
This game is a tribute to the Run "N Gun games (Commando, Ikari Warrior, Heavy Barrel, Guerilla Wars, Mercs...) from the mid 1980's that you could find in arcades or on 16 bit consoles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
I admit to losing a lot of coins to this type of games back in the 90s when visiting an arcade, Mission 1985 Gameplay: https://www.youtube.com/watch?v=4kA9B6XU2gQ just as i was fascinated with those arcade moto racing games how the physical motors you had to sit on could control the game's little pixelated motor by leaning your weight left or right seemed hot to me as well as interesting to play these top down shooters because of the different weapons that also fire multiple bullets in the different directions. A milestone of the video games of the time were sometimes top down shooters just as 2D sidescrollers were hip, but the top down shooters also allowed you to dodge projectiles via multiple directions and this made the temptation to play it high. Mission 1985 bears a close resemblance to games of this genre for the new millennium, and at this price, it's a steal. The 11 levels, including some pixel-3D levels, can undoubtedly keep you busy for a few hours, and the different weapons are also motivating to keep playing, my favorite was of course the flame tower.
[h3]RANKING:[/h3] [table] [tr] [td] [h3][strike]AVOID | LACKING[/strike] | [b]MAYBE[/b] | [strike]WORTHWHILE | COMPELLING | UNMISSABLE [/strike] [/h3] [/td] [/tr] [/table] [h3]SYNOPSIS:[/h3] [table] [tr] [th][b]WHAT TO EXPECT:[/b][/th] [/tr] [tr] [td] Mission 1985 (M1985) is an Indie-made, shoot 'em up with pixel graphics, midi audio and, a mix of vertical scrolling, top-down and first-person, on-rails levels. One or two players each control a soldier, guiding them across enemy infested maps on a gore-filled journey of violence and destruction. Reaching the end of a level and defeat powerful bosses requires killing enemies and avoiding traps, pits and their attacks, while picking-up extra lives, grenades and weapon upgrades along the way. It has solo and coop play [/td] [/tr] [/table] [table] [tr] [td][b]STATUS:[/b][/td] [td]Released, but does not seem to be supported [/td] [/tr] [tr] [td][b]BEST AUDIENCE:[/b][/td] [td]For fans of 1980s retro/arcade games such as: Commando, Ikari Warrior and Operation Wolf [/td] [/tr] [tr] [td][b]VALUE FOR MONEY:[/b][/td] [td]Full price is around the right level for the amount of content currently included [/td] [/tr] [tr] [td][b]REVIEWED USING:[/b][/td] [td][b][/b]Intel i5 6600 3.3GHz, 8GB RAM, GTX970 @ 1GB 1920x1080 windowed, EVO850 SSD, Speedlink XEOX Pro Analog Gamepad [/td] [/tr] [/table] [quote]Follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/quote] [i]More info below....[/i] [h3]OBSERVATIONS:[/h3] [table] [tr] [td][b]THE GOOD:[/b][/td] [td] [b]▲ LEVEL DESIGN:[/b] 11x initially unvaried levels, that introduce different enemies with progression, formulaic as per the genre, with pits, traps and other military obstacles to navigate past, but without any branching routes [b]▲ GAMEPLAY:[/b] Captures that retro/arcade feel of being under constant attack, requiring fast reactions and the need to memorise enemy attack patterns. Sections of bullet hell [b]▲ ENEMIES:[/b] A number of varied types including: soldiers with different attacks, obstacles, bunkers, tanks and helicopters among others, with predictable class-based behaviour [b]▲ BOSS FIGHTS:[/b] All encountered fight differently and get harder with progression [/td] [/tr] [tr] [td][b]THE BAD:[/b][/td] [td] [b]▼ SCALING:[/b] Is on the large side making the area to Run'n'Gun smaller, thus affecting aspects such as hit-zones and kill radius [b]▼ SPEED:[/b] The speed and proximity of enemies, together with the volume of shots and grenades can give a claustrophobic feel to some level sections [b]▼ WEAPON UPGRADES:[/b] Not enough with two main weapon types and grenades in vertical scrolling levels and none in 1st person. Flamer is cool, but could have done with at least a bazooka [b]▼ NO WEAPON SELECT:[/b] Cannot select weapons to preserve ammo from weapon upgrades [b]▼ VISUALS & ANIMATIONS:[/b] Character's sprites are not changed with those of any equipped upgraded weapon, enemy bullets use the same sprite as the player's character and grenades have no shadow [b]▼ RESPAWNS:[/b] Invulnerability on restart is too short and character can find themselves on lethal areas causing a cascade of deaths [b]▼ HIT-ZONES:[/b] These seem to extend beyond the character sprites, when hit by enemy rockets [/td] [/tr] [tr] [td][b]AND THE REST:[/b][/td] [td] [b]= SETTING:[/b] Instantly recognisable it can feel generic [b]= PROGRESSION RESET:[/b] Lives, grenades and weapon upgrades are reset at the start of each level [b]= POWER-UPS:[/b] Only extra lives can be collected in vertical scrolling levels, but their abundance seems calculated for coop play [b]= STARTING LIVES:[/b] Can choose up to 3, 5 or 9x starting lives for any given session [b]= AUDIO:[/b] A number of midi tracks capture the essence of the original era. The French sounding VO gives it its own character [b]= LANGUAGE SUPPORT:[/b] For the