
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
basic story but the gameplay and atmosphere are everything
Pure jank.
One of the best parkour games ever made, still looks good even today, I've been playing this game since I was a kid, good memories :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #78 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Состарилась плохо. Решил перепройти спустя лет 7-8, в итоге дропнул. Не очень как в геймплейном плане (мувмент тут топорный, имо), так и в техническом (стабильные 62 фпс на мониторе 180гц). Пусть останется в воспоминаниях как что-то хорошее у тех кто играл, а остальные пусть пройдут мимо. Игра не плоха, но удовольствия она приносит не много
♥♥♥♥♥♥
Dynamic parkour,i like that
This is so frutiger aero
Classic banger. Worth getting when it goes on sale (does so frequently), make sure to get the tweaks mod as well :)
peak game with peak story and art and every level is good good 4-5 hours
Mirror's Edge is a lot of fun, and it's even better on subsequent playthroughs. It's not super long, you can beat the game in just a few hours, but it's very replayable. The story is pretty unique, as is the gameplay, and it's the kind of game where a lot of the fun comes from getting better as you play the game a second and third time. Mirror's Edge was very experimental, but it's still a really good game and it's unfortunate that there aren't more like it. Real shame the sequel ended up like that
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 72 | 81% | Free | |
| — | 0 | — | — | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $13.5M | 17.1K | 83% | $29.99 | |
| $66.7K | 165 | 93% | $14.99 | |
| $2K | 9 | 78% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $21M | 31K | 76% | $24.99 |