
The witches are gone. Only their cats remain. Make a new home for them in this feline city-builder. Keep your cats fed and happy, clean their litter box, and give them a cozy life in a world ravaged by magic.
Modeled estimate, not a reported figure. How we estimate →
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About
The witches are long gone. The blighted wasteland covered in mist they created remains. Build a colony of former familiars. Brave the toxic mists and maybe even restore the environment to what it once was.
Make the perfect city for industrious cats with magical jobs. Manage food, power, and resources to keep your city growing. Unlock new technologies, buildings, and production chains that improve their quality of life and help you restore the environment.
Collect the mists that cover this world, convert it into water, and pour it into ravines. Grow grass for your crops and to make your cats happy. Craft explosives to blast new ravines and make your own rivers wherever you'd like.
The wasteland you find yourself in will occasionally remind that you're not welcome. Spores will rain down and spread amongst your city, spreading hazardous gloom creep. Gloom creep will kill your crops and make your cats sick if you're not prepared. Important note: this game does NOT contain cat death! Sick cats just can't work until they're healed by a cat cleric.
Your cats will let you know if they're not happy. Keep them fed with a variety of food, grow them grass to play on, build them a scratching post, and, most importantly, keep their litter box clean.
🐈 Build a city for cats.
🏭 Manage resources like wood, food, and fuel with production chains to support your growing cat population.
🔬 Research new buildings and technologies.
📈 Balance kitten birth rates, crop growth, cat happiness, research, and power production to grow your city.
🌊 Reshape and terraform the land. Fill in old ravines and make new ones with explosives. Fill them with water for your farms or ink for fuel.
⛈️ Endure storms that will put a strain on your workers and your economy if you're unprepared.
⚙️ Customize your start with advanced settings. Adjust things like storm frequency, cat hunger rate, and workplace power draw.
🏖️ Relax in a colorful and chill atmosphere without fear of harsh punishment or failure. Your cats will not die if you accidentally run out of food. (But they will be very upset with you.)
🎨 Creative mode let's you freely place any building, control weather events, and take care of your cats without any worries at all.
No AI or machine learning of any kind was used during any part of this game's development.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
[i]Mistpaw Ravine[/i] is a wholesome city builder that manages to strike a really nice balance between being relaxing and slightly management-focused. The game follows the familiar city-building loop: gather resources, place houses and production buildings, decorate your town, and keep your residents happy. Unlike high-pressure city builders that prioritize optimization and efficiency, [i]Mistpaw Ravine[/i] leans heavily into comfort. It’s less about perfect production chains and more about building a place that simply feels nice to exist in, while still keeping your economy reasonably balanced. https://steamcommunity.com/sharedfiles/filedetails/?id=3678508742 The citizens are one of the game’s biggest charms. Rather than generic NPCs, your population consists of adorable pastel-colored cats with big round eyes, bouncy animations, and silly names. You can rename them and even change their colors. Watching them fly around on broomsticks carrying supplies or gathering at the town center made my settlement feel warm and alive. Especially heartwarming were the animations of the little cleric cats during a particular mechanic where gloom spores fall from the sky: they head into the mist with a spellbook and a candle, appearing to chant protective spells for their fellow kittens. The game is very easy to get into, thanks to a well-designed and informative tutorial that walks you through every mechanic step by step. While it’s extremely beginner-friendly, there’s still enough depth to keep things engaging. You’ll need to balance resources, plan your layouts, unlock new buildings, and manage your cats’ happiness. More importantly, none of this ever felt stressful or overwhelming. The mist-gathering mechanic, which gives [i]Mistpaw Ravine[/i] its name, sits at the heart of the gameplay. The map you start with is covered by dark mist (similar to a fog of war), with only a small area visible around the town center. Collecting mist serves two purposes: it expands the buildable area and acts as a crucial resource that fuels almost every system in the game. It’s not only needed for creating happy habitats, growing crops, and power production chains, but also for collecting mana, which is further required to unlock new building types. https://steamcommunity.com/sharedfiles/filedetails/?id=3678508149 From time to time, events cause the mist to spread back toward the center of the map. This allows replenishing your mist resources by collecting it again, but at the same time, this often renders the buildings built at the edge to be temporarily invisible and inaccessible, due to them being covered by mist. Thus, simply collecting mist isn’t enough; you also need to adjust the pace at which you do that to quickly reclaim the lost buildings. The UI made all of the mechanics easy enough to manage: it’s clean, readable, and especially helpful when it came to tracking happiness. A special view shows which factors affect each cat’s mood, which makes it simple to understand what needs improvement and why. Building placement uses a grid system, and there’s