![Mocap Fusion [ VR ]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1540000/header.jpg?t=1708146572)
Create full-body motion capture using custom avatars and VR hardware. Include facecap, lipsync, eye tracking and more. Export entire mocap scenes directly to Blender using built-in automation - from recording to rendering in minutes!
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Hell yeah!!! The owner of the game thank you so much now I can make my 3D human animations a lot alike a VRChat video. My mum got this game for me for me to make my yt channel grow, this is the most best VR Mocap in the world! So much fun and better than using the actual vr streaming video game which I can make Mocap animations look better and to make my animation gameplay better like VRChat I appreciate your development and keep up with the best work. Everyone is believing you because you’re the best. I would recommend this for other VR users that have a YouTube channel so what are you waiting for? Just buy the game one day you’ll get used to it and you’ll become a pro at it. This will take some months but trust me this will make your animations look a lot better
I honestly never thought about Vr mocap being a thing, but it kinda made sense? I LOVEEE mocap fusion because it's a relatively easy way to do mocap (if you already own a vr headset), I will differently be using this for any of my future mocap dancing projects :3! if you buy the game via steam you get access to all of the options in the program itself, but you can also do it via patreon if you only see fit for a couple of options. i've been messing around with this program for a year and it makes me kick my tiny little legs when i see my favorite characters doing the worst dance ever becus I cant dance
It's a very good software, there are no alternatives to it that would allow you to do the same things as mocap fusion vr. It has a lot of features, and it's very well made for a soft that was apparently made by like one person. There is a learning curve though, but if you just do basic mocap, and then extract it to another program, it's all pretty straightforward, idk why are people in these reviews confused. Spawning, and using props is also pretty simple, and there is a good tutorial on official website for importing characters and props which I had used. Considering that I haven't seen any other program that would allow you to do the same, use props, export animations to multiple different programs, stream animations to the software, it's very well worth the price, because even htc vive trackers with base stations are still way cheaper and more accurate that motion capture suits like rokoko. One thing I don't like though is that sometimes arms of some avatars are shorter than my real arms and they straighten out way before I straighten out my own arm, and arm extender options aren't helping solving that. But I just made an avatar in blender that would roughly have my proportions, and I imported it into the mocap fusion, so this soft is great.
Мечтали сделать захват движений в ВР? Ну что-ж, эта программа идеально подойдет для вас, если есть базовые навыки использования блендер. Удобно сохранять анимации и по клику открывать их в программе. из минусов: 1. Встроенные модели не поддерживают смену риггинга, некоторые даже не открываются через .blend 2. Для риггинга пришлось скачивать с мастерской модельку metahuman_rig 3. Крашит, если менять игровую модель персонажа чаще, чем 2-3 раза. 4. Обновления? Из плюсов 1. работает с блендером 2. удобно записывать 3. не лагает и все движения передаются без проблем 4. Есть отслеживания пальцев и трекинг всего тела 5. можно добавить кастомные пропы через .obj В общем эта программа остается уникальной в своем роде, ибо ранее вышедшие уже давно либо померли, либо ограничены в своем функционале. И если разработчик не забьет, то программа сможет и развится и будет еще лучше.
I like everything about it. Amazing software with a very devoted developer. A bit of a learning curve at first but it's definitely doable. Favorite program I own next to blender.
Very powerful software to do an one-man-army mocap session, but pulled back by complex and sometimes confusing UI and lack of documentation on how to use certain modules. Thus, the learning curve of the said software is a bit steep, but after accepting the quirks and flaws, it's a really convenient software to do motion capturing without spending thousands of dollars.
Всё норм, но есть 2 детали: Экспорт в сфм делать нужно вручную через блендер. И я не нашёл способа импортирования аватара. В двух словах "Сомнительно, но окэй"
It works very well. Its not super user friendly but if you take the time to learn how to use the tool it is super useful.
Easy to use and good tutorial. I really like the tutorial that even someone like me with little knowledge about Unreal can follow the instructions step by step and live link my motion capture to unreal avatars. I think it totally worth the price and good work.
Es bastante caro como para que no funcione en Quest con rastreadores de Vive.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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