
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oyun basta fena eglenceli ama canavarlar geldikten sonra ♥♥♥ tilt edici oluo gaz maskesi almak ♥♥♥ zor canavarların gücünü düzgün ayarlayamamıslar oyun cekilmez bi cile haline gelio arkadasım oynuo die oynuom ama bu oyun alınmaz pisman olursunuz bunu alcagınıza tavuk durum yiyin daha değer
Cuento rápido: el juego no está mal en cuanto a su esencia, pero el principal problema radica en su pésima optimización. Literalmente, en algunas ocasiones los FPS me llegaron a bajar hasta 13 mientras exploraba ciertos mapas, y ni hablar de lo que pasaba cuando aparecía el bombardero. Sumado a eso, también me ocurrió que algunos mapas están tan mal pensados o diseñados que terminé perdiendo un personaje con un montón de loot simplemente porque el mapa decidió que sería buena idea mostrarme cómo se veía todo desde abajo. Buena idea, pésima ejecución.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мой папа был счастлив получением мной второго гражданства, но электрика я руки не целовал, он гей
Меня там негры пиздили!!! Я обосрался
Absolute cinema
vuen guego parece chernobyl
Ну, если честно, я не понял откуда восторги и очень положительные обзоры... Да, это не западло, типа "Экспедишн Зеро", но как-то: а ШО Ж ТУТ ИГРАТЬ ) Я играл с пивком - хватило интереса на 30 минут. - Геймплей по сути Сталкера, только без сюжета и без воли выбирать локу - Визуал - стилизация Майнкрафта или дегенерация The Long Dark - Уникальные механики - нет - баланс - ну хз - суперклассные локации - нет - юмор и постирония (типа того же Транссиба) - нет. Я хз, может в будущем станет круто. Сейчас не понял игры совсем, но деньги не возвращаю, ибо копейки стоит. Автору на пивасик )
GAY AF MAKES ME SO HAPPY
Wow, it is tough to recommend this game in its current state. It would be wrong not to recognize how far it's come from current builds, but I cannot recommend this game at full price. Pros: - Atmosphere - Creepy audio - Cool textures - Gritty HUD - Brutal, unforgiving survival (not my cup of tea, but it seems fine as it stands) - Excellent effects for anomalies Cons: - No clear direction on what to do other than survive. - Tutorial only teaches you game mechanics, but nothing about what your goal is. - After selecting an item to place from the inventory, you cannot close it (with the inventory button) until you click the inventory again. - The respawn button only works after pressing escape. - Horrible grammar. The tutorial says "ur" instead of "you're." - Wants you to place cables for power, but you can't walk through them. - I think I died to lightning, but I have no idea to be sure as the game doesn't tell you, and I don't know how to avoid that in the future. Admittedly, I haven't played all that much, but I played the tutorial and a singleplayer world enough times to die and still be confused about what my objective was. As it stands, I cannot recommend this game. The UI, sounds, and clunky controls cheapen the experience. I don't feel entirely in control of my character. Inventory management and never being able to pick things up is exhausting. Interacting with workstations is incredibly unintuitive, and requires you to manually place the resources and fuel, then turn it on, and wait a long time for the process to complete. Other workstations require power, and if they're placed improperly, you will not be able to walk in front of it due to the cable that must be ran to the input. I did discover that you can run the cable along the wall, so maybe it's not that bad, but the game does not explain that to you very well. Not a great initial experience, but I'd be more than happy to return as this game gets more love from the developer.
scratches an itch
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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