a good variety of structures available. You can also freely move buildings at any time without penalties or even sell them for a full refund of the materials you spent on building. Decorations, while cute, have more of a functional role rather than being aesthetic. The game doesn’t reward building beautifully arranged towns, partly because the buildable space is often quite narrow and the decoration options are limited. Their main purpose is to boost happiness when placed near houses, which is essential for unlocking higher-tier buildings. Landscaping tools are also available and become especially important in the late game, where terraforming is necessary mainly for practical expansion. https://steamcommunity.com/sharedfiles/filedetails/?id=3678508700 [i]Mistpaw Ravine[/i] is very forgiving in how it treats the player. There are no penalties for idle buildings, and even when I ran into late-game bottlenecks, I never felt like my entire economy was about to collapse. It can happen that the progress temporarily slows down, but it never completely stops. In early stages, trees can be harvested directly from the generated map. Eventually, when you run out of forests, you will have to start planting and managing your own trees based on their specific growth timers. Adjusting forests and crops to meet industrial demand became part of the rhythm. When problems cropped up, they were almost always due to an imbalance in my setup, and it was usually easy to identify and fix the cause. The calm soundtrack and the cute sounds that the cats make when you click on them further reinforce the relaxed pace. I found the game easy to enjoy, even during longer play sessions. While I unlocked all achievements in a single playthrough (which took me around seven hours), I still see plenty of replay value. Each run can be customized to adjust the difficulty (for example, by lowering hunger requirements or changing how quickly the mist spreads), and there’s also a creative mode that allows free building and terraforming. Ultimately, [i]Mistpaw Ravine[/i] felt less like a strategy game and more like a warm blanket. It invites you to slow down, nurture a small community of happy cats, and taste the simple joy of building a vivid and wholesome world. [quote]💜 If you like this review, please consider following [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url] 🌸 [url=https://lillycorner.com/]Website[/url] [/quote]
Charming little logistics/base building game with cats. Very low stakes. I completed it with 23/27 achievements in 8 hours 17 minutes without ever speeding up the game time at all for my first playthrough. [b]Good:[/b] - The artwork is really well done, and zooming in there's a lot of detail - Goals are fairly intuitive - Plenty of resources to balance to keep you engaged - Most buildings can be moved around freely for no cost - Destroying buildings gives 100% refund of resources - If you like Factorio, Satisfactory. etc; and want a cozy, simplified version with cats, this is a good fit [b]Bad:[/b] - There's no measurement tool to plan out how many squares you need to allocate for certain buildings/projects - There's very little information on what's going on logistically; I can't tell what's using up power, how much of something I'm generating per minute, or how much of something is being consumed per minute - Difficult to find the cause of logistical breakdowns, since there's no [i]detailed[/i] overview of what's going on. - Description of buildings and how they function are sometimes very vague. For example, a building that boosts the speed of Crops doesn't work on trees, which are within the Crops submenu. After beating the game, I still don't know if I need 1x1 decorations near homes in addition to the scratching post. - Several buttons don't just work as expected- The priority stars button works as "Click to cycle through priority modes" instead of just intuitively clicking on the star of which priority you'd want. Several items in the Option menu have this same "press button repeatedly to cycle through modes" instead of being able to click on left or right arrows to choose, or even a dropdown menu; both of which are the more common methods presented in a typical mainstream game. - It'd be nice to be able to either colour code the cats by their job, or some other visual indicator of who's doing what on screen. The list showing all cats and their jobs is fine, but it's not tenable to use that to oversee the logistical flow in real time. - Ravines are the same or similar colour as empty farm/tree plots. This makes it [i]extremely[/i] difficult to tell orphaned bits of ravine apart from empty plots. - Sometimes cats have the same animation, whether they are working or idling. [b]Bugs:[/b] - Water Feature decoration's radius is on the same level as the floor of the ravines. This means that the outline goes underneath the map when not going through a ravine. - Sometimes the same cat can be assigned to multiple buildings; I'm not sure if or how this affects the gameplay - Even with 100% of homes being built on grass, it still shows as only 80% of homes being built on grass - Starting the game opens the game in 1080p borderless window mode; despite being shown on a 1440p display. This makes it look like there's a tiny window of the game in the middle of my screen. Cycling through the display modes works as a temporary workaround until next game launch. [b]Final Thoughts:[/b] I liked it. The game feels a smidge underbaked, and it's incredibly short for the price. For comparison, I have 1,002.3 hours in Factorio, and that costs $35USD. It's also a little buggy, but anecdotally I haven't run into anything gamebreaking. But overall it was a fun experience, and I really liked the art.
