
Build and run your own hobby shop in this first-person store management sim. Order stock, fill shelves, set prices, match kits with paints through the Hobby Basket System, and let customers bring their projects to life at Build Tables.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Model Kit Shop Simulator is a first-person store management game where every sale starts with a Model Kit.
Build and grow your own hobby shop by ordering master boxes, unpacking deliveries, stocking shelves, setting prices, and serving collectors and enthusiasts.
But running a successful model kit shop is not just about selling boxes. To maximize profits, you need to keep the right matching paints in stock, increase basket value through the Hobby Basket System, and give customers a place to bring their projects to life with the Build Table.
Hobby Basket System
Customers do not just buy a single kit — they start a project. When a customer picks a model kit, they may also look for the matching paints needed to complete it. If you keep those paints on your shelves, they can add them to their basket, increasing the total value of each sale. If the paints are missing, they may still buy the kit, but your basket value and profit will be lower.
Build Table System
Customers who complete the right kit-and-paint combination can pay to use a Build Table after checkout. There, they sit down, start assembling their kit, and turn a box of parts into a finished model right inside your shop. This makes your store feel more alive and adds a distinctive hobby-shop experience beyond traditional retail management.
Success depends on smart stock planning, efficient shelf management, the right product variety, and creating a store that supports both shopping and building.
Run your own first-person model kit shop
Order and unpack products from master boxes
Stock shelves and organize your store layout
Set prices and manage your profits
Use the Hobby Basket System to increase basket value
Keep matching paints in stock to support model kit sales
Let customers use Build Tables to assemble their kits after checkout
Unlock theme licenses and expand your product variety
Grow from a small shop into a larger hobby business
Build a store that hobby fans love and turn your small shop into a thriving model kit business.
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely love this game! I feel the only thing missing is a build / collection feature for the player
For an EA game, so far so good.
GREAT game i always loves model kit and this game is GREAT. the gameplay is SMOOTH GREAT game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Bulgarian, Danish, Indonesian, Dutch, Finnish +17 more
Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a very cool game i eat breat and drink cardboard around day 220 and 62hours of gameplay before early access launch i love the loop that's the only place i can be rich one million and half ^o^ that's a good game, i love the colors and the model kit, since the dev was in my chat he made a looot of improvement on the game it feel different on a good way. keep up hte good work man,you have it !!!
好玩不错,期待下次更新♥
全実績を得ました。 ショップキーパー系の初心者向けといえるゲームで、これからキーパー系をやってみたいと思うプレイヤーにオススメです。 プラモデルが好きな方もぜひ。 良かった点 ・システムがとても分かりやすく、万引き犯なども居ないのでストレスなく進行させられます。 ・価格変動などもないので、お気に入りの商品だけを置くこともできます。ただし実績を得る場合は一度だけ全商品を販売した方が良いです。 ・客が増えていけば店内も賑やかになり、ピッという音やチャリーンというキャッシャー音が絶えず聞こえてきて気持ちが良いです。 ・箱絵が良いです。そうそうこんな感じ! となります。 気になった点 ・現時点では値札から直接、追加注文が出来ません。
after 6 Hours of grinding till day 18, its pretty peak and peak if ur into the Model hobby aswell.
Cozy game, but missing much of the content of its direct competitor which is similarly priced.
SUPER JEU BEAUCOUP DE CHOSE A FAIRE BON BOULOT Félicitation a vous
Knapp 2 Stunden und 50 % der Erfolge... Ich habe die Demo schon gespielt und nun den Early Access. In den knapp 2 Stunden habe ich keinen Fehler feststellen können, das ist sehr positiv. Das Spielprinzip hat sich zur Demo nicht viel geändert, außer vielleicht bei den Bau Tischen - diese scheinen nur noch Erfahrungen passiv zu generieren. Das Geld verdient sich mühsam wenn man einen VK von knapp unterhalb des Marktpreises einstellt. Die Erfahrung baut sich am Anfang noch schneller auf. Gerade wenn man auf eine neue Lizenz wechselt braucht es etwas Kapital in der Hinterhand zum Wareneinkauf. Es empfiehlt sich die notwendige Regalkapazität vorher schon zu kaufen und aufzustellen. Klar positiv ist es, das die Regale mit einem Nachbarregal einrasten. Ich werde weiter spielen und meine Bewertung ggf. noch nachbessern
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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