most common European languages. There are minor grammatical errors [b]= STEAM SUPPORTS:[/b] No achievements, screenshot capture or cloud saves. It has remote play and full controller support [/td] [/tr] [/table] [h3]FINDINGS:[/h3] [b]GAMEPLAY[/b] » As a vertical scrolling shooter, it ticks many of the boxes associated with the genre; the feeling of being constantly under attack, needing to shoot quickly, having fast reactions and memorising enemy formations and spawn patterns is immediately recognisable. » Aesthetics and ambiance do a suitable job of recreating the Run'n'Gun experience of the 1980s with adequate sound-effects and midi tracks. Together with these French sounding voice-overs gives it, its own individual identity. » The game's simple gunplay delivers a similar amount of fun of those early era games, but falls just short of the experiences I remember especially with Commando. » The quality of scrolling levels varies from sections that are mundane, to having just about the right amount of enemies, to times of feeling overwhelmed. » On-rails levels fare worse with no pick-ups or extra lives to shoot at, like in Operation Wolf and no end level boss gives the impression that these levels may not been completely finished. The slowness of cursor movement when an enemy appears at the opposite end of the screen is frustrating. [b]ISSUES[/b] » The combination of over-sized scaling (and sprites) reduces the size of the play area and affects everything from shooting angles to hit-zones. Movement feels restrictive and areas claustrophobic, causing tactical options to be heavily reduced and some areas to feel bullet hell-like. » Vertical scrolling levels feeling mostly polished, but on-rails levels need a fair amount of additional attention to get them to nearer the quality of games like Operation Wolf. » A lack of differentiation in attacks and mechanics to demonstrate were grenades are landing affect the player's ability to react to this. This is a major issue in the harder/bullet hell-like sections of some top-down levels. [b]REPLAYABILITY vs LONGEVITY[/b] » With no achievements and no dynamicity in its level design, that leaves any long term fun to be had tied to coop and beating high scores. Unfortunately there are no leader-boards so it has to be the player's own high-score. » A lack of collectibles, Easter eggs, other secrets and/or route branches to take on levels limits their replayability a lot. On the other hand, scripted spawns and attack patterns are just what will allow players to progress past those difficult bits. [b]BALANCE vs DIFFICULTY[/b] » Some of the levels are fairly well balanced and easy enough to overcome with good reflexes and a strong attention span. » Others are very challenging, made so by a combination of enemy numbers, cramping sprite scale, ungainly hit-zones and bullet hell sections. Its possible that the speed of modern PCs impacts these sections. [b]ENJOYMENT[/b] » YES and NO. Base gameplay is fine and fun for a few hours, but unbalanced/challenging sections make for some frustrating times and a need to replay these levels. [table][tr] [td]For more [b]OBSERVATIONS & FINDINGS[/b] check out this link:[/td] [td][h1][url=https://steamcommunity.com/groups/TheIrregularGamer/discussions/0/3714936444656699492/]Full Review[/url][/h1][/td] [/tr][/table] [h3]VERDICT:[/h3] Mission 1985 pays a respectable homage to similar shooters of times past. While replicating a fair amount of the look, feel and fun of those titles, some of the game appears unfinished or in need of additional QoL. More weapon upgrades, power-ups and a wider range of enemies would have made this more of a complete experience. Even though the game conjures up genuine feelings of nostalgia, the volume of its many minor issues affect the experience it delivers. If not for these it would command a greater than [b]MAYBE[/b] consideration that I feel it currently does. [quote=]Thank you for reading. | Follow my curator[url=https://store.steampowered.com/curator/40556040-The-Irregular-Gamer/] here[/url].[/quote]
Игра хорошая, проходить правда её я не буду. Почему? Потому что этот буллет хелл для меня слишком сложный) [code]Вступай в [url=https://steamcommunity.com/groups/DreamsofGenesis]группу[/url] и [url=https://store.steampowered.com/curator/11769719/]кураторку[/url], если понравилось читать отзыв. [/code] Ну ладно...надо что-то хоть написать про неё. Не оставлять-же 2 предложения. 1 Стрельба - она есть. Ощущается как в играх со старых консолей. Стреляешь кучей шариков которые при попадании убивают врага. Офигеть как неожиданно. 2 Визуал - он неплох. В принципе сложно запороть подобную стилизацию. Но все равно смотреть на игру приятно. 3 Визуализация врагов. А точнее их смертей. Мне дико нравится как тут они помирают. Если убить из автомата - просто тушка. Если гранатой - врага рас*идарасит на куски, если огнеметом - они миленько так бегают и превращаются в косточки. 4 Единственное что мне не понравилось - регистрация попаданий. Иногда она ощущается не совсем честной. Хотя это можно объяснить и моей личной криворукостью. А в итоге у нас есть неплохой последователь игр старой школы.
