
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This easily ranks among the better Metroidvanias I have played. The controls, save perhaps for a few quirks regarding the grappling hook, are absolutely on point. The combat is exciting and challenging and as a complete package, it is simply stunning to look at. Yes, the difficulty level is a bit steep in places and not every mechanic is sufficiently explained to the player, so this game is likely not the best choice for newcomers to the Metroidvania genre. However, for fans of the genre, this game is definitely worth a look.
相较于奥日和空洞,我更喜欢秘奥的画面风格,剧情的纵深和纹理也值得敬佩,转盘玩法更是让人瞠目结舌,是我心里的类银No.1,只可惜制作组解散了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难度很高但是很有特色的一款游戏
If you have obtained more than 4 golden strawberries from Celeste, then go for it. This is a decent game, but not for most people who wants to chill, but more like the old arcade games that are relentless on tormenting or making sure you are frustrated, muting on paths they actually need a movement unlock to cross. The hardest part of this game involves movement, most bosses turns the floor to lava, mid-to-late game jump puzzles are crazy hard, and the map does not write any place names or mark your destination. The graphics is lacking optimization and somewhat dirty (especially the dirty halo around the player character and NPCs), playing on all graphic setting other than high looks like a mess, but still ok since it doesn't obstruct the player for seeing. The audio and control has a dirty exit bug when exiting from map too early, the player must exit to main menu and re-enter to fix it, which is breaking immersion. The reason I would recommend this game is mostly for having the basic movements consistent enough and manageable. Update: Changing to negative review since the boss fight with Sol & Vin was just too crappy and idiotic that ruins anything left good about this game. Tossing game design basics away to promote developer vibe is crossing the line. For example, only part of the issues in this one fight: [LIST] [*]The player gets killed in only 2 hits no matter what [*]2/3 of the time were spent on traveling to boss room [*]Most boss attacks are full screen, because of the small area the player can stand on [*]Boss attack indicator is incredibly small, not only smaller than all enemy NPCs, but also covered by player's attack registering effect [*]Boss attack's reaction time is much shorter than human reflex [*]Boss HP is way too high for the speed and damage they have [*]The correct movement to beat this fight is inconsistent since the boss randomly teleports way too high up, out of clipping/hooking distance [*]Dodge becomes useless since the bosses are double and triple attacking quickly [*]String crawl becomes useless since there is no wall to climb on [*]Pay attention at the boss became useless since the floor turns to lava [/LIST]
纯折磨人垃圾游戏没有指引一个地图反复跑你能找到门在哪吗恶心人
메트로베니아 장르를 정말 좋아해서 이것 저것 다 해봤고, 할나, 실크송 진엔딩도 봤습니다. 이 게임 잘 만들긴 했는데, 진짜 파쿠르 구간이 토악질 나와요 실크송보다 저는 토악질 나오게 게임 했습니다. 개인적으로 진짜 파쿠르 헬 이니까, 파쿠르 자신있으시면 괜찮으실거같아요.. 그리고 막힐때마다 유튜브 비루tv 이분 없었으면 걍 게임 안했을거 같아요 진짜.. 잘만들긴 했어요... 보스 이런건 쉬운데 진짜 파쿠르 토악질 나옵니다
剧情,美术,大地图设计都是顶级 跳跳乐见仁见智 给到顶级
瑕不掩瑜的佳作。受吐槽的跳跳乐难度作为空洞玩家来说完全能接受;部分boss和小怪缺乏设计感,但绝妙的地图设计、美工和音乐弥补了这一点;背景故事带来的宿命感和史诗感也同样吸引人。可能刚进游戏会有一些摸不着头脑,但游玩一定内容后就逐渐开始理解一切,推荐。
引导很烂,主角手感也很烂。 最不能理解的是下批只有带一点横向方向就立马变横劈。你明明知道自己设计了多少需要下劈的跳跳乐,还把下劈搞得这么难触发是在干什么?我都带下方向了我有可能是横劈吗? 还有横劈居然还带前摇转弯的,如果手速快一点,先按横劈再转方向,就直接向反方向横劈了。已经无数次因为这种机制在跳跳乐里砍错方向。我真求求你了,我tm玩的不是任天堂大乱斗,不需要B反这么高级的技巧。 发夹的判定也是迷得很,有时候看上去远得要死的机关居然能夹上,近在眼前的怪物反倒根本触发不了,发夹的判定甚至不是一个圆形而是更接近一个正方形,对角线方向的距离居然比横竖方向上的远多了,这是在……? 跳跳乐可以难,主角血量可以差,但你不能给我一个像是砍了一条腿的主角性能再和我说去跳你那容错率本来就低得要死而且还没有中途回复的跳跳乐。 地图引导更是一坨又一坨,大多数类银游戏我都没查过攻略,甚至银prime本家我都没查过攻略,空洞骑士也没有,丝之歌也没有,都是自己开的图。就你这 b 地图让我起码查了 3 次视频攻略才知道下一步该往哪走。拜托,3D地图本来就复杂,需要有差异的地方能不能搞得更有辨识度一点? 总之,不推荐。不明白出于什么心态才会在手感如此拉稀的情况下设计这么难的跳跳乐。甚至怀疑制作者自己都没有意识到自己设计的主角有那么多操作上拉稀的细节。
我爱这款游戏,地图设计、音乐美术与剧情表达上面都做得很棒,尤其是地图设计,总让人在探索中有醍醐灌顶之感,战斗难度适中,唯一值得诟病的可能就是跳跳乐。 如果实在手残/没有玩过其他类银,不建议从这款游戏入手(当然可能从这里出发成为类银高手也说不定.....);但如果此前玩过类银,对同品类游戏十分感兴趣,那么MIO一定不会辜负你的期待。 此外还是很可惜工作室被解散了,但他们留下了游戏,似乎和游戏的结局有着某种奇妙的呼应呢。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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