[b] Target Audience: [/b] [I] Cozy City Builders who want something a little different but not too different[/i] [b] Summary: [/b] Mistpaw Ravine takes the concepts of cats not being controllable and actually moves into gameplay. The way you build is a little different from actively telling the cats to “do something”, and it does add a little bit different effect on the formula, which can work, especially for players who want a more macro level of control. The game's presentation works well in giving you some good calming colors and just something nice to look at, and you'll have to think in a bit of a different way in order to succeed. With a real life job that's been thrown into chaos thanks to AI, this game provided a nice destresser, which was it's biggest point in its favor. But those expecting a micromanaging city builder, will probably need to look else where. The layers of control can lead to some frustration especially if you try to be too aggressive with building, and sometimes you just want to do something more then you're already doing. Runs start to bleed together with new ones, and if the game could use more choices, its in variation over the long haul. There's small little choices like the colors of UI elements that could be different as well. Overall, it's not a game for hardcore players or those who need a challenge, but if you need stress relief and a little bit of relaxation, you could do a lot worse. [b] Review Video: [/b]: https://youtu.be/XwPm_qqgF6g [u] Lists: [/u] [b]Positives:[/b] [list] [*] Calming building and presentation helps take the stress off, relaxing while still being engaging enough [*] Good Macro level control that forces you to think ahead without being overly punishing. Relatively good balance between “idler” and nitpicking detail [*] Good models/animations for a city builder, thematic and easy on the eyes. Colors in particular stand out. [*] Good sound design, gives you the pings you'd hope for and the information you need even when you don't “see” what you're doing. [*] Feels different enough in the genre to make it stand out a tiny bit from its competitors. [/list] [b]Negatives:[/b] [list] [*] Lack of variance in run to run will be felt in over 3+ runs, and could be more creative in that element to try to push it. [*] Sometimes, starting over isn't needed, but you'll feel like you'll waste time if you don't. Hard to “recover” quickly if you do things wrong, although not in a castrophic way. [*] Lacking oompf in terms of a knockout blow feature. [/list]
Ну нооооорм. Если кислотная расцветка не режет глаза, на пару-тройку вечеров можно залипнуть. Это очень простой градостроительный симулятор в мире постапокалипсиса, где ведьмы уничтожили всё. Их фамильяры пытаются выжить. Котики милые. Летают на мётлах, колдуют, носят ведьмовские цилиндры, отгоняют тьму, мявкают, когда в них тыкаешь. Процесс лёгкий, игра не наказывает за промахи. Развиваешься себе неторопливо, открываешь новые здания, пока это не станет рутиной. Смертей не было, поэтому даже не знаю, а могут ли подопечные вообще отправиться в кошачий рай? Массового голода – тоже, проблемы с едой легко и быстро решаются. Любые проблемы легко и быстро решаются, потому игра расслабляющая и вызов не бросает. Надоедает быстро, но убить время – пойдёт. Особенно классно, наверное, играть в неё в дороге на Steam deck.
This game is absolutely perfect in every way. The music, the color palette, the cute cats, the gameplay. 100% recommend to anyone and everyone!
there are cats. that's it. the only reason you need.
The game is relaxing and stress-free. Take your time and enjoy this cat city-building experience with no time pressure and no risk of failure.
I've never really played city builders before and I had a good time with this. Was able to clear it in about 5 or 6 hours. I like the inclusion of the feature that lets you speed up time progression a bit.
My First thoughts about this Game: I had this game on my wishlist for a few months, so I’m definitely excited that it released :3 What I like: -The art style may be simple, but I still absolutely love it, it’s just so adorable ^^ -Cozy soundtrack. -I love when some job professions, change the appearance of the Cats, such as the Janitor. -I personally like it that the game is not to complex (but I’m of course only 2 hours in). -You can quickly enter the game, without having to wait for long, also the startup screen/Main Menu is cute and well done in my opinion. -There would be many more things which I like, but I think it’s better to focus on the things which I don’t like, since the game just dropped, and I want to give feedback. What I don’t like: -Would be nice if all job professions, had unique designs for the cats, and it would be very nice, if we had more pattern based Cat colors. (I also think that there could have been, more unique colors in the Supporter pack). -The UI looks fine, but it would still need a touch up in my opinion. -Idk if this is possibly, but would be nice to go over 60FPS. -A statistic menu for the world you are playing on, would be so nice. Especially so you see what enhancements you already got, and how many there are. -The price of the game could be a big factor, especially when people may look over the Steam page/trailers, and think that this may be to expensive for what the game could offer to them. (I personally just wanted to support the game)
It's basically cat timberborn, with many familiar mechanic. Water irrigation, happiness system and even wonder monument end goal. Even following the theme of human are gone and the only animal left is one sapient specie looking to reclaim the planet. What differ is mist management that blocks view and dark one constantly expanding. Its great if you just want something similiar but much more relaxed and simple. It is however a short game, I've already built the wonder and beaten the game.
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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