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] This game reminds me of definitely and mostly Commando(1985) similar gameplay. Also has another kind of gameplay. If you like oldschool-genre, this would be your fav. 分かりやすく言うと『戦場の狼』といった基本的なゲーム性。乗り物からの射撃シーンもある。良くも悪くも昔のノリなので、こっち系に抵抗ない人には楽しめるかもしれない。 Mini-video >> https://twitter.com/hhfcurator/status/1586057956474646528
Retro run and gun + music + challenging = A nice blast from the past similar to Commando and reminiscent of arcade co-op games. Blast through the armies with guns and grenades. Grab a friend. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
[h1]«Mission 1985»[/h1] [b][i]Хардкорная ретро-аркада для ностальгирующих по играм 80-х (Commando, Ikari Warrior, Heavy Barrel, Guerilla Wars, Mercs). Пройди 11 кровавых уровней и победи вражеского генерала![/i][/b] Геймплей: https://youtu.be/NAKI0em33jE Отличная ретро-аркада. Бежим и расстреливаем врагов, подбираем оружие и гранаты, спасаем заложников, а в конце каждого уровня сражаемся с боссами. Тут два вида геймплея: 9 уровней с видом сверху в стиле Top-Down Shooter/Shoot 'em up и 2 уровня с видом от первого лица, этакое псевдо-ретро-3D с геймплеем в стиле рельсовых шутеров. Порадовал уровень визуального насилия. Враги красочно истекают фонтанами крови, от взрывов вокруг трупов разливаются красные лужи, а после применения огнемета можно полюбоваться дымящимися скелетами. Сложность высокая. Вдвоем проходить игру легче, но все равно это настоящий хардкор, который одолеют только самые умелые и терпеливые. В меню можно выбрать стартовое количество жизней (от 3 до 9), а дополнительные заработать, спасая заложников (за каждого добавляют по одной жизни, но только тому игроку, который освободил). + Вызывает ностальгию и теплые, детские воспоминания. + Кровь и насилие для настоящих мужиков, не переваривающих ваниль и цензуру. + Можно играть одному или вдвоем (локально или онлайн через Remote Play Together). + Можно использовать клавиатуру или геймапады. + Все кнопки управления можно настроить. + 11 уровней (9 с видом сверху и 2 с видом от первого лица в стиле рельсовых шутеров). + Боссы. - Слишком высокая сложность. [i]Если вам понравился обзор, информация была полезной / интересной, то поддержите лайком или комментарием.[/i] [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
This game is not polished at all. The gameplay is repetitive. The music sucks and you can't turn it off. The menu navigation is clunky. The gratuitous blood and cruelty get old really quick. There are only 2 weapons to choose from. The voice-overs are crappy. You can't do anything to the chickens and camels walking around!
Good 80s game but horrible hard
Any fans of the 1980s arcade "Commando" game are very likely going to LOVE this game! https://www.youtube.com/watch?v=jLDGsVi8QmM This developer needs to give us three things to make this an absolutely superb game in my opinion... - Give us two sliders, one for music, and one for sound effects as opposed to the launch "on/off" for all sound - Let us use our mouse left button to shoot the main weapon and right mouse for grenades - Where's the Steam leaderboards and achievements?? Other than those three suggestions and easy fixes for this game, this is an excellent first entry game onto Steam for this developer. I do recommend a controller until the developer (and IF the developer) ever adds the mouse button support as i suggested above. Controls are very crisp and responsive and the gameplay is both fun and addicting,! I love it, I just hope this indie dev makes the suggested fixes/additions to this game to make it a perfect retro action game in my book! As it is, I still highly recommend this game with an 8.5 score out of 10! (with my suggestions, this game would be an easy 9.5 in my book)
Mission 1985 Love the Retro look. Gotta Metal Slug / Contra Feel to the intro I like that the POW's are extra lives. Used an Xbox one controller, it worked great Controls feel good, Moving Diagonal works good. Only suggestion would be adding an option for Twin stick shooting if possible. Where you shoot with the right stick in any direction its pointing. Game seems like a love letter to Commando on NES/Arcade Hence the 1985 its release year. Very nice. The Graphics look much better here. At First the shooting on the pause, I was like wtf, then I realized it shoots the screen, I actually like this touch. Good stuff. Its definitely got that unforgiving nes difficulty lol. I do like that it has a high score, but a top 10 or 5 would be cool. Secrets like in Commando would be a nice touch where you can grenade somewhere and maybe get treasure for points and or more POWS? The Spouting blood is amazing lol Overall I Dig it Solid Retro Gameplay
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