
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 0.57/day in the week after.
About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.
The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.
Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.
Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.
Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 3.3Kreviews | 48% | — | $2.6M |
| $34.99 | 10.4Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eu tentei. Comprei iniciei, quando botei no ultra o jogo começou a piscar a tela com o caralho kkkkkkk, nem quero me estressar, so reembolsei.
Ich kann nur die Technik des Spiels bewerten. ich bin leider nicht dazu gekommen es länger als eine Stunde zu testen, bevor mir vor Ruckeln und schlechten Frametimes schwindelig wurde. An meinem PC liegt es definitiv nicht. Am System auch nicht. Es ist alles auf reine Gaming Performance ohne unnötige Blockaden optimiert. Trotz Shader Kompilierung zum Spielstart läuft es sehr sehr unsauber. Die Frametimes sind extrem inkonsistent und man hat fast permanent Microstutter. Ich gebe es zurück. Selbst für knapp €15 im Summer Sale ist damit in diesem Zustand nichts anzufangen. Schade eigentlich, denn ich hätte dem Titel durchaus eine Chance gegeben. Das Setting klingt interessant und ich liebe gute Open Worlds. Nun konnte ich mir von der ganzen schlechten Kritik im Netz selbst ein Bild machen. Leider bricht die miese Technik dem Spiel das Genick. Absolut nicht zu empfehlen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 12 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $34.99 |
| 1.7Kratings |
| 54% |
| — |
| not modelled |
| $34.99 | 52ratings | 50% | — | not modelled |
| $17.49−50% | — | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 380 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Comprei esse jogo pois estava em promoção e eu gostaria de ver com meus próprios olhos se ele era realmente o maior fracasso da indústria, ou seja, minhas expectativas já estavam baixas. Após poucas horas de jogo, eu percebi que a minha expectativa foi superada: O jogo era muito pior do que eu imaginava. Antes de começar a descascar esse jogo, preciso citar os únicos pontos positivos que consegui encontrar (e o pior é que até eles vêm acompanhados de um enorme “mas”): - O mapa é bonito, mas não tem nada para fazer, e o jogo não te permite andar livremente por ele. - As cutscenes são muito bem feitas, mas de que adianta uma apresentação bonita quando a história é ruim? - As expressões faciais dos personagens são realmente de alto nível, mas também não ajudam muito quando os próprios personagens são completamente esquecíveis. Só isso? Sim. É literalmente só isso. Agora a desgraça começa. Vou começar leve e, aos poucos, aumentarei a gravidade dos problemas: - Começando pela história: Como mencionado anteriormente, sinceramente, é bastante genérica, previsível e esquecível. A primeira versão do ChatGPT de 2022 possivelmente escreveria uma melhor. - A dirigibilidade dos veículos é péssima: Em alguns momentos ela parece boa, mas na grande maioria deles você sente como se estivesse dirigindo um tanque de 1000 toneladas correndo a 200 por hora. - Os conteúdos secundários são muito repetitivos e bobos: Os desenvolvedores tentaram mirar para todos os lados e não acertaram absolutamente nada. - A trilha sonora é pavorosa e quebra completamente a imersão (se é que dá pra dizer que esse jogo é minimamente imersivo). - Mas, de longe, mas muito longe, a pior coisa desse jogo é a performance TERRÍVEL: O jogo possui um input lag tão alto que a sensação é como se eu estivesse através do Geforce Now conectado em um server do Japão; O jogo possui um frame time muito instável e múltiplos stutterings O TEMPO TODO; A performance permanece a mesma, independente da qualidade gráfica e resolução (o jogo no mínimo roda com o mesmo FPS do que com tudo no máximo); O jogo faz o seu PC gritar para rodar acima de 30 FPS, mesmo caindo para baixo dos 20 a todo momento. Eu sinto que a compra desse jogo, de certa forma, foi benéfica para mim: A minha régua desceu muito. Por causa desse jogo, agora eu terei que pensar duas vezes antes de chamar qualquer outro jogo de ruim. Vai ser difícil encontrar qualquer outro jogo que tenha errado tanto quanto esse.
cooles game
Eu não achei tão ruim como estavam falando. Tem bastante bug e é mal otimizado. Mas em questão de gameplay é bom tirando a dirigibilidade dos carros que é ruim. E em questão de historia eu gostei mais ainda. Daria uns 7/10 no geral. O jogo é bem curto e não é difícil, a I.A é bem burra as vezes. As vezes os inimigos ficam olhando pra parede e outras vezes ficam parado no cover e não saem de lá por nada. Mas me diverti dentro do possível pois como falei é bem mal otimizado. Não tenho o melhor PC para estar falando isso, mas mesmo assim era pra ser um pouco melhor no meu ponto de vista.
Great game, great story, Only issue i had was the FPS but lowered the Res down and all was good, never had any issues that people have mentioned,
Si bien ha mejorado desde su lanzamiento gracias a las actualizaciones. El juego crashea constantemente en PC. Ya sea exigiendo la instalación de un anticheat (??), o. Sacándote bruscamente de una partida con un mensaje de qué co estás conectado a internet (?) Por lo demás,es entretenido,y comprarlo en oferta, vale la pena.
oyun efsane, 5 yıldız.
Ele estava rodando ate a missão 16 muito bem, mas quando eu cheguei na missão 16 e tinha que sair do subsolo o jogo simplesmente freeza e nada mais. Mesmo depois de um tempo depois do lançamento continua bugado. legallllll.
早就久仰了心之眼的大名,于是趁着免费周末把剧情和乐土的所有官方模式及精选模式给打完了,同时也全成就了。好好地品味了这部“旷世神作” 说实话心之眼上手玩的时候我已经是抱着赤石的态度去玩了,玩完之后实际上感觉并没有那么差(剧情方面)。剧情的底子还是很好的,只是大部分的时候都是坐在车上“煲电话粥”才导致体验差,以及戛然而止的断章结局不好。如果能重制一下剧情,优化一下表演形式的话那还是很有搞头的 优化就别提了,很差。游戏不会清理游玩时的占用,导致越玩越卡。卡的时候需要重启游戏才行,体验很差。但是实际上刚启动的时候5060也可以做到1440P拉满画质畅玩(要开DLSS+帧生成) 乐土(游戏自带的创意工坊)里的官方内容感觉很多凑数的,说实话我对乐土的兴趣不高,玩着很容易犯困。此外游玩乐土时建议调低画质,因为这游戏的计时器在低帧率下不会因为卡顿而减缓计时速度,简单来说就是低帧率会严重影响你的记录。我上一个玩到有这个问题的游戏还是《极品飞车:宿敌》 总之我十分不建议你去入手这部“旷世神作”,因为它不好玩。好玩的游戏多的是,为什么要花大钱去买一份也许“未来可期”的游戏呢?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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