
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 763 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely adore the inspirations this game takes as well as the music. Gameplay feels balanced and even though sections can feel very much like a souls-like experience, I am all for it.
MIO is a great metroidvania hiding in the shadows of Hollow Knight: Silksong. The story, combat, exploration, music, platforming were all top notch. The bossfights left a bit to be desired (a bit on the easy side), but it's almost a breath of fresh air compared to the difficulty of other metroidvanias. Very fun time playing this.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 12.6K | 95% | $6.49 | |
| $2.1M | 12.6K | 56% | $8.99 | |
| $2.1M | 3.3K | 89% | $29.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $2.1M | 2.6K | 90% | $39.99 | |
| $2.1M | 9.3K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $179.7K | 1.3K | 78% | $8.74 | |
| $2.9K | 24 | 67% | $9.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 765 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mediocre Title. The Graphics have sold me, and they are pretty good. There are beautiful backgrounds to be found and exploring "the vessel" is the main force that keeps me playing. The Metroidvania skills are interesting: You start with a double-jump, there is no direct dashing without some support target and attacking replenishes the energy for the skills - so keeping yourself in the air makes the platforming interesting and fluid. But new skills are underused in previous areas. There are some places you can get back to, but mostly the world feels linear. Fighting lacks depth and variety. You have one attack you spam in every fight and the rest is dodging/countering. There are no special moves or weapon types. There are "Mods" to find/buy that work like Hollow Knight Charms, but they are default stuff like "See your health" or "See the enemy's health". Or they fill energy faster or give some other small bonus. They aren't interesting and don't have a big impact. When you make story progress, you lose Maximum health every now and then - this basically negates every other health upgrade you find and artificially keeps you weaker. It feels terrible to have half my health bar deactivated all the time. Bosses have too much health / the player does very little damage. Debby sprays water 5 different ways, throws bombs and had me jumping and dodging in that small arena with vanishing floor and spinning knifes on the edges for hours. While I take one sliver of life per hit combo. At least give me access to my whole damn health bar then! The difficulty makes the game feel like a half-baked souls-like. You lose your Resource on death, but you can't get it back - you can crystallize it on some spots, which lets you keep it. Repairing health would cost a bit of the resource, but of course I'm using the only Mod that makes sense: Free health at those repair stations. Currently, I have some super long platforming gauntlet to complete, which stops being fun. Even with an opened shortcut door, the run back + cutscene is annoying. Failing consumes one health point - which doesn't leave many opportunities for trying later parts. Even then, you have to stand on a platform for a second to respawn there after taking a hit - with most of the challenge being about keeping in the air, that is a lot of repeating jumps. There are no interesting decisions to be made here and the challenges feel unfair.
Even though I had a lot of fun with MIO, I can’t recommend it. At least not to anyone who hasn’t played a Metroidvania before. It’s absurdly difficult, and the paths back to the bosses are absurdly long. On top of that, the game punishes exploration by removing the player’s maximum health in optional areas. Dear developers: Rule number 1: Never just take away a player’s hard-earned progress for no reason. That goes over terribly. In the end, you’ll have just as many lives as you started with provided you discover every single secret. If you just rush through it: your bad luck. It’s impossible to finish the game with just one life. If you’re looking for an absolutely brutal challenge and can’t get enough of Ori, Hollow Knight, and Silksong, definitely pick this up, the game is a real challenge that I enjoyed. If you want to find all the secrets, there are some great YouTube videos. That’s how I unlocked all the achievements, too. Otherwise, the art style of this game is fantastic and unique. I would definitely call this game a work of art. Best regards, and good luck and patience after you buy it!
Really cool Metroidvania, with a nice emphasis on the movement. Musics are great, environments are stunning. The story is pretty interesting, and not as nebulous as it can be in this type of game.
A nigh flawless masterpiece.
Fun and challenging to play, and I can't get over the art and music. Love this game!
好评是不可能好评的,游戏后期的跳跳乐太多太长跳完也没什么正回馈,没有让人振奋的剧情,没有强大的能力,只有更多的跳跳乐。这游戏属于典型的创作者孤芳自赏沉迷于自己的艺术,一小撮玩家在那鼓吹什么2026最好的银河城,地图设计远超丝之歌云云,实际销量惨淡最终制作组大裁员,让人哀其不幸怒其不争。
Juste excellent jeu en tout point que ce soit la DA, l’exploration, les graphismes, le gameplay, le level design, le game design, les boss je recommande tout en soulignant une certaine difficulté quand meme qui ne conviendra pas à tout public mais si vous avez fait Hollow Knight ou des jeux similaires ça devrait bien se passer
A metroidvania that rewards exploration with *checks notes* permanent health loss, one of the weirdest mechanical decisions I've ever seen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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