
An open-ended factory management game with RTS and tower defense elements.
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Reviews
Themes across 1225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a hybrid of RTS, factory builder, and tower defense. It has its own programming language for in-game processors. The dev posts builds of it for free on Github, but the Steam Workshop integration and achievements are a nice bonus if you buy it here. I had some $ to burn and had an unknowable number of hours on the free Github releases, so I bought it.
игра топ
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Portuguese - Portugal, Simplified Chinese, Traditional Chinese, French, German, Korean, Polish, Portuguese - Brazil, Russian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game changed my life by making me not go outside for 2 weeks and plugging my brain with straight dopamine after watching the 68 velas and 3 corvuses eradicate the enemy base
这游戏好像可以玩几百小时,我还挺想玩的,但我真的怕了,看见那么多管子我有点ptsd
忘不掉21年的那个夏天,接触Mindusrty的第一天
HAOWAN
Mindustry is probably my favorite factory game because I really like how you have to build up your defend your base, but you also get to make your own units and attack enemy bases. That balance makes every level feel different and keeps the game from getting repetitive. My favorite unit is the Omura, a huge late game ship with a railgun, and it's so satisfying to finally unlock and use. I also love the art style. Even though it's simple and 2D, it's always easy to tell what's happening. The progression is really well done too. you have plenty of freedom to choose what you want to do, but there's also a campaign that gives you a sense of direction.
Страдаешь на секторе 4 часа подряд чтобы страдать на следующем еще дольше, если ты мазохист то игра как раз для тебя
Отличная игра!!!
я хочу прыгнуть в окно но серпуло сам себя не захватит
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 1.5K | 93% | Free | |
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| $1.1K | 12 | 67% | $2.99 | |
| — | 0 | — | — | |
| $0 | 12 | 100% | Free | |
| $205.8M | 234.8K | 98% | $35.00 |
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| $4.8M | 11.5K | 78% | $19.99 | |
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| $4.8M | 5.3K | 92% | $29.99 | |
| $4.9M | 10.1K | 76% | $14.99 | |
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| $4.9M | 8.7K | 97% | $24.99 |