
Cook, run, jump, and throw— all in the name of FoodCorp. This chaotic, physics-based spin on the classic cooking formula demands speed, strategy, and just the right amount of panic! Play with up to 4 friends and try to run the restaurant smoothly... or let it all go up in flames.
Modeled estimate, not a reported figure. How we estimate →
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About
Classic Movement Cooking
Sling foods, parkour around the map, and coordinate with friends to serve every customer on time. Play through evolving levels, tools, and new recipes in a time-trial game mode. Every level caters to your team size and only your best score matters!
Features:
Up to 4 Player Co-op. Different level variations based on group size
21 Levels to challenge your teamwork or your wits
In-game voice and text chat
Over 20 unique recipes with variants to create
Tons of hats and accessories to unlock!
Over 40+ Achievements

-------- Special Modes --------
Endless Mode:
Choose 1 of the 3 areas in the game for a endless run. Upgrade your run with placeable equipment or perks for the team. Put in that overtime, chef, because we got a lot of customers coming!
Food Fight:
Maybe take a break from the cooking and arguing with your friends. It's time to settle who's the head chef in the kitchen.
DEVELOPER NOTES:
Hello, if you read down this far, thank you. Foodslingers is first and foremost a game that is meant to be fun and a singular experience. Whether that be messing around or completing all the levels and achievements. I've always wanted to create experiences that can create core memories between friends. That being said, being involved in the community will in fact have an effect in the game's design and experience. Perhaps some will have their names and cosmetics engraved into the game. I'm here to build that experience with the players.
Kenny (Tinfoil)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent game where you get to enjoy the fine things in life: destroying your friends by flinging a rat into their head at Mach 5, staring at the roaring flames of Hell when everything gets set on fire because someone burnt a potato, and cracking open loot boxes for wonderful (and sometime terrifying) cosmetics. Honestly a very fun game; it can be a bit tough at times but it feels very rewarding when you do conquer certain levels. For those that are tickled by Overcooked and PlateUp (plus those ready to strangle their friends through the monitor), this game is for you.
This game deserves way more love! Me and my friends have been having a lot of fun playing this as lovers of games like PlateUp and Overcooked. Some of the levels are tough but never "this is ♥♥♥♥♥♥♥♥ tough". While there's a little bit of jank and a few quality of life upgrades that could be made, this is an extremely solid game with a lot of love put into it and is well worth the price tag.
oh im slinging it yes im slinging it Wonderful game! The chaotic components mingled with intense coordination really serve up a hot and fresh experience. I love Overcooked 2 and the movement in this game really excels at making the 3D environment so enjoyable.
keep crashing one person in the group
One of the best "scream at your friends" games i have ever played
really fun game with friends :)
Peak game, will absolutely get your friends to turn into rabid salad makers that only know how to repeat 8 unique words
Upon working in the real life Beverage business, nothing brightens my evenings like coming home, pouring a nice glass of (COLD BEVERAGE) and playing beverage server simulator with 3 of my closest friends who have no right to run any form of an eatery. Genuinely love your work Dev, Smithworks was banging and so is this game, I haven't gotten all of the achievements, but one day I might, but rest assured on any match I am in, the guests will never go thirsty as long as I sling.
I recommend this game to anyone who enjoys straightforward goofy coordination games with friends. This game feels like the tougher, sillier, and more chaotic cousin of Overcooked or PlateUp! It has a linear level design, where each kitchen has sequential levels of increasing difficulty, and you have to complete a certain number of stars (up to 5 per level) per kitchen to advance to the next. Character advantages and unlockable perks make the job much easier. The biggest difference from other games in the food-service genre is the emphasis on movement, both of the ingredients and the players. Most of the levels are quite vertical and have ingredients, chopping and cooking stations, drinks, sinks, and tables scattered across the map, requiring a lot of coordination and, of course, food slinging, to serve the customers in a timely fashion. The fact that thrown food can knock you or customers out adds an additional level of both hilarity and difficulty to this mechanic. The biggest downside is that there are some stability issues, particularly in the later levels/kitchens. It can be frustrating when you're finally on a roll and suddenly a player loses frames or crashes. However, those incidents are usually isolated enough to make the overall experience worthwhile. As a casual completionism enjoyer, the grind for characters, perks, and cosmetics via achievements was very rewarding as well. Probably a third of the time I've spent in-game was searching maps or doing parkour for a cosmetic, going back to old levels to reach Expert for a perk, or ♥♥♥♥♥♥♥ around trying to tame that damn mouse (we still haven't done it!). TL;DR: food slung, friends smacked, fun game
Amazing game for a group of 4, same as the previous game Smithworks. First person aspect combined with verticality makes the it a lot more fun compared to Overcooked and other similar games.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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