
This is a single-player, narrative based, casual advertising game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
The moral of this game is clear and true: [spoiler] Everybody is looking for his/her's meaning of life through a cell phone screen. [/spoiler] However, it is too corny for a conceptual game like this. It's like the game didn't come up with it's own new idea, instead, its repeating something that has already been said. I enjoyed the game though. Do try it. 6/10
This isn't really a game, but an interactive short story with great artwork. There isn't much text, and it's a shame that there are mistakes in the little text it has. Still, it doesn't interfere in the understanding of the story. It's a nice short experience. In fact, it's so short, I had to keep it running a little longer after I'd finished it so I could leave this review. Finally, it's free, so give it a try.
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Modeled estimate over time.
Hours played at review time, across 30 reviews with recorded playtime.
Не поддерживается русский язык
This is ridiculously boring. Its trying to be meaningful about a concept that has already been known for a long time, and you get people saying: "this is more meaningful than fun" but you could still convey your ideas in a fun (or just interesting) AND meaningful way. its a short game that felt like an eternity due to the boredom And I mean, its a GAME and its got the tag "Adventure" on it even though when you press left and right you can't even choose when you stop. nice enough art style though.
So after reading some of the comments and playing a bit of your game, it's quite clear what the issue people have with it is. 1) There is a message, however, it is a very basic concept that most people already know by now. 2) The game is boring because there isn't anything else you can do apart from walking left and right. (3) using a compuer generated video game to complain about mobile phones seems hypocritical) So, as a very basic suggestion, adding these things below might improve it a bit. - The message is very straightfoward, however, some people might hope for getting something else after one playthrough, so maybe, apart from giving a single path we can take, give multiple endings so that dispite the games short length, there is replay value. This might also make it less boring for some. - To hit home the point of humans obsessing over moblies to the point that we become zombies by increasing the amount of zombies in each area and on the street, as well as the mobile phone advertisements and each character's daily life is good, but, you could take it to a level where there are so many zombies that the game just sort of crashes. An overload of the usage of technology might be more hard hitting than turning the city into a structure wrapped within dark wool. - Maybe add some dialgue of people on their phonese? It's always fun to try and read those :) - It might be nice if we could explore the environment a little bit, for example letting us enter some store doors, or if you don't want to do that, just put some things inside the display glass so people interested can read what's written around it. - Just a little thought bubble here: maybe if you add two new sections at the menu screen of maybe "World" and a glitched out version of the word "World" which are only acsessible after one playthrough of the grimm ending. World is on which shows like a city without mobil phones, people reading newspaper and talking ect, and the other World consists of a zombified city which is the exact opposite. I can see that you've put a lot of work into making the rather smooth animations, and your art, ae well as for programming the 2D landscape, and I really appreciate it. However, it would be really nice to see it enolve into something bigger than it is. Anyhow, thanks for reading! Cheers! ^^
Good game. Actually I don't agree with the idea of this game. But the story of this game is super clear and impressive. Especially the "Looping" type of narrative style. This game is free to play as well. So I recommend everyone could try this.
Impressively boring with one of the most basic concepts and unoriginal, dull executions imaginable. No redeeming qualities unless you're of the mindset that smartphones are ruining society despite the fact people found excuses not to interact before smartphones (such as newspapers and books). This not only makes this, i hesitate to call, "game" not only a horrible waste of time, but inaccurate as well.
Mobile Zombie, I thought it was a pretty neat experience.
This game surmounts to the tired rhetoric that 'technology is bad, scary, and addictive'. I wish I could take back the view minutes I wasted playing it, but we haven't advanced far enough to make that possible
YIMING ZHANG: Wow, so many people are so negatively affected by these smartphones... Welp, time to whip out my handy-dandy COMPUTER to program a truly meaningful game about it!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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