
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.3Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 794 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Macht Spaß und ist fordernt.
naprawde bardo wciągająca i bardo trudna. jak na taką cenę 60 zł to bardzo się opłaca, przejśćie jej mi zajęło 30 godzin a dalej nie odkryłem chyba wszystkiego. Parkour jest czasem hiper trudny ale do zrobienia. bardzo mocno czuć typ metroidvanii i duż backtrackowania. Jeżeli macie jakieś pytnia to możecie pytać.
D'une beauté inouie donne envie d'explorer ce monde, excellent metroidvania avec un gameplay maitrisé.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 796 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
屎一样的跳跳乐,不开辅助模式几乎没有回复手段(前中期),boss个个肉的跟城墙一样,玩着玩着还减你血上限,真得给美术磕一个。玩跳跳乐不如玩蔚蓝,可以死的毫无代价,而不是死一次罚站一会等回盾,或者看回复装置的神秘小动画(还不能一次直接回满,得长按一个一个回盾)
Game crashed three times in the first 20 minutes.
勾石坩埚
In a word, compared to fighting and exploration, the platform jumping elements are somewhat overly tedious. So if you don't like platform jumping, please be cautious to purchase. When I played MIO for 10h, I thought this is a WONDERFUL game. The art style is impressive and unique, with excellent cel-shading. The map design is also good, in a DARKSOUL-like loop-type, so any effort to explore the map is worthwhile. Moreover, the worldview is very immersive. Most importantly, MIO has excellent mobility, moving as if on flat ground across any terrain. BUT, WHAT IS THE COST? When I played MIO for 20h+, I have been trapped by hundreds of thousands of millions of endless JUMPPING CHALLENGES. They are everywhere, getting in way of everything. I have to say that these challenges are mostly well-designed, and even though they cost much time, I can pass them through some practice. HOWEVER, my immersion in the world and joy in exploring the map have turned into resentment towards the challenges. Now I just want to fxxk them off and enjoy the rest of the part of MIO.
SPOILER Alert! I really wanted to like this game! The art style is amazing, the music is awe inspiring and very memorable. The setting is such magic. One is curious to find out more about this world. Some of the early and mid-game bosses, and all of the endgame-Bosses are AMAZING, truly are. In general, there a not a lot of bad fights. BUT! Some of the pacing of the game is very .. unfortunate. The middle part, especially in the vaults, was suuuch a drag, that sometimes I didn't even feel like finishing the game over it. This is then contrasted and complimented by the fact, that the last couple of hours leading up to the secret ending are, once again, soo good! And also provide context to a story I didn't rly follow up untill then (and honestly didn't really get to care about up until that point). I mean what a great finale and plosttwist having to fight Shii! Why was not more of the game like this?? And mostly, of course, I have problems with the platforming. Big surprise, there's platforming in a Metroidvania game. I know. It's also very difficult at times (looking at you Crucible, even though I did manage get through all of it alright) Some sections were very fun and very engaging, being able to use the new tools I got and find new paths and secrets. BUT with some of the plattforming some VERY precise inputting is being expected by the game. And that's just not up to par with the controls given by the game. The hairpin seems to have a variabel range for actually hooking onto something. Sometimes there's no double jump from a wall and some of the movement just feels clunky. Why is there no faster way to get around other than having to "small warp" all the time (even though the mechanism to find out about it was very clever game design!). I very often associated the word "FRUSTRATING" with the game. It's such a shame if, after playing the game, thats' the word that remains in memory. For a game thats so beautiful and has so much love put into it.
Великолепная игра, про которую никто не знает. У нее конечно есть минусы, но плюсов гораздо больше: это и прекрасный пастельно-набросочный визуал, новые и интересные механики, увлекательное исследование, разнообразные боссы, интересный мир, история и завораживающая фоновая музыка и великолепное техническое состояние. Как фанату полого эта игра меня просто не отпускала. В моменте я словил ту же увлеченность что и во время прохождения Silksong, и не мог думать ни о чем другом. Целую неделю в нее играл и по итогу выбил платину. Это действительно тот проект, который цепляет, но... Эта игра так и не нашла большую аудиторию. Если глянуть цифры онлайна на steamdb просто хочется плакать. Игра финансово провалилась и из-за этого студию пришлось закрыть, и мы более не увидим ни новых игр от нее, ни хоть какой-то поддержки хотя бы MIO. Я вижу тут провал издателя в маркетинге, а также жадности того, кто выставлял ценник. И теперь эта игра, как и Судно, просто дрейфует в пустоте. Никто про нее не узнает. Что за MIO?
super metroidvania, sehr coole Bosskämpfe. An manchen Stellen sehr schwierige Parkoursektionen, diese sind jedoch optional.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $180K | 1.3K | 77% | $8.74 | |
| $2.9K | 24 | 67% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 3.8K | 75% | $19.99 | |
| $2.1M | 2.5K | 89% | $27.99 | |
| $2.1M | 6.4K | 96% | $19.99 | |
| $2.1M | 4.9K | 97% | $39.99 | |
| $2.1M | 2.1K | 65% | $12.49 | |
| $2.1M | 1.9K | 87% | $19.99 |