
Mistfall Hunter is a dark fantasy extraction ARPG. Combine skills, talents, and gear for each class in thrilling combat! Whether you team up or go solo, one thing remains certain—only by fighting your way through can you return with a full haul. Good luck, Gyldhunter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
The gods have fallen, and the Gyldenmist is consuming the world. Revived by a mysterious girl named Dew, you are thrust into a bleak world to harvest Gyldenblood and mend the shattered Web of Fate.
Scavenge, fight, and extract in a brutal cycle of survival to bring a flicker of hope to this forbidden land.
Mistfall Hunter is a third-person PvPvE extraction ARPG blending bleak dark fantasy aesthetics with intense, visceral action. Step into a forbidden realm consumed by the mist. Caught in a ruthless loop of high-stakes looting, deadly combat, and desperate extractions, you must fight for your life in the shadows to experience the ultimate dark fantasy survival test.
This intricate dark fantasy world hides precious Gyldenblood and forgotten relics. It also serves as a brutal battleground for melee skirmishes against both horrific, corroded creatures and cunning rival Gyldhunters.
Every battle is a deadly gamble where death strips you of all your spoils. To return to the safety of your camp, you must carve a bloody path to a Returner Woodling. Will you secure your hard-earned loot, or risk everything for greater glory? The Web of Fate does not judge. It remembers.
Engage in fluid, third-person action where every strike matters. As a Gyldhunter, string together devastating combos to seize the upper hand in high-stakes PvPvE encounters.
A precision free-aim system adds profound depth to the battlefield—target your enemies' weak points and immerse yourself in the brutal clash of heavy steel and arcane arts.
Deploy a diverse arsenal of tactical items to outsmart your prey, letting split-second reflexes and cunning strategy dictate who survives.
Six distinct classes define your path through the mist, each mastering two unique weapon stances. Adapt to the chaos of the mist by seamlessly swapping fighting styles mid-battle to dominate any encounter.
Dive into deep customization with expansive talent trees, tailoring your loadout using dozens of rare gem affixes and a vast array of active skills.
Break free from rigid class restraints—whether you favor relentless assault, elusive maneuvering, heavy crowd control, or unyielding defense, you define the rules of your hunt.
Stalk the mist as a lone wolf, or band together in a three-player squad. In this hazardous realm, fighting back-to-back with your companions is the surest way to crush towering monstrosities, outmaneuver rival hunting parties, and guarantee a safe extraction.
The rules of survival shift in every season. The battlefield beneath the Gyldenmist constantly mutates, unleashing new classes, forbidden arcana, uncharted zones, and ancient relics to keep the hunt fresh and fiercely competitive.
With zero pay-to-win mechanics and no paid stat boosts, victory is earned in blood—decided solely by your mastery of the hunt.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.1Kreviews | 53% | — | $14.9M |
| $24.99 | 4Kratings | 44% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
terrible balancing
粗玩感觉还行,细玩完全就是一陀大便。号称百万玩家的匹配无论单人还是队伍没个三五分钟是进不了,职业平衡是完全没有的团战不是盗贼就是远程全是阴间玩意儿。到底是要主打竞技还是搜打撤开发商自己可能都没搞明白就一股脑闷头乱缝玩来玩去就那些东西每天感觉在线上打工,到底想讨好哪一类玩家。现在想来手感打击感完全就是路边一拖答辩我还硬是玩顺手了我也是够贱的。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #63, worst BR #95 · 11 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 3.2Kratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
อย่าเข้ามาเล่นจนกว่าเเม่งเนิฟโจร
PVP itself is very fun, but the servers straight up ruin everything. The amount of times that I died because of desync and opponents teleporting through me while simultaneously damaging me is around 30+ times. I wish I was exaggerating but I'm not, go into any match and hit a box to destroy it, your weapon clearly hits the box but it's only destroyed 0.3 seconds after you hit it. Imagine that being the case with every weapon swing in a game where dodge timing and stagger timing wins fights. The game has been out for more than a month yet the servers are still absolute trash. Then there is the class balancing and lack of content on top of that. Devs fixing symptoms of problems instead of trying to figure out why those problems are there in the first place and fixing the root of the problem, not the symptom... Whatever, I truly love this game and it is not done justice by these devs.
постоянные вылеты из игры
The core of the game is solid, the rest is absolute garbage. In a game where you lose your gear pernamently it is crucial to have solid connection with game servers, lack of bugs and crashes. In this game you have a tone of all of this. You will be dying because you will be dc'ed, you will be spamming your buttons to use a skill but the game will ignore it, you will use your dodges out of enemy attack just to be pulled in a second later as if the dodge never happened. It is crucial that this is not internet problem as it doesnt happen in any other game and my connection is solid. Its simply how the game is, totally bugged and you will be dying in a fair fight far less than by bugs, exploits crashes. Do not install it, you will regret it
Absolutely mediocre-tier lift of elden ring's pvp system, but with instanced maps that are more than not empty trots through convoluted pathways to complete fetch quests. Of course, the full-loot system is supposed to make all of this feel impactful, but the lack of equipment variability and skill path lacking depth contribute to a boring "next one is better" collectathon, only to have some player overwhelm you eventually because of faulty netcode, making you do it all over again.
♥♥♥♥ servers
游戏一万个bug,打架总是卡顿拉回丢伤害,体验恶心人,做不好服务器就不要发布圈钱骗人了。职业平衡不想说什么,打架服务器卡顿拉回是真恶心,垃圾公司,垃圾游戏。
Игра хуевая, боёвка вообще ♥♥♥♥♥♥, много багов как урон через стенку как и застревания в текстурах, у одного класса есть всё а другой ♥♥♥ сосет вообще ахуена ну и сервака нету для рашки чиста время убить можно после 100 часов уже заёбывает.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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