
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 763 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game. In terms of metroidvania this is the best, better than Hollow Knight. Everything from the bosses to story is amazing. The gameplay is smooth and movement is amazing, all with beautiful visuals. One of the reasons this is my favourite game of all time is the secrets, as not only are there lots of them but there are puzzle solving aspects that I havent found in another game like this. The only thing that I wish there was more of is content (not that there isnt enough) but that I wish I could play more. It plays for a solid 100 or so hours to 100%. I really hope this game gets more updates, or a sequel, or the developers make more games like it. I rarely write reviews, let alone long ones, but THIS GAME IS WORTH IT!!! 11/10 would recommend.
Great game, loved it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 765 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]MIO took the joy out of getting lost in metroidvanias[/h2] You permanently lose hearts as part of the game's story. But you lose a lot more if you veer off course. The tremors are tied to map exploration. When a tremor sets off, you permanently lose a whole heart. You backtracked to an old area? Lose a heart. Went left instead of the main path? Lose another heart. Now, you *have* to look for the life shards. Gaining a heart no longer feels rewarding. You're just offsetting loss. Enemies do lose a % of their total hp, including bosses. Maybe that balances the difficulty. But what about platforming? Oh, they're exactly the same? And now you have less headroom to make mistakes? Gosh darn. Well, it's all worth it for that one-out-of-four life shard at the end of this course. We're all androids deteriorating in a dying ship. Naturally, more tremors will occur the longer the game goes. Plot significance! Except, losing hearts is tied to map exploration, [b]not plot progression[/b]. You trigger it by walking on tremor checks on the ground. Not, when you unlock new skills or get upgrades. You can accidentally trigger tremors! And when you do - you're now burdened with delving deeper for upgrades. To make it feel worth it. MIO is not a hard game. You can tell it's made to be more accessible. I can go through most areas and survive most boss fights with maybe two hearts. But, I have never, ever, felt burdened to explore new areas or felt scared to backtrack when I unlocked new movements, in any metroidvania game I have ever played before.
Certainly not without its flaws, with a few sections that are a little more frustrating than they needed to be. But this art direction that could bring you to tears, this world to explore, this subtle but perfectly fitting music, this insane level design (there's an achievement called "wait...what?" that is so aptly named), this touching story. A personal favorite! Un grand merci à toute l'équipe de dev. Puissiez-vous retrouver du taf rapidement et nous émerveiller avec vos nouveaux projets !
Juste excellent jeu en tout point que ce soit la DA, l’exploration, les graphismes, le gameplay, le level design, le game design, les boss je recommande tout en soulignant une certaine difficulté quand meme qui ne conviendra pas à tout public mais si vous avez fait Hollow Knight ou des jeux similaires ça devrait bien se passer
好玩儿的,但跳跳乐太难了,对手残党太不友好了,靠自己只打通了普通结局,从坩埚开始就不行了,最后只能靠mod打完真结局~~
PEAK GAME
really good art and story despite some frustrating bosses and parkour sections. I also wish some of the bosses had more lore/backstories, it might've made fighting them a bit funner/rewarding
I LOVED THAT YOU CAN EXPLORE SO MUCH IN JUST ONE AREA
If you liked Silksong or Nine Sols, you'll love this. I'm a big fan of platformers, metroidvania, and Soulslikes in general, and this game scratches that itch. It's also way less dark than most, and has a very cozy feel surprisingly, almost like Ori and the Blind Forest but less Disney. Definitely give it a try.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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