
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is a legend, and the design along with the music creates unbelieavable vibe of "future that never arrived" futuristic style in this game is incredible, and after 17 years this is still fire. definetlely recommended, i remember how i played for the first time in 2012 on my xbox 360 and mirrors edge takes a special place in my heart ♥
The most unfun game i hv ever played
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $19.99 |
| 933ratings |
| 86% |
| #112 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juegazo, merece la pena ser jugado, si no lo quieres hacer porque es de EA. Al menos dale una oportunidad pirata, unas buenas horas de entretenimiento te puede dar.
PARKOUR! PARKOUR!
♥♥♥♥ u matt
Shame that we will never get a Mirror's Edge 2. Just like how we will never get a Thief 4...
es un juegazo si te gustab los juegos historia y de parkour
me gusto, es coro el juego pero es entretenido, el combate es un asco, nose si comprarme el 2 (que supuestamente es como un reebot y secuela)
Every aspect of this game is fantastic and it's a wonderful experience
First, let me say this is my favorite game of all time, and that most of my playtime is on xbox before switching over to PC, and even then most of the hours aren't recorded. Don't get me wrong, this game is absolute jank. If I remember correctly, EA DICE developed it concurrently with Battlefield 3, so all of their budget went there. The result is a rushed product with lots of cut content and glitches. Yet, it is an absolute joy to speedrun this game. The flaws seem to work in its favor through that lens; the cut content leaves it the perfect length to blitz through in one sitting. The main glitches/exploits you use to speedrun the game incorporate very well into Faith's moveset and make it somehow feel more like parkour than if it were more realistic and polished. The story could've been waaay cooler if they had fleshed it out, but ultimately the gameplay is what I come back for, so it's nice to have it out of the way. And in spite of the story being rushed, I love the world and aesthetic of Mirror's Edge. I think they truly bottled lightning with this game, and I probably still be coming back to it occasionally in the retirement home.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 72 | 81% | Free | |
| — | 0 | — | — | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $13.5M | 17.1K | 83% | $29.99 | |
| $67.1K | 165 | 93% | $7.49 | |
| $873 | 4 | 75% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.5M | 15.6K | 90% | $39.99 | |
| $16.4M | 24.9K | 68% | $29.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.5M | 15.4K | 97% | $29.99 | |
| $16.5M | 26.9K | 85% | $19.99 | |
| $16.6M | 14.2K | 88% | $34.99 |