
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rare case of "its better then I remember". Im gon grind the £vč̣k out of time trials now. Honestly i have never seen a game with a similar vibe. Looking back animations are a bit goofy and honestly i hate "blues" because it hinders exploring. But its a package, you take it with all ups and downs.
edging my mirror
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #165 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень долго ждал скидон на нее Потестил,классно,но оставлю ее на потом Все таки недочетов не мало,но годно
One of my favorite games of all time! [h2]If you want a definition of a perfect art-style, this game is the BEST EXAMPLE![/h2] Soundtrack is AMAZING and the level design and environments are beyond beautiful! Make sure to install legacy PhysX drivers - without PHYSX tech enabled this game looks much worse!
Очень очень необычная игра, подобных которой я никогда не видел. Музыка просто великолепна(ну, не вся, но бОльшая часть саундтрека шикарна). Жаль, что нет достижений, что, кстати, странно.
每当想享受顶级的美术音乐和跑酷体验就会被狗屎般的引导和垃圾的操作手感折磨。。。为什么手柄灵敏度那么低鼠标灵敏度又那么高?最开始用手柄玩导致已经习惯了手柄跑酷的手感,结果后期好多超级难而且根本不好玩的战斗,手柄没有辅助瞄准(其实除了狙击枪连开镜都没有)导致战斗很痛苦,准备战斗环节换成鼠标时发现鼠标和手柄共用一个灵敏度,所以每次切换手柄和鼠标都要重新调整灵敏度,好痛苦。。。弱引导很麻烦,开阔场景还能想办法找到路,建筑内的小场景没对上制作组电波真的会卡住,而且有奇怪的bug,找不到路切屏看攻略时莫名奇妙死机结果只能重启(( 游戏本身很好玩,艺术风格太美丽了,如果有人问我对千禧年是什么感觉我大概就会回答这款游戏,跑酷和明媚的阳光还很酷的时代,音乐也很好听,准备高价收购原声带cd的程度,跑酷熟练后也很爽,如果没有难受的操作手感和弱到爆炸的引导就完美了,建议所有人都尝试(受苦)一次的游戏 最后战斗节奏太快而且流程太短了!感觉一直在被推着走,导致急急通关后居然一张图都没有截就结束了!后悔!!!有空的话大概会重新玩一遍拍很多照(
Всегда обожал эту игру за лучший паркур и классное погружение
Dobry tytuł, który wprowadza innowacyjne pomysły, a walka nie jest jedynym rozwiązaniem. Trasy po których się poruszamy na zaprojektowanych poziomach nie zawsze są takie oczywiste, czasami zdarzyło mi się zatrzymać i zastanawiać nad tym, gdzie teraz się udać. Fabuła okej, ma poziom i jakoś tak nadaje sensu całości. Polecam tytuł, jest bardzo atrakcyjny dla graczy, którzy szukają niecodziennych rozwiązań i mechanik.
love the atmosphere, music and the world
One of the few good EA games. However I do think it pales in comparison to its follow up Mirrors Edge Catalyst. I would recommend Catalyst if you want something longer with more content and smoother movement. Overall it took me about 4 hours to finish it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 72 | 81% | Free | |
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