
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 0.57/day in the week after.
About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.
The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.
Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.
Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.
Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 3.3Kreviews | 48% | — | $2.6M |
| $34.99 | 10.4Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Realmente, não vale a pena. Por se tratar de um jogo single-player, a história deveria ser um dos pontos fortes, mas é tão fraca e pouco envolvente que não consegue te prender. Tirando os bugs e os problemas de performance, tudo parece muito flat. A cidade é extremamente morta, sem objetivos secundarios, falta vida e interação, e você acaba apenas tentando cumprir os objetivos o mais rápido possível para chegar ao fim. E o final... vish, Maria. No geral, uma experiência bem decepcionante. Nota: 1,5/5
mindseye ha deciso di andare a dormire
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 12 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $34.99 |
| 1.7Kratings |
| 54% |
| — |
| not modelled |
| $34.99 | 52ratings | 50% | — | not modelled |
| $17.49−50% | — | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 380 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Game
V akci za 14 euro deluxe edice. A za tu cenu jsem si to užil. Město je mrtvé, vedlejší aktivity nula, příběh zajímavý, ten mě u toho udržel. Grafika o generaci zpět ale koukatelná.
über 1 h gespielt, 95% Videosequenzen. grafisch und technisch Stand von vor 5 Jahren. Ein Jahr alt und nichts ist optimiert und gefühlt alles nur unspektakuläre Essets..... Negative Kritiken von letztem Jahr 100% berechtigt. Gut das es aktuell mal kostenlos anspielbar war^^
I wanted to try this game, well I was thinking to buy it, I heard the game is in good condition now, than it was when it released, but that's not true. The game still has performance issues, I can't seem to enjoy the game properly, it's free weekend, and I played for about 2 hours, and it still got performance issues, the game lags even on lower settings, unplayable when fps drops below 20. The game gets too bright in cutscenes, and it also got crashed like 3 times in 2 hours of playtime. I don't usually give game reviews, but this needs to addressed even after 1 year of its release, the game is unplayable. Devs it's a good game, please optimise it properly.
oyun baya düzelmiş. Sürekli yaptıkları güncellemelerle birşeye benzemiş artık. Benim gibi çıktığı zaman alıp iade eden arkadaşlar . Tekrar alabilirsiniz
Bienvenue à Redrock City, un Las Vegas futuriste tellement magnifique qu'on a envie de faire des captures d'écran toutes les trente secondes. Dommage qu'une fois la photo prise, il n'y ait plus grand-chose à faire dedans. On incarne Jacob Diaz, un héros amnésique grâce à une puce électronique plantée derrière l'oreille. Une idée scénaristique tellement pratique qu'elle sert surtout à masquer le fait que le scénario est plus perdu qu'un GPS dans un rond-point. Le gameplay, lui, est possédé. Tu tires une balle de 9 mm sur un ennemi, il décolle comme si tu l'avais percuté avec un Airbus. Tu balances une grenade ? Le type ne meurt pas, il change de code postal. Par contre, notre super-soldat est incapable d'enjamber un muret qui arrive à peine aux chevilles. Et n’espère pas de corps-à-corps vigoureux, de fessée ou de coup de crosse. Les scientifiques ont créé un Terminator… mais avec la mobilité d'un frigo américain. Graphiquement, c'est superbe. L'Unreal Engine 5 distribue des baffes : textures magnifiques, éclairages superbes, pluie sublime… puis un PNJ traverse un mur, reste bloqué dans une poubelle ou fixe un lampadaire comme s'il venait de rencontrer Dieu. Le faux monde ouvert, lui, tient sur un ticket de caisse : conduire, tirer sur trois débiles, regarder une cinématique, recommencer. Même le GPS a l'air de se demander pourquoi vous continuez. Le point positif ? La police locale est totalement absente. une vraie zone de non-droit pour tous les fantasmes, vous pouvez renverser des passants, exploser des voitures, transformer un carrefour en zone de guerre. personne ne viendra vous embêter. Tandis que les survivants se mettent juste en position fœtale sur le trottoir en attendant qu'un autre studio développe leur intelligence artificielle. Pour ce qui est de l’ambiance sonore, c'est très minimaliste : pas de radio dans la voiture pour accompagner vos trajets, juste quelques bruitages génériques et une musique de fond digne d'un porno low-cost des années 80. Au final, si vous le trouvez entre 5 et 10 euros, ça se tente (pour ma part je l'ai eu gratuit). Pas parce que c'est un grand jeu… mais parce que c'est le genre de catastrophe industrielle tellement fascinante qu'on a du mal à détourner les yeux. Comme un barbecue allumé dans une station-service : on sait que ça va mal finir, mais on reste quand même pour voir le spectacle.
Despite its rough edges, MindsEye offers a surprisingly enjoyable single-player experience. The story-driven action is full of cinematic moments that keep you engaged. It is a fun, thrilling ride. It might not be a flawless masterpiece, but the core adventure make it well worth your time. Recommended 7.5/10
开车总是卡顿人物奇丑无比
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |