
Sect master gone, demons invade, elders fallen—only you in seclusion. They don't know you've trained a millennium. Merge synthesis with tower-defense. Battle Shan Hai Jing beasts in ink-wash art. Combine skills, treasures, weapons to power up. Wield flying sword, blast endless hordes. Easy,
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About
Developed independently by Xiao Xiong, former host of GameFeng TV
The Last Elder of the Sect is an indie cultivation-themed game that blends Roguelike inventory management with 3D tower defense hack‑and‑slash. You play as a disciple of the sect, standing on a floating celestial island above a sea of clouds, battling ancient ferocious beasts that have broken free from the Classic of Mountains and Seas (Shan Hai Jing).
Here, combat isn't just about raw numbers. Before each battle, you must carefully arrange your magical treasures—flying swords, sacred artifacts, and cultivation techniques—on the Bagua Mirror. Adjacent items resonate with each other, triggering synergy bonuses. For example, placing an Ice Sword on the Kan (Water) hexagram grants a 30% attack boost, and combining it with a whetstone and mana oil makes it even deadlier. Do you stack pure DPS, or balance slow and burn effects? Every layout is a strategic gamble.
Combat features a 3D vertical-screen perspective: aim with your mouse and hold left-click to unleash flying swords; press keys 1–8 to cast special skills. Ten waves of enemies advance relentlessly, with a 5‑minute enrage timer—after that, foes grow faster and never stop. Eleven epic bosses from the Shan Hai Jing each have unique abilities: the invisible Gudiao, the splitting nine‑tailed fox, the element‑immune Xuan Gui, the ever‑strengthening Zhuhuai… You'll need to adapt your tactics constantly to prevail.
Every victory unlocks more sectors on the Bagua Mirror, refreshes high‑tier artifacts in the shop, and lets you forge legendary flying swords via the synthesis system. Even more precious is your permanent growth through the cultivation system: Qi Refining increases starting spirit stones, Foundation Building boosts attack percentage, Core Formation unlocks interest on spirit stones, and Nascent Soul grants extra skill charges. Even if you fall in a run, your cultivation endures—you'll set out stronger next time.
When you survive nine waves and face the final boss, the game transforms into an interactive cultivation movie—four cinematic cutscenes (Transformation, Sword Draw, Awakening, Reversal) deliver the ultimate climactic experience.
The Last Elder of the Sect is an action game combining Roguelike inventory management and 3D tower defense hack‑and‑slash. You are a sect disciple on a floating immortal island, wielding flying swords against ancient beasts from the Shan Hai Jing. Victory depends not only on reflexes but also on your "formation" strategy on the Bagua Mirror—arrange artifacts, weapons, and techniques to trigger synergy bonuses, turning weakness into strength and defying fate.
In the beginning, the heavens and earth were filled with abundant spiritual energy, and myriad races thrived. But over the millennia, the energy waned, ancient seals weakened, and the ferocious beasts recorded in the Shan Hai Jing broke free, overrunning the mortal world. Your sect—the last pure land of cultivation—stands as the final defense. From Qi Refining to Nascent Soul, you will climb the pinnacle of cultivation. In the final battle, when all seems lost, a mysterious voice across time and space will awaken the power sleeping within you, guiding you to comprehend the ultimate sword art—Sword God.
◆ 3D Bullet‑Hell Tower Defense Hack‑and‑Slash
Your character stands in the center of the island—no movement required. Aim with the mouse and hold left‑click to launch flying swords. Multiple swords are fired in rotation, each with its own cooldown and elemental attribute. You must switch targets flexibly amid the monster horde, controlling the battlefield via camera rotation and timely skill usage.
◆ Ten Waves of Extreme Challenge
Ten waves total, each with three difficulty tiers. Enemy HP scales from 80 to 800,000. Each wave has a 5‑minute timer; after that, enemies enter enrage mode—speed gradually increases and they fight to the death.
◆ 11 Unique Shan Hai Jing Bosses – each with distinct mechanics.
◆ 8 Major Special Skills – plus a unique skill for the final showdown.
◆ Five Weapon Affixes – each flying sword can carry one of these traits:
Area Damage – splash damage on hit.
Slow – chance to reduce enemy movement speed.
Burn – deals continuous fire damage over time.
Exterminate – bonus damage against elites/bosses.
Single Target – extreme focused damage.
The five elements—Metal, Wood, Water, Fire, Earth—run through both weapons and artifacts. Matching a weapon's element with its Bagua sector grants a 30% attack bonus; some bosses are immune to specific elements, testing your loadout strategy.
