
Play as Emily, drawn to a remote Mayan ruin after her brother insists it’s safe, amazing and beautiful. Explore an ancient Mayan site spanning jungle, temple, and catacombs as it becomes clear that he didn’t understand what he uncovered.
Modeled estimate, not a reported figure. How we estimate →
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About
Mitnal is a short passion project by a solo developer where you play as Emily, not an adventurer, but someone who loves history and trusts the person who invited her.
Her brother has always been the explorer. He tells her the site is safe. Incredible. Something people wait their whole lives to see. Against her better judgment and driven by curiosity, she goes.
Experience a dense jungle approach, a weathered stone temple, and the catacombs. What begins as quiet exploration slowly turns unsettling.
Murals, relics, and abandoned equipment suggest that something was uncovered and that the site was never meant to be entered this way. As Emily descends deeper, it becomes clear that her brother may have misunderstood what he was dealing with… or ignored it entirely.
This is a focused atmospheric horror experience built around exploration, tension, and environmental storytelling. The temple reveals its secrets slowly through murals, relics, and subtle details in the environment.
Players who take their time to observe and explore will uncover more of what truly happened here.
Some discoveries are not meant to be shared.
Some invitations should never be accepted.
Estimated playtime: 35–75 minutes depending on exploration and puzzle solving*
This game contains:
Flashing lights
Loud Sounds
Sudden visual effects
Dark and confined environments
Intense & Disturbing audio cues
Disturbing imagery and themes
Players sensitive to flashing lights, motion effects, or horror content should proceed with caution.
Performance may vary between outdoor jungle environments and interior catacombs due to lighting and foliage complexity.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Okay so after playing "Absum"... and then moving on to "Mitnal" I can say MixoNat is improving at a great pace as far as being a video game developer. I do feel that the stories created in each game could hold even more depth than given in the game... and that could be fleshed out with a longer installment of these types of games. One where the story doesn't feel pressed together between other short stories in a book... but a novel all it's own. The overall visual landscape of this game was very impressive compared to "Absum"... and the fact that it takes us to a place most horror games don't go was very refreshing. I would've altered the ending slightly "personally"... but that's a subjective choice that has no impact on my review of this game. MixoNat has proven with this game... that they're not just out here trying to make quick "cash grab" horror titles... but games with substance.
Mid, I got jump scared at every other hallway, got pretty boring after the first few times, wouldn't buy again. Ran pretty bad as well. Concept was cool though.
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I thoroughly enjoyed this game! I wish it was a little bit longer and I was not expecting the plot twist. Graphics were incredible and the puzzles were not too difficult but made you think!
The game is great, but the jumpscares should have been less. It was a bit to many after eachother in this, you jumped mostly since they were loud as hell not because they were scary. You can tell this game is inspired by Amenti With next game being made less jumpscares and you are on a good path! I still recommend this game, for the price the game is not bad, short but not to bad
i NEED MORE NOW PLSSSSS TY
Sehr gutes Erstlingswerk! Kann man definitiv spielen auch wenn noch viel Luft nach oben ist.
Finished in 1.4hrs. Few jumpscares and nothing more.
Belle ambiance, mais difficile à recommander au prix actuel. La direction artistique est soignée pour un projet solo : la jungle, le temple et les catacombes dégagent une vraie atmosphère oppressante. L'environmental storytelling s'inspire intelligemment de la mythologie Maya, et la conclusion est bien amenée. Mais voilà le problème : comptez 40 minutes de jeu pour 6€. Le chemin est quasi-linéaire, les quelques portes à débloquer ne constituent pas de véritables énigmes, et la difficulté est inexistante. On se promène plus qu'on ne joue. Les jumpscares manquent de finition — certaines entités apparaissent brutalement sans animation, ce qui casse l'immersion et trahit le manque de polish sur ces séquences pourtant cruciales dans un jeu d'horreur. Pour un walking simulator atmosphérique, c'est correct. Pour le prix demandé, c'est insuffisant. https://www.youtube.com/watch?v=Ef6tEE4MvhU&t=384s
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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