
MindTex is a normal map generation utility for game developers and 3d professionals. Whether you want to generate a normal, height, specular, gloss, self-illumination, occlusion, or reflection map, you can easily do it in seconds flat from a single source texture with MindTex.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Everything works really well to bring my creations to life.
Excellent tool, and very handy for anyone doing 3D artwork. Definitely buy this if you want to make PBR textures from simple images
Ben bayıldım, kaplama hazırlamak işkence olamktan çıkıyor, eğlenceye dönüyor, hiç yormuyor, ayarlar da basit, her tasarımcının elinin altında olması gereken bir program, çok da ucuz
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 47 reviews with recorded playtime.
Does a bang up job at making different maps from a single diffuse texture, also give you the option to select which maps you want to export
Ich liebe dieses Programm. Es funktioniert einfach, ich bin bisher auf kein einziges Problem gestoßen... leider muss man sagen, dass das für manche Entwickler kein Kriterium ist. Aber Mindtex 2 ist absolute spitze. Für die meisten Leute die sich mit 3D Modellierung oder Spiele-Entwicklung beschäftigen absolut ausreichend. Das Geld ist es auf jeden Fall wert! Ein paar Einstellungen würde ich mir auf jeden Fall wünschen, wie zum Beispiel, dass die Lichteinstellungen oder das Modell auch als Standart festgelegt werden kann, damit man es nicht immer wieder selber einstellen müsste. Auch das die Texturen wie Roughness/Specular/Displacement zusammengeführt werden wie in Bitmap2Material damit man in einer Textur mehrere nützliche Informationen speichern kann und diese über die RGB Channel verteilt. Aber an sich kann ich es jedem weiter empfehlen!
If you are using a Blinn-Phong shading Game Engine, this is essential. I recommend it for Leadwerks.
Fabulous and easy to use, great tool to turn your flat images into 3 dimensional material layers.
Yes, Yes & Yes! Into creating 3D artwork? Then you need this! I kid you not when I say that this program massively simplifies the process of creating all maps for 3D rendering including Normal, Height, Specular, Gloss, Reflective, Ambient and Illuminated from a single diffuse map. You can also export all of the maps at one time saving that much more time. You can view the working set Normals in nine different shapes or import one of you own in over 15 individual formats. Some of the more popular formats I have used are .3DS, .Blend, .DAE, .LWO, .FBX, .OBJ . There is a batch mode as well where an entire directory can be imported for batch output of normals.
It really is stupid easy, for sure good if you do stylised textures.
Ótimo para criar texturas. Tem funcionamento bastante simples e intuitivo. As texturas geradas são de ótima qualidade. Ele permite que salve em vários formatos, mas minha sugestão é o formato PNG.
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $36.9M | 944.3K | 98% | $4.99 | |
| $520.8K | 299 | 77% | $79.99 | |
| $359.5K | 519 | 81% | $34.99 | |
| $323.3K | 511 | 70% | $35.95 | |
| $254K | 3K | 92% | $4.99 | |
| $224.3K | 167 | 64% | $79.99 |
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| $43.5K | 65 | 98% | $29.99 | |
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| $43.5K | 150 | 73% | $9.99 |