
It started in your foot. Now it’s in your head. All that remains is the command: GO UP. Meet strange neighbors. Make bad trades. Every ascent teaches you what you should have done differently.
Modeled estimate, not a reported figure. How we estimate →
About
The only thought left is: GO UP.
The building has thirty floors. Your body has problems - hunger, thirst, exhaustion. The infection doesn’t care. It only wants altitude.
Your body is in shambles... but the foot keeps climbing.
The building is not haunted. The people in it are not monsters - and they want things. Junk. Food. Favors. Someone to do something mildly humiliating to their neighbor.
A few of them know things they shouldn't. And maybe what they know has something in common.
You're the only one collecting the pieces.
The building is the same every time you climb it. The neighbors are the same. The trades are the same. The vending machine on the ground floor has the same stock.
What changes is what you know.
Every run, you learn something. A shortcut. A better trade. An item you thought was useless until it saved your life. Slowly, the building starts to make sense.
You’ll know what to do next time.
But your foot isn’t waiting.
MOLDRISE features a full-length original soundtrack, composed by Mike Klubnika, creator of Buckshot Roulette, s.p.l.i.t., and Machine Party.
First-person survival horror. Retro aesthetics. A thirty-floor apartment building with no empty floors and no happy endings.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 475 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everything was going great until I drank the peppermint tea..
I'm not a big fan of modern games using retro style graphics in games. But just the idea of this game got me hooked. So I had to try it And I didn't regret it, Instead I really enjoyed this game. Even going as far as hunting down all the achievements. Its defiantly worth a try if you like the idea of the game and its done really well. I will be keeping an eye on this solo dev and what else he brings out in the future.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, German, Spanish - Spain, Russian
Hours played at review time, across 477 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego es fantástico pero estaría mucho mejor si pudieran traducirlo al español ya que mi nivel de inglés es bajo por favor!!
This game is an experience of it's own. best enjoyed without any spoilers!
I bought this intending to casually play it...and achieved 100% on it in that sitting. Whoops. A horror game that feels like a puzzle game. There were moments that made me sad, moments that made me unsettled. I like how things changed as I changed. Really cool concept! As people have said, using The Outer Wilds kind of method of gameplay learning through loops is so fun. The squishing sound of my own foot will probably haunt me now. Thanks team!
I wanna say it feels just a bit short, but it was dense enough to feel like a thriller.
Прикольно
Its a fantastic game. Its not the longest or most complex but it stays with you, I would welcome a sequel or continuation with more depth in the future.
Short as ♥♥♥♥, but sweet enough too.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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