
An open-ended factory management game with RTS and tower defense elements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Engagement
Reviews
Themes across 1266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
прикольная игра, потратил 60 часов на сюжет вместе с другом, а потом снова забыл как работает конвейер
Маршрутизатор в каждый конвеер, перекрестки не нужны! Крутая игра
я люблю затмение :DDDDDDDDDDDDDDDDDDDDDD
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Portuguese - Portugal, Simplified Chinese, Traditional Chinese, French, German, Korean, Polish, Portuguese - Brazil, Russian +10 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Типичная убивалка времени
bad factorio clone
i lose track of time everytime i touch this game
The Solo Cup That Leads to the Abyss: Why Mindustry is an Absolute Masterpiece Recommended and thought, *"This is great, but I wish I was constantly under the threat of absolute military annihilation,"* or looked at a classic tower defense game and thought, *"This is neat, but I wish I had to micro-manage the logistics of ammunition supply lines using liquid-cooled titanium conveyer belts,"* then **Mindustry** is your holy grail. For the price of a fancy coffee on Steam, this game offers an absurd, almost criminal amount of content. ### ⚙️ The Core Gameplay Loop At its heart, *Mindustry* perfectly bridges the gap between RTS, tower defense, and resource management. You start small: mining copper, routing it via basic conveyer belts into simple turrets, and holding off waves of enemies. But it doesn't stay simple for long. Before you know it, you are juggling: * **Complex Logistics:** Setting up massive, sprawling factories to synthesize advanced materials like plastanium and surge alloy. * **Power Grids:** Balancing thorium reactors, impact reactors, and massive node networks—all while praying you don't accidentally cause a catastrophic nuclear meltdown in the middle of your base. * **Fluid Mechanics:** Managing cryofuel and water to overdrive your turrets and cool your production lines. ### 🪐 Two Planets, Two Completely Different Games The campaign structure is brilliant. **Serpulo** offers the classic *Mindustry* experience focused on massive production chains and macro-management, allowing you to launch resources from sector to sector across an entire globe. Meanwhile, **Erekir** completely flips the script with a heavy emphasis on tactical RTS unit control, localized resource processing, and aggressive frontline building. It feels like getting two premium games in one package. ### 🛠️ Developer Insanity (In the Best Way) The progression in this game is wild. You start out plinking away with single-shot turrets, and by the endgame, you are charging up massive electric railguns and building alchemical sigils to liquefy entire armies of mechanized units. The inclusion of logic gates allows you to literally *program* your own units and factory layouts if you want to fall completely down the rabbit hole. ### 💎 Final Verdict: 10/10 It runs on a potato, it has a brilliant cross-platform multiplayer scene, a robust map editor, and a community full of mods. *Mindustry* doesn’t just respect your time; it completely steals it. You’ll sit down for a quick "5-minute adjustment" to your graphite lines and blink only to realize it's 3:00 AM. If you like automation, strategy, or defense games, stop reading this and just buy it. *If you need me to adjust the tone of the review, make it longer, or focus on a specific aspect of the game like the logic programming or multiplayer, just let me know!*
amazing
вы сами играли в эту ♥♥♥♥♥ далбаебы кто уровень осаду придумывал я ссал тебе в тапки
Завод но ток не в ирл
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $5.5M | 13.1K | 94% | $19.99 | |
| $5.5M | 8.2K | 88% | $29.99 |