
Ministry of Broadcast is a narrative-driven single player cinematic platformer mixing Orwell’s 1984 with modern reality TV. A country divided by The Wall; to cross it and reach your family, you must compete on - and win - a reality TV show broadcast by the Regime.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Czech, Russian, Ukrainian +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
像素の艺术 橙毛! 向着墙外跑吧!
ディストピアな世界観と皮肉のきいた会話がすごくよかった それを打ち消すぐらいの操作性の悪さ 操作性の悪さを受け入れて死に覚えゲーをクリアできるならプレイの価値あり 私は耐えられました
The idea behind the game is pretty nice. But the cluncky control and the lack of clarity in the visual make the game experience horrible. Loved the art style tho.
Absolutely great game! A must have and must play for the ones who enjoy 2D pixelated graphics retro platformers with rich story. While I wouldn't go as far as to compare it with the 1984 novel by George Orwell, the game certainly tries to go into that direction and occasionally succeeds, but overall it creates a whole new and original experience, which itself is worth exploring. While the game itself isn't that long (~8h of gameplay, maybe more with all the collectables and achievements), the overall atmosphere and soundtrack makes it quite memorable and the multiple endings feature brings replayability. Now, regarding the mechanics, the game indeed does have some hard to master controls and jumps in the beginning and the world itself is designed in such a way that accidental death is almost inevitable sometimes. However, to be this is part of the charm of the game as it makes you "really work for it" if you want to advance. Difficulty only makes the game more enjoyable, with occasional tough to get by regions. Worth the price.
[h1]以下内容包括剧透,谨慎观看[/h1] 如果对本题材感兴趣的,可以看看[b]楚门的世界,飞越疯人院[/b],不推荐饥饿游戏是因为我始终觉得相比较生存反抗它更像是过家家的青春偶像剧 四个结局全打通了。正常走有两个: 1.不同意接受职位就会被枪毙,被上一季胜者清洁工扔到墙外也算是了却心愿了; 2.接受职位就成为演出策划师接上一任退休的,剧情暗示可能梦寐以求想要见到的家人会报名参加下一季,不知道主角的心理是否扭曲到忽悠家人过来; 隐藏结局就是希望跑到墙外,不按剧本来,但是没穿鞋子被冻死在了追求自由和梦想的路上了; 真结局需要主角收集18双鞋子,最后把乔踢下悬崖找回自己的鞋子,穿上鞋子就能坚持到钻出墙外了。 真结局最后的成就解锁和主角的话都引用了楚门的世界里楚门逃出去的话 [h2]“[i][u]祝你早安午安晚安[/u][/i]”[/h2] 玩这种影射现实的作品,就是很容易让人结束后回味无穷 回到游戏的解谜部分,整个游戏由于提示贯穿始终,所以很少有卡关的地方,我就是一个用箱子压住按钮把人绞死堵在排水口的地方没想明白查了攻略,还有为了打通真结局懒得一个个找鞋子直接照着攻略找存档点了。 游戏的操作手感确实有点史,在边上距离稍远一点就会判定不上往上爬,有时候还会判定往前跳,好在整体对操作的要求并不高
вроде иногда и интересно, а вроде ну нафик эти нудные головоломки с жёсткими таймингами и кривым управлением 5/10 ботинок (вот именно что нечётных)
Неплохие персонажи, диалоги, и на этом все. Сюжет - посредственность, визуал - абсолютно ничего интересного, управление - разрабатывала полумертвая мамочка разработчика в терминальной стадии рака, под конец особенно смогли насрать от души. Красная цена - 100 рублей на распродаже
Oyun bence korkunçtu. Bu kadar şiddet beklemiyordum. Kontrollere alışmak biraz zordu ama alıştıktan sonra oyunu oynamak keyifli oldu. Başarım kazanmak çok zor değil ama bence daha kısa sürmeliydi. Oyuna birden fazla son eklemeleri de güzel olmuş bence. Optimizasyonu çok iyi. Hızlı çalışıyor ve bilgisayarımın pilini çok az tüketiyor.
Прекрасная игра! Головоломки - в меру сложны, тайминги- четко подобраны. Управление и взаимодействие с ландшафтом и предметами- это то к чему надо просто привыкнуть. В целом,- шикарный игровой опыт. Необычно, свежо, весело. Приятно было видеть множество отсылок к классике. PS: очень порадовала возможность загружать игру по уровням и контрольным точкам, дабы не спеша пособирать ботинки и выйти на хорошую концовку. 11 Принцев Персии из 10.
趁着打折买的,总体来说感觉剧情很值,前期设定与最后一天的极大反差是个很有趣的看点。除隐藏结局外,主角总归难逃一死到也在意料之内了…… 剧情很值,总体推荐,但操作手感完全就是一坨……平台跳跃必须要转到对应方向什么的真的蛮恶心人的((( 剧情可以给到九十分,操作手感负二百分谢谢。。。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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