
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прекрасний продукт свого часу: візуальний стиль та робота зі світлом досі приголомшливі. На жаль, повноцінно всю красу і динаміку гри можна оцінити виключно на відеокартах із підтримкою NVIDIA PhysX — користувачі AMD у прольоті, і Steam Deck також (один негативний відгук та рефанд тільки на цьому й тримався, хоча в налаштуваннях є опція і грати можна). Пройшовши гру поспіль на «червоному і зеленому залізі», я побачив давно забуті прекрасні динамічні деталі: як щебінь летить із-під ніг, як від вітру та куль тріпочуть тканини та обгортки, як від пробіжки персонажа розлітаються пара та дим, а скло та вода реалістично й коректно падають без скриптів. Друга частина втратила динаміку боїв без зброї, отримала душну прокачку і рафінованих, ніяких персонажів, повністю втративши нотки реалістичності. Дана гра не ідеальна, як і її бойова система та механіка пересування, але має прекрасний звук, неймовірні види та приємну, стриману стилістику. Грав з використанням чудового українізатора з повним озвученням і додатковим контентом (навіть фінальний трек переклали, але, на мій смак, це було трохи зайвим, і якість, хоч і висока, поступається оригінальній композиції). Для нового покоління гра, можливо, архаїчна та незручна, але вона має свої плюси й гідна проходження поціновувачами насичених динамікою історій, а не грінду на 100+ годин. РЕКОМЕНДУЮ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #165 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Всегда обожал эту игру за лучший паркур и классное погружение
Mirrors Edge set the stage for modern video game movement in my opinion.
Dobry tytuł, który wprowadza innowacyjne pomysły, a walka nie jest jedynym rozwiązaniem. Trasy po których się poruszamy na zaprojektowanych poziomach nie zawsze są takie oczywiste, czasami zdarzyło mi się zatrzymać i zastanawiać nad tym, gdzie teraz się udać. Fabuła okej, ma poziom i jakoś tak nadaje sensu całości. Polecam tytuł, jest bardzo atrakcyjny dla graczy, którzy szukają niecodziennych rozwiązań i mechanik.
I want so very much to recommend this game, but after many play-throughs, I simply cannot. Some of the scripting/voicing (particularly Merc's) I find highly obnoxious, e.g. "I just spilled my Joe all over the keyboard!" but that's not why... The predominant reason I do not recommend this game is because the mechanics are just AWFUL. As much as I love the parkour aspect, and its originality, every time I play this game again I hate it even more. The game does not obey you. When you're running on a flat surface - any flat surface, anywhere - and you press the space key, you expect it to JUMP, at some point! but oftentimes it does not. If you're trying to climb up, from hanging off the edge of a wall, and there's a tiny obstacle anywhere within 2 feet of you, it will not let you climb up, even though in reality, you would simply climb up and not stand where that tiny obstacle is... If you are running and want to jump onto a railing and spring up off of it to jump higher/farther, just like you can do with e.g. boxes, so you hold the space key, what does it do? It simply jumps over the railing, and then you fall down to your death if you're up high. There's no actual "jumping" taking place except over the railing! It's like the game was designed to try to kill you if you don't press the exact right key combination in the exact right ways at the exact right times... and not in any sensible way. Mirror's Edge 2 (Catalyst) fixed all of these sorts of things. However, I cannot recommend Mirror's Edge 1, especially as a programmer. Did they not test the game any? Did these things not piss all of them off too? And it would be simple to fix... It ruins the gameplay, the vibe, the intensity, the smoothness, etc. So just go play Catalyst instead.
A
I've replayed this game 10 times on the 360 its such a work of art. i would put it up there with portal and portal 2. the sequel is also just as amazing, although difficult.
My pc is more than capable of running this game, but I ran into so many issues. The game stutters frequently when indoors and I can't even count anymore how many times my game/pc crashed because of this game. I suspected that i'd run into some issues, since it's an older game. But I didn't expect this horrendous experience.
esse jogo é incrível, por mais que seja antigo, é melhor que o catalyst (que ainda é bom)
Could be amazing, i see that. But absolutely no graphics settings. I played it on Steam deck, which is verified, and got 10 frames at most when the cops starting breaking glass, which happens a lot.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 72 | 81% | Free | |
| — | 0 | — | — | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $13.5M | 17.1K | 83% | $29.99 | |
| $66.7K | 164 | 93% | $14.99 | |
| $2K | 9 | 78% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.5M | 15.6K | 90% | $39.99 | |
| $16.5M | 15.3K | 97% | $29.99 | |
| $16.4M | 24.9K | 68% | $20.99 | |
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.5M | 26.8K | 85% | $19.99 | |
| $16.6M | 14.2K | 88% | $34.99 |