
Mistfall Hunter is a dark fantasy extraction ARPG. Combine skills, talents, and gear for each class in thrilling combat! Whether you team up or go solo, one thing remains certain—only by fighting your way through can you return with a full haul. Good luck, Gyldhunter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
The gods have fallen, and the Gyldenmist is consuming the world. Revived by a mysterious girl named Dew, you are thrust into a bleak world to harvest Gyldenblood and mend the shattered Web of Fate.
Scavenge, fight, and extract in a brutal cycle of survival to bring a flicker of hope to this forbidden land.
Mistfall Hunter is a third-person PvPvE extraction ARPG blending bleak dark fantasy aesthetics with intense, visceral action. Step into a forbidden realm consumed by the mist. Caught in a ruthless loop of high-stakes looting, deadly combat, and desperate extractions, you must fight for your life in the shadows to experience the ultimate dark fantasy survival test.
This intricate dark fantasy world hides precious Gyldenblood and forgotten relics. It also serves as a brutal battleground for melee skirmishes against both horrific, corroded creatures and cunning rival Gyldhunters.
Every battle is a deadly gamble where death strips you of all your spoils. To return to the safety of your camp, you must carve a bloody path to a Returner Woodling. Will you secure your hard-earned loot, or risk everything for greater glory? The Web of Fate does not judge. It remembers.
Engage in fluid, third-person action where every strike matters. As a Gyldhunter, string together devastating combos to seize the upper hand in high-stakes PvPvE encounters.
A precision free-aim system adds profound depth to the battlefield—target your enemies' weak points and immerse yourself in the brutal clash of heavy steel and arcane arts.
Deploy a diverse arsenal of tactical items to outsmart your prey, letting split-second reflexes and cunning strategy dictate who survives.
Six distinct classes define your path through the mist, each mastering two unique weapon stances. Adapt to the chaos of the mist by seamlessly swapping fighting styles mid-battle to dominate any encounter.
Dive into deep customization with expansive talent trees, tailoring your loadout using dozens of rare gem affixes and a vast array of active skills.
Break free from rigid class restraints—whether you favor relentless assault, elusive maneuvering, heavy crowd control, or unyielding defense, you define the rules of your hunt.
Stalk the mist as a lone wolf, or band together in a three-player squad. In this hazardous realm, fighting back-to-back with your companions is the surest way to crush towering monstrosities, outmaneuver rival hunting parties, and guarantee a safe extraction.
The rules of survival shift in every season. The battlefield beneath the Gyldenmist constantly mutates, unleashing new classes, forbidden arcana, uncharted zones, and ancient relics to keep the hunt fresh and fiercely competitive.
With zero pay-to-win mechanics and no paid stat boosts, victory is earned in blood—decided solely by your mastery of the hunt.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.6Kreviews | 53% | — | $16.2M |
| $24.99 | 4Kratings | 44% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
редкое дерьмо
thought it was gonna b another generic extraction clone but the combat is straight up souls-like. parries feel SO good n when u finally extract with a bag full of loot after heaps of teams tried to jump u... that rush feeling is unreal. for the price this is a no brainer. lol @ all the negative reviews btw - so silly ...."cant play solo" - guy it LITERALLY says team extraction pvpve on the store page. what did you expect? "laggy servers / stutter" - bro it launched like a week ago, every extraction game is rough day 1. mine runs fine now after the last patch. "only 2 maps / unbalanced classes" - yeah and? better to have 2 banger maps than 10 trash ones. they will add more, balance patches already coming. ignore the haters, most of them are just mad they got rolled in pvp and crying in chat. Typical. if you like souls combat give it a try, its worth it. If not then return it. Without crying.
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Latest in each market: best CA #63, worst BR #95 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 3.2Kratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] A Surprisingly Good PvP Soulslike [/h1] This game has been a lot of fun so far. The graphics look great in my opinion, and after playing a lot of Blackarrow, Sorcerer and Withered Knight, I can honestly say that every class I've tried feels amazing to play. Some matchups are definitely harder than others, and some classes have a much higher learning curve, but it feels amazing when you start to master your class and win fights. My review is mostly based around [b]solos[/b], as I haven't played much trios. [h2] The good : [/h2] - The PvP is addictive and gives me "For Honor" vibes, for those who have played that game. That is the core component of the game, and it certainly delivers. - The PvE is alright and quite easy, which makes sense. I personally find playing melee classes more annoying than playing ranged ones for the PvE aspect, but that's just me. - I'll mention it again, the graphics and audio of the game is on point. Whether you like fighting with a greatsword, shooting arrows, or using magic, this game will give you the feel you're looking for. [h2] The bad : [/h2] - The leveling system. While I agree that there is a need for a progression system to keep players engaged, locking the talent tree behind a leveling system is not it. Some classes are genuinely awful to play while leveling, you're basically cannon fodder for other classes until you complete the talent tree. - Inventory space, one of my biggest frustrations. I often find myself getting into a fight with one or two players very early into the game, loot enough from their bodies to completely fill my inventory, which forces me to extract less than five minutes into the game. It happens very often and it's just annoying. There should be more incentive to actually take risks and stay longer. - The other major issue for me is performance. The game feels poorly optimized, and I experience FPS drops pretty frequently. The game would feel much, much better if it ran smoothly. - The lack of a duo mode. Playing trios with only one friend and having a random third player is painful more often than not. Because of that, a friend and I usually just queue solo at the same time and talk about what is happening in our respective games. A proper duo mode would give us a much better way to play together without having to deal with a random teammate. Overall, a very nice game that would benefit a lot from updates that would lead it in the right direction.
