
Ministry of Pandemic is a strategy and simulation game that forces social and economic balance during the pandemic. Formulate your strategy for survival while keeping all aspects of society steady.
Modeled estimate, not a reported figure. How we estimate →
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About












Control the progress of the disease
Create balance between society and economics.
Establish social order.
Choose Welfare state vs free market
Real fake news!
Democracy vs autocracy
Control over travel and trade.
Upgrade healthcare systems
Develop the vaccine
Apply partial or full lockdowns
Keep population calm
Suppress disease transfer rates
Track and trace patientsGenres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Taking for granted this game is in EA until Fall '21, I can say that while I really enjoy the concept of this game, the execution so far is pretty lacking This is mainly due to the redundancy of events & actions to be taken throughout each scenario, as well as all the cities being the same but with slightly different stats I like the concept, but it needs to be more dynamic to keep my attn once it's in full release by the Fall
buy
The game is pretty fun with little naive jokes. I especially loved the characters on the front page. I hope they all become available soon. It's kind of addictive tho
Well... Sounded like a good game but... yeah. 30 minutes of content. The dev decided that the only source of infection in the first few weeks should be outside conmections. So what happens if you block all travel the first day? You won in the first 25 days no matter what. Even with the hardest city + disease. Great base idea, horrible execution.
good game
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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