Outside battle, you return to the mirror world to arrange your artifacts on the Bagua Mirror (a circular grid).
◆ Unlock Bagua Sectors – spend spirit stones to gradually unlock all 8 sectors (Qian, Dui, Li, Zhen, Kun, Gen, Kan, Xun).
◆ Artifact Placement & Synergy – place three types of artifacts (weapons, treasures, techniques) onto the mirror. Adjacent treasures and weapons generate synergy links; sector bonuses further enhance matching elemental weapons. Drag, rotate, experiment—finding the optimal layout is key to victory.
◆ 62 Artifacts – including various weapons and treasures, ready for your combinations.
✔ 3D cultivation tower defense hack‑and‑slash with vertical, one‑handed controls
✔ Roguelike inventory management × Bagua Mirror formation strategy
✔ 62 artifacts to collect, 30+ synthesis recipes
✔ 11 Shan Hai Jing bosses, each with unique mechanics
✔ 8 major skills + ultimate Sword God awakening
✔ Hidden Easter eggs (no spoilers!)
✔ ~3‑5 hours of gameplay with high replay value
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
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Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
熊老师,不知道是不是为了适配手机端,但是PC端真的需要更宽的分辨率(虽然战斗已经够够的了)目前的竖屏在pc端玩得有点难受QAQ
怕你们不知道,战斗界面按Alt+Enter可以强制全屏,打开全屏以后简直是两个游戏,真的,我要哭出来了。 重要的事情说三遍: 一定要在战斗界面按Alt+Enter强制全屏! 一定要在战斗界面按Alt+Enter强制全屏! 一定要在战斗界面按Alt+Enter强制全屏!
支持一下熊律和自己的青春! 第一次游戏打到了第五关,用鼠标瞄准还是有点太累了,窗口有点太小,右键后视野又太窄,玩起来不是很舒适。感觉不如自动索敌攻击算了,现在这个瞄准的方式还很容易溢出伤害,或者如果是即时命中可能也会比延迟弹道要舒服一点。 游戏还有待优化,每次启动时加载的时间很长,首次启动时音量过大,窗口比例似乎有些问题,最大窗口双字boss的名字显示不全,教程的指引还稍微有一点不明显,尤其是合成那步,我第一次过教程的时候真没看见右边黄色的框,研究了半天没合成但是可以直接开始战斗,直接错过了合成的教程。武器的等级让我误以为可以相同的武器合成来升级,但好像不行,所以不太理解物品上的等级是用来干嘛的。碎片系统的指引几乎没有,只在教程阶段最结尾有一张图,但是激活碎片之后的提升是全局的还是只有那一部分才享受到效果也不太清楚。 目前大概就这样,因为得自己瞄准,加上窗口太小,玩一把下来真的好累啊。 期待熊律第二部作品,那个拼字的看起来应该能挺好玩。能比现在小程序上粗制滥造的好玩就行。 补充: 才看到游戏的介绍写了放在对应的格子里才会生效,熊老师,这么重要的内容不能靠商店详情介绍啊。 然后就是第四关及以后因为有更具威胁的鸟和隐身狗,那个撇雪球的几乎全程糊脸,不断糊在屏幕上的白块对瞄准没起到啥干扰的作用,倒是对玩家的眼睛起到了直接攻击的效果。 我个人觉得真不如纯背包管理,自动战斗来的更好一点,这样的话还能加速战斗过程,省的一局开好久,现在战斗的过程就有点无聊。左键按住等自动开火触发,随便晃晃鼠标等时间流逝,然后就没了,尤其是打BOSS的时候,更是非常枯燥。打不过的也得看着它慢慢悠悠创我。 补充: 第二次游戏打到了第9关,SL了几次也没过九尾狐。多了加速以后前期玩起来流畅多了,至少战斗环节不需要慢悠悠的等了。但这个瞄准加上闪光弹实在是太伤眼睛了。感觉以这种密度和频率的闪光弹才真的需要其他游戏开头那种光敏性癫痫的警告。这游戏最快乐的部分还是在背包管理,战斗实在是折磨。
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Hours played at review time, across 104 reviews with recorded playtime.
