
Mistaker is a unique platformer with a dwarf lost in an alien world. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure. You'll have freedom while you navigate the fully-destructible mines. Collect gold, power-ups, and find your way home!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
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I had high hopes for this game, looking at the screenshots and the description on the store page. It reminded me a lot of the old school Apogee platformers like Commander Keen and Crystal Caves which I loved playing in the nineties. I struggled with it for about forty minutes, and while I do think it has a lot of potential, I must unfortunately give it a negative review, based on the small part of it that I was actually able to experience. - Jump controls are floaty and imprecise. I never felt like I had tight control over when my dwarf would jump, and where he would land. - The dwarf does not automatically grab onto ropes and ladders when he jumps toward them. Instead you must press the "up" key at exactly the right moment to make him grab them, otherwise he just falls straight down (usually landing on spikes or some other hazard). This makes it very difficult to complete stages where you must jump from one rope to another. - There is a single "attack" key that is used both for attacking monsters, and for breaking blocks. Unfortunately it is difficult to control the direction of the attack; the dwarf would often accidentally break the blocks underneath him (and fall into a death trap below) rather than attacking the monster next to him as I intended. - There are monsters that fly across the screen, and can pass through walls and floors to get to you. While it is sometimes possible to kill these monsters (if you can line up the attack correctly), there are often several of them coming at you from different directions, which makes it impossible to explore the map at a reasonable pace. - There are places where the dwarf gets stuck, and stops responding to the movement keys. I cannot tell whether this is a bug, or an intentional hazard to be avoided, but either way once you get stuck it means inevitable death once the flying monsters catch up to you. As bad as all of that is, I could have dealt with it, if not for the absolute worst problem: - There are no checkpoints in the game, as far as I can tell. If you die, you get teleported back to the very beginning of the level, and everything is reset: all of the gates you had opened are closed again, and you have to restart from scratch, replaying the same parts over and over. This is really bad, especially in a game where most of the fun comes from exploring the huge, maze-like levels, but you never even get to see most of it. I don't know whether the developers intended for the player to have to complete an entire level without dying, but given the size of the levels, the poor controls, and the large number of hazards and monsters, I think it would be nearly impossible for all but the most hardcore players to get even halfway through the first level. At least, I do not have the patience for it, which is why I refunded the game. If the problems I have outlined in this review ever get fixed, I might consider buying it again.
没中文 没成就 《失误者》(Mistaker) 深入地下深处,探索奇妙之地 —— 这里遍布各类怪物、陷阱与宝藏。收集黄金、钻石与增益道具,穿越广阔矿井;抵抗怪物与强大首领的攻击,破坏环境并改变其样貌;直面未知危险,寻找逃离这片庞大矿井的出路。 核心特色(Key Features) 3 个广阔矿井:关卡可破坏,且遍布危险敌人与陷阱。 挑战强大首领:对抗矿井守卫并战胜它们!强大的首领正等待敢于挑战的勇者,挺身而出战斗并赢得胜利吧! 击败敌人:消灭所有敌人,扫清通道。对抗多样敌人 —— 既有飞行类,也有地面行走类。保持警惕,随时准备击退任何攻击! 多样场景:包含土矿、冰矿与黏土矿。这些广阔关卡需你探索、搜查,以找到通往后续区域的通道。探索途中可破坏易损毁的场景碎片,寻找宝藏与生命值(HP)恢复饮品。每种环境都存在独特危险,还会遇到新的 “原住民”(敌人)。 道具与宝藏:道具是获胜的关键助力。收集所有发现的物品,从宝藏到生命值药水等应有尽有。之后可在商店用这些物品兑换增益效果,例如额外生命值。 可破坏环境:摧毁所有可破坏的物体,改变周边样貌,发掘隐藏其中的宝藏。 惊喜宝箱:寻找惊喜宝箱,揭晓其中隐藏的秘密!
游戏非常简陋,很多细节也没有打磨,地图倒是不算小,看的出来,多半是新手用可视化编程做的的练手作品。 游戏行业发展到现在,叫好的单机无非就那么几种,要么是传统玩法堆资源堆技术硬卷,要么是天才创意有趣玩法结合。而横板平台跳跃闯关游戏,从超级马里奥开始到现在,属于被玩地烂到不能再烂,卷地卷到不能再卷的那种。这个分类下即使是再有创意,没有一定的资源底蕴也难以出彩,新人做这块完全是重在参与的那种。 但耐不住它好做啊,各种游戏新手教学的范例也多半都是它。所以像这样的作品还是一而再,再而三,铺天盖地地来。这还是发出来的,发不出来的还有更多。 这些游戏也是一行一行代码敲出来的,也是多少个日夜辛苦做出来的,要说作者没什么希望,那是假的,但要说他们真的有什么期望,那也不是真的。 为什么不去做自己想法,自己的的创意呢?何至于此!
Mistaker is a "template" flip. The "developer" filled out a basic template in the craptastic Corgi Engine (a basic template/construction kit that leverages Unity to make really crap games) and put it on Steam as if it was a real game. Unsurprisingly, the result of this kind of laziness is pure garbage in terms of "being a game". Mistaker is very awful badly made 2D retro platformer, to almost comical extremes of bad. The developer grabbed a bunch of different elements of Corgi Engine and slapped them around the 2D level design, not really caring if it works or makes sense. This is really just laughable shovelware... remember, this isn't someone trying to learn to make video games (by using a codeless construction kit), it's a cash grab, they're charging money for this trash. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised (there's an option to customise the controls [i]that doesn't work[/i], which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. You'd think they'd test this, but just like these guys ripped off Corgi Engine, filled out a template, and aren't really game developers, they're not software testers either. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. Mistaker is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Bad, bad, bad. Very poorly made. Big NO, sorry! Here's a funny note, though: I was surprised that such a low quality game had a key rebind feature, but yeah, huh, what was I thinking? Of course it doesn't work. :D
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