
''MIST-ical' RPG with expeditions for finding the key to survival. Choose your next step wisely and keep in mind that your every move will change the future. Create your own 'Corps' and explore through various regions in the Pillar of Despair: forests, lakes, mountains, cities, cathedrals, castles, and much more.
Modeled estimate, not a reported figure. How we estimate →
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Languages: Korean*, English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
The artstyle, concept and some sound design is stellar, yet this game is so needlessly grindy, that you'll die from intense friction burn before seeing the light of a completion Filled with annoyances such as each character having ONE VOICELINE they repeat each time it's their turn, this game soon devolves into the dungeon-RPG equivalent of a car ride with multiple annoying kids that keep repeating "are we there yet?"
这游戏快把我打疯了—— 怎么会有这么恶心玩家的游戏啊——
Amo! perfeito!
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
反人类交互
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這是一款自虐式的遊戲,正常人的別去觸踫為妙。 在普通難度之下,敵人就算是新手級的怪物也可以隨時令玩家陷入困境,甚至死亡的威脅,敵人高度傷害,高度閃避,並且很多時就算等級超過亦或是先手攻擊,敵人進場之後都可以成為先手,特別在第二場口之後,隨時用一回合敵人就足以秒天秒地,而己方挑釁就算刷上5級的觸法機率性也太低,加上又容易中狀態,令到己方會像傻仔般站著被殺的厄運,而且職業配置也太少,還有合體技攻擊力弱但每回合也只能用上一次。
Esse jogo é muito bom , mas também é difícil. Vale a pena.
한국메이저회사면서도 게임개발, 유통자체를 구매한사람들 다 엿먹으라고 돈도안돌려줄거면서 잠수탄 쓰레기게임
한판피로가 심해서 한판돌고 끄고 딴겜하게 되는 이상한겜
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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