不是粉丝,所以单纯从游戏性上说一下 首先,战斗的时候有必要给主角这么大一个背影吗?敌人过来都被挡住了看不见,还有朱厌扔雪球太频繁了,屏幕基本是全白的,全靠鼠标判断敌人在哪,体验很不好 其次,没有加入体系检索、Ban物品等功能,导致某些已经不需要的资源频繁出现,需要的资源经常刷不到,一升级增加资源后就搜不到需要的低级资源 第三,为什么第十关不让快进?哪怕要放歌也可以到最后再放啊,习惯了三倍速就跟乌龟爬一样慢 第四,魔化龙鱼完全没有存在感,就走个过场,希望有挑战关卡 第五,纯武器输出的数值能力太差,不开技能的情况下打小怪都在刮痧,根本跟不上关卡的数值变化,也没有太多能增加数值的道具(格子不够) 第六,放技能屏幕显示技能名称很碍眼,特别是像万剑诀这种还要拉高视角的,会导致被小怪突脸,同样的,打BOSS拉视角也是一个道理,鼠标都拉歪了 第七,希望能加自动锁定最近的敌人,反正打远处的意义不大,自己操作也是选最近的处理 第八,经济系统,金小鸡3灵气每回合获取2灵气,金母鸡造价6,每回合获取5灵气,凤凰羽毛造价11,每回合获取10灵气,为什么到了凤凰蛋这就成了造价8+40+4+11=59,每回合获取30灵气?占用格数还上升了三格,更何况需要消耗元婴丹,这在一个仅有十回合,要到六七回合才能出第一颗元婴丹,霜冻之核还需要优先考虑苍木剑和光鹰羽的游戏中合理吗??还说为什么苍木剑一个木系的要用霜冻之核? 第九,武器、技能描述语焉不详,没有充分说明技能形态、范围和伤害计算方式,导致造成什么伤害都是一头雾水,只能靠猜 第十,技能落点没有明确表示,往往会因为后面拖动鼠标导致释放地点错误 最后,给各位一些建议,直接CE开所有修炼,开局先开一格roll低级物品,前期凤凰羽毛可以拿个6~7个,只要有位置就一直放,后期才有资源支撑,前期目标是火钢剑、青木剑和翠玉剑,然后中期再升级到朱雀(灼烧DEBUFF持续扣血)、山岳(群伤)和苍木剑(减速),为了避免打不动乌龟中期可以考虑加一把乌金剑(BOSS精英特攻),所以开局也需要收集对应的磨刀石和粗铁剑,然后初期可以选择御剑诀和圣光弹,都很好出,可以用来过渡前期,中期第一颗元婴丹优先出光鹰羽,算是一个质变节点,后期打不过九尾的话考虑一下风雷舞,造价为吞雷珠60*2+筑基丹8+法力油3=132,可以自行操控方向快速清理小狐狸,配合御剑术打大狐狸,圣光弹聚怪。不要做凤凰蛋和替身偶,经济本来就很紧张,做这些会导致战力上不去被打死的,还有就是在不同级别尽量拿齐需要的物品再升级,升级后就很难刷低级物品了
我们需要成就系统 我們需要成就系統 We need an achievement system Нам нужна система достижений Nous avons besoin d'un système de réussite Wir brauchen ein Erfolgssystem Abbiamo bisogno di un sistema di risultati 私たちは実績システムが必要だ เราต้องการระบบความสำเร็จ 우리는 업적 시스템이 필요해 Necesitamos un sistema de logros Precisamos de um sistema de conquistas نحن بحاجة إلى نظام إنجازات
开始的熊熊┗|`O′|┛ 嗷~~叫音量很是吓人 我是长老,我想坐着飞剑(站立头部挡视野) 闪光弹过于恶心,开局装备不好的话,第四层后眼睛的压力会很大,现实层面的难受 部分初级物品刷新极低,经常九十层都看不到 给熊熊点赞!
