sense fun, whether you sneak or just blast through each level hoping for the best.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $705.6K | 1.3K | 84% | $14.99 | |
| $705.8K | 1.3K | 60% | $19.99 | |
| $705.5K | 2.4K | 90% | $19.99 | |
| $705.4K | 495 | 70% | $39.99 | |
| $705.2K | 1.2K | 88% | $29.99 | |
| $706.6K | 1.1K | 64% | $18.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.4K | 156 | 63% | $10.49 | |
| $2.4K | 10 | 100% | $7.99 | |
| $7.4M | 16K | 96% | $14.99 | |
| $2M | 4.2K | 80% | $19.99 | |
| $229.8K | 484 | 90% | $14.99 | |
| $10.4K | 36 | 72% | $11.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
quite a fun strategic game with friends
Payday 2 but better.
recomendo
mole gaming
Very good game.
Monaco is a genuinely unique heist game that nails its chaotic, stylish vibe — the comic book aesthetic and jazz soundtrack set a tone you won't find anywhere else. Solo play is tough and rewarding in a methodical way, but the real magic happens in co-op, where every carefully laid plan dissolves into a hilarious scramble the moment someone alerts a guard. The cast of characters keeps things fresh, with abilities that actually change how you approach each level rather than just tweaking numbers. It's a bit rough around the edges — guard AI can be inconsistent, and the top-down perspective sometimes makes it hard to read sight lines — but those flaws fade once you're deep in a heist, heart pounding, sprinting for the exit with a pocket full of stolen coins. If you've got friends to drag along, this is an easy recommendation.
This game has been my on-the-couch co-op with three extra friends for a couple of weeks now. It's been absolutely great: lots of fun, lots of laughing, and an overall great experience. If you have some buddies close by to come over on a regular basis, to tackle a few levels per night, it's great. We're currently towards the end of the pickpocket's story, and we are clearing just one level per night: we need many attempt, and we get better at the characters and the flow of the game. Completing a harder level as a team is a very rewarding experience!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.