please make D3
pretty decent game 7/10 for the genre. stability issues off launch are to be expected, maps are decent with demi bosses and map bosses throughout. pvp could have more depth like D&D has but this combat plays more like enshrouded. no need for the negative review bombs game is fine and definitely worth the price.
没有三角洲的命,有三角洲的病;爆率降低 赛季活动比赛季任务难得多得多 搜打撤只有打和撤
三排组队的社交体验是一大亮点,语音协作、共闯副本,怪物仇恨机制方便团队配合。
unplayable lag fest.
1、基本战斗体验随着更新越来越差,从一开始很少有问题,逐渐增加一堆问题。 攻击有命中音效,但是对方没有硬直。 闪避偶尔被吸回去,变成经常被吸回去。 打架突然卡死三五秒,直接暴毙。 同时出刀,即使是相同武器也经常被对面先打到。 在最近的更新后,延迟普遍大幅度上升。 2、随着战斗体验变差,游戏体验也变得很差。 我原本,正常打架是在得吃的,但是上面这些情况导致我各种奇怪的死法。 闪走瞬间拉回去吃伤害,先打到对面身上但是没有硬直,同时出手被一刀砍断(我和对面互换武器也是这样)。 今天还被牛头人和地形卡住,上下前后左右都动不了,要不是我带了瞬移技能还出不去。 3、搜打撤缺乏搜。 爆率太低了,尤其是三排。单排相对还好,但也就勉强能吃的程度,经常吃高资打小boss,一把下来连个小金都没有,这还是混乱。 灾厄三排,那更是三个人做俩任务摸俩高资都能凑不出几个紫的同时,还0个金,而且容器分布疑似砍了,还变得更穷一些了。 这搜的方面,吃都吃不饱,那我的收获感来自哪里,来自一把和十几个人打架还必须打赢才能得吃吗? 4、三排排进去慢,因为一局里面人很多,多的变态。并且,出生点经常放得非常近,一群人都能到一个地方打架。 连续好几把,一局下来连续接四五个队,我们甚至连续杀了好几队,甚至人都杀完了。 打个常规神木林,落地对面两队,一路拉拉扯扯杀了三队,杀完人就来下一个队,打架打了大半天,毛都没赚到、 5、搜打撤的打没什么奖励。 我蓝顶一套3000~4000,进去打赢赚3000~6000,打输就亏3000~4000,我们这还算胜率稍微高一点的,但就算是这样子,两天打下来,亏了6~8w,这还是在打团赢得不算少的情况下。 蓝装本质上,也就只能算是普通装备,这个损耗率太变态了。 你紫装金装损耗高,我觉得是可以接受的,但是你蓝装损耗太离谱了。 6、搜打撤的撤,在灾厄要塞没有撤。 这就像是绝密航天进去,只能单三鼠鼠和清图大哥玩。 非常有限的完整撤离,再被别人卡一下铃铛,那你就得丢包撤。 结合前面说的爆率低,你运气不太好的话,你一把灾厄要塞,吃一个高资两个任务加上沿途的全部怪,你甚至可能吃不到一个小金。然后这再分摊给三个人,三个人丢包撤出来,加起来可能还没赚五千。就这,你进图成本实际上在3000以上。 实际上就是,你起小装备进去,吃都吃不饱,实际收益还不如常规;你起大装备进去,是可以清图,但是马上给你排金套紫套,翻车一把直接爆炸;你单三,运气不好铃铛没刷脸,清图的队卡着铃铛不让你走,然后你只能丢包撤,出来一看也就赚2000。 这游戏现在越来越史了,初期的游戏体验是不错的,但是越往后做,游戏体验反而越来越差,各种各样的问题,再叠加上不合理的反馈设计,人数的减少可以算是在预料之中的。
devs have no clue what they are doing. nerfing every class but this fcking broken ass SS. clowns
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