
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 763 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sinceramente, este debería ser considerado uno de los metroidvania más hermosos que existen. Tiene una historia absurdamente encantadora, de esas que poco a poco logran tocarte el corazón. Además, sus NPC son increíblemente entretenidos y cada uno cuenta con su propia historia, personalidad y trasfondo, lo que hace que el mundo se sienta mucho más vivo. Sin duda alguna, es un juego que no ha recibido ni de lejos el alcance o la reputación que merece. Denle una oportunidad, porque realmente se la merece y no creo que vayan a quedar decepcionados. Después de 27 horas, por fin conseguí sacar el primer final. Ahora vamos por el segundo… el verdadero.
Not being able to dodge while most enemies have a lunge attack, while every enemy is immune to down slams makes the combat quite tedious. Everything seems a bit too expansive and empty so far.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 765 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you liked Silksong or Nine Sols, you'll love this. I'm a big fan of platformers, metroidvania, and Soulslikes in general, and this game scratches that itch. It's also way less dark than most, and has a very cozy feel surprisingly, almost like Ori and the Blind Forest but less Disney. Definitely give it a try.
playing this game is like playing a super epic movie it's so dramatic and emotional at the same time I love all the different abilities and the way they feel different from any other game and all the bosses were super fun to fight the story is amazing the music is just so perfect I absolutely love this game
A jucy game
Very good game. Fun, not repetitive, engaging and just hard enough.
A very cute metroidvania, with a compelling and interesting art style. Many people my not like the decision of lousing health at certain story points, in my opinion it flows well into the overall story and helps underline the urgency of the story. It was a brave decision which paid of in the end. The combat system over all is very dynamic but leaves room for adjusting certain modules, since there are why to strong combinations. All in all a very cute game.
Genuinely a phenomenal game. Absolutely loved the worldbuilding, the environments, the movement, the artstyle, the music, all of it. Would absolutely recommend
恶意满满的,劳没做够可以来玩
MIO: Memories in Orbit is what I want to see more of in the metroidvania genre. I want to see games that aren't afraid of trying something new, even if it frustrates me so bad that I have to put the game down for a few days. I want to finish a game and be grateful that I experienced it, staring at my library and wondering how anything else is going to give me that same feeling. The most shocking part about it all is that MIO isn't a fresh idea on paper. Metroidvanias with beautiful visuals, cute characters, atmospheric soundtracks, and dying worlds feel like a dime a dozen nowadays. What makes MIO stand out to me is how willing it is to sell its world by including so many unconventional gameplay elements. Unlocking fast travel? Unusual. HP? Weird. Healing during combat? Almost nonexistent. The entire map itself? Idiosyncratic. Surprisingly, I almost always found myself coming around to these design choices. The HP loss mechanic has been a huge point of contention among players of this game. I initially found myself hating it because it made exploration feel overly punishing. But as I played more, it really grew on me. I found myself at (essentially) the same number of HP throughout the entire game, and it allowed for an open-ended experience that maintained its difficulty the whole way through by keeping that number consistent. That's just one example, but I went through this same process of acclimation with other major mechanics as well. You get the idea. The only thing I haven't really come around to is the small moments that do just feel like active time wasters. I'm talking the uneventful runbacks, the inability to fast travel between the top and bottom halves of the map, or that one wind puzzle where you have to loop all the way around if you missed the tiny hole in the wall. The most frustrating moments I had playing MIO were usually from tedium rather than actual challenge. It's the biggest slight I'd give to the overall experience. With that being said, it's an all-timer for me. Not every single experimental choice hits, but they all culminate into an unforgettable experience. This is a title I'll certainly be thinking about for years to come, and sits in the upper echelon of the metroidvania genre for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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