
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EA was PEAK in the timeline.
one of my all time favorite games. simple, clean, singular art direction, still looks and sounds amazing, a bit awkward to control but it's worth suffering through. a rare example of visuals both hyperreal and timeless. beautiful realizations of urban materials and liminal environments. beautiful colors. beautiful shaders. baked lighting is honestly the goat of all time. few games have ever looked this good. when i was younger, i would pick a level and play it before school/uni to freshen my brain. loads instantly, all cutscenes instantly skippable, just pure liminal navigation contrasted with cinematic action, all in a <10 minute window. my steam copy's playtime is an infinitesimally small fraction of the time i've actually put into this game in my life. use "mirror's edge tweaks" to up the fov a bit and dxwrapper for bordeless fullscreen, pcgamingwiki has a page on it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #78 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ГОВНИЩЕ
Michael Scott Simulator
is good
Great parkour game.
Dated fail mechanics, stiff controls for a parkour game.
Одна из тех игр мастадонтов своего жанра, непревзойденная спустя десятилетия.
an original one of the first games i played on the ps3
Aqueles jogos que você compra em um camelódromo, zera 5 vezes, pula do telhado da sua vó e quebra o braço. Quando eu era criança, achava que parkour era a coisa mais legal que alguém podia fazer. Não vou escrever sobre as mecânicas e gameplay um jogo de quase 20 anos. Quem não jogou ainda deveria estar jogando. 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 72 | 81% | Free | |
| — | 0 | — | — | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $13.5M | 17.1K | 83% | $29.99 | |
| $66.7K | 165 | 93% | $14.99 | |
| $2K | 9 | 78% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.6M | 41.4K | 68% | $20.99 |