先说游戏吧。 给我的感觉是武侠血战上海滩+肉鸽,毕竟购买了这个游戏的玩家多数不是冲游戏性来的。只能收首发9.9是合理的价格。 优点: 1.有趣的tip 2.不错的背包格子管理系统,配合披萨盘可以做出不错的规划与布局 缺点: 1.个人感觉这个字体会有些看不清 2.比较难以让人记住合成路径的合成系统 3.无法对熊律一人搓出来的体量与美术风格奢求太多,但已经能感受到熊律想在游戏性里表达的内容 一些粗浅的改进意见: 1.放大后鼠标灵敏度有些快,是否可以加入放大后降低鼠标灵敏度 2.能否把合成页面弄成类似吸血鬼幸存者那种图鉴形式,以及在游戏中的装备简介中把合成路径加入图标,单看名字可能会记不太住合成素材的样子或者他自己的合成路径 3.能否加入一次性用具,购买以后放入披萨盘进入下一局游戏可以手动使用或者自动使用,如全屏控制(寒冰菇)、血瓶、狂暴药水(类似鬼人药强走药等熊律你应该能懂我的意思) 4.往玩家脸上丢雪球的怪其实只要把视角移上去就能解决,是否有更好的遮挡视线的效果 5.是否考虑在地图上加入类似祖玛的金币那种中立资源,通过攻击可以获得钱,能增添一点游戏中的乐趣与正反馈 6.对于五行武器我认为可以做些文章,就好比已经有的火系提供灼烧,是否可以设计类似水系提供范围减速,金系类似怪猎大锤积攒眩晕值达到某个阈值提供短时间的晕眩,木系为藤蔓aoe或者毒素aoe,土系没想好 7.能否更换一个更清楚的字体 ————————————————————————分割线—————————————————————————— 下面是将情怀了。 之前在面试学校的时候,面试官问我不论国内国外在世不在世,最想和谁聊聊,嘴上说的是马斯克和马克龙,但其实我心里的第一反应是熊律(真的)。 看我的steam库存就知道,休闲街区在我心里是无可替代的。 机械迷城是我最喜欢的游戏,没有别的,就是因为当时在电视上看到休闲街区玩了这个游戏,看到这样的美术风格立刻被这种乱中有序的手绘风吸引。 怪物猎人也是因为当时看到熊张锐和李梦龙玩的mh3打恐暴龙而入坑。当时借舅舅的psp玩的2g,从不知道如何爬藤蔓进入地图4[spoiler](应该是4吧,总之是要怕藤蔓进入的地方,因为那个时候没有互动或者采集提示,一直到mh3才有所以卡了好久) [/spoiler]到遇到轰龙简直花费了小学1年级我的浑身解数,也只能看看休闲街区里的迅喵、岚龙等过过猎人瘾,幻想自己能够亲身面对他们的时候。等到mhw我再见到轰爬爬和迅喵,仿佛又回到了小时候,无法言说的感觉,只觉得自己遇到了自己的宿敌,自己童年时的大魔王。在mhwild,我选择了铳枪,没有别的原因,只记得当时李梦龙在游戏里问谁把自己轰飞了,熊在旁边笑而不语。 关于mh还有很多和熊老师有关的回忆,比如在队友厮杀的时候在旁边烤肉,蛋拐打下位的河狸兽嘴里疯狂念叨着“河狸兽的宝玉!河狸兽的宝玉!”,还有兔兔子给蓝跳跳王配音:“嗷呜,咬死你们~”。 三位一体至今记得bbc看到小怪举着木盾说“木盾,防御力+1”,熊听到后换成战士说:“铁盾!防御力+2!”。 阿猫阿狗也躺在我的愿望单里,记得熊在第一集的最开头在那倒腾dos画面,成功进去之后兔兔子的惊呼。 旺达与巨像,熊律念成旺财与巨像也理所当然。 火影忍者究极风暴3,还记得熊当时知道兔兔子没看过火影的惊讶。兔兔子带着一顶贝雷帽背对镜头,熊展开了长达1分钟时长的惊讶。 [spoiler]没记错的话当时熊还说三代火影叫猿飞佐助 [/spoiler] 特技摩托超越,我记得是一个叫云霄飞人的关卡,笑的我快岔气了,熊一直用背搓赛道,终于通过之后锐爷在旁边和我同时拍起手来。 饥荒,在草原捉兔子,兔兔子在旁边说也想吃兔子肉,熊belike:“兔子肉有什么好吃的 [spoiler],那是bbc那种乡下人才喜欢吃的。 [/spoiler]” 迷你高尔夫的保加利亚海豹突击队和谋害亲夫,沙滩敲西瓜的天地良心,谁能有我惨的赛跑,再到之后去斗鱼的mhw实况与法盲说法,熊律带给我无数的欢乐。 一直想在线下碰到熊律,好给你送一份零食,可惜去年的bw没有碰见,我也不和半城老师住在一个区。 现在能支持一份游戏的销量,也当是我为我的童年与少年时期补票了吧。 希望熊律保养好身体,毕竟你自己也说过你们家族都是年轻时候经历充沛,希望你长生不老永远不死。 祝嫂子幸福健康,祝神月高中顺利。
游我所爱,任我风云
小玩了一下,这个要是能上小程序游戏应该能不错吧。主要还是支持一下熊叔。
新游开荒团(切开) “接下来,您将看到”(锐爷音) 游戏名称 制作厂商 发售时间 游戏类型 平台 宗门最后的长老 kuma桑 2026-7-24 独立游戏 PC
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