
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 0.57/day in the week after.
About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.
The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.
Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.
Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.
Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 3.3Kreviews | 48% | — | $2.6M |
| $34.99 | 10.4Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 380 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game after all the patches! Only ran into 2 bugs in my whole playthrough and it was during the same mission (instant death when exiting vehicle and enemies not moving), both were fixed with a game restart.
muito chato esse inicio, só joguei o começo, vlw
very good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 12 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $34.99 |
| 1.7Kratings |
| 54% |
| — |
| not modelled |
| $34.99 | 52ratings | 50% | — | not modelled |
| $17.49−50% | — | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 380 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Как по мне, MindsEye получилась довольно крутым фантастическим боевиком. Игра не без косяков, но если отбросить техническую часть, то я получил от неё вполне приятные пару вечеров. Во многих моментах очень чувствуется рука Лесли Бензиса. Иногда MindsEye прям напоминает хорошую реплику на GTA, особенно на пятую часть. Это ощущается в подаче, окружении, постановке некоторых сцен и вообще в том, как игра пытается сочетать перестрелки, машины и более-менее живой мир. Но вот GTA это, конечно, не стала. В игре есть такой псевдооткрытый мир, который на самом деле нужен в основном для того, чтобы ты в духе GTA сел в машину и поехал от точки А до точки Б. А потом обратно. И вот здесь разработчики как будто забыли одну маленькую, но важную деталь — радио. Если диалоги во время поездки закончились раньше, чем ты доехал до места назначения, дальше начинается прекрасное путешествие в абсолютной тишине. Едешь себе один по пустынному миру и думаешь о жизни. Сам сюжет мне в целом зашёл. Особенно первая половина — там было действительно интересно наблюдать за происходящим. Тема восстания машин, технологии, корпорации и вся эта научно-фантастическая история вполне цепляют. Правда, ближе к середине игра начинает всё сильнее уходить в откровенную фантастику, и лично мне уже не всё происходящее казалось таким интересным и логичным. При этом сам геймплей для экшена вполне хороший. Стрелять приятно, оружие ощущается нормально, есть возможность использовать небольшого дрона, а временами игра даже пытается добавить какие-то шпионские элементы. Правда, большинство таких моментов всё-таки жёстко завязаны на сюжете, поэтому полноценной механикой это назвать сложно. А вот что действительно портит впечатление — оптимизация. Игра местами тормозит, выдаёт баги, бывают странные технические моменты, и всё это довольно сильно бьёт по игровому экспириенсу. Особенно обидно потому, что прошло уже достаточно времени с момента выхода. Поэтому я, честно говоря, уже не особо верю, что какой-то чудо-патч внезапно всё исправит. Скорее всего, MindsEye так и останется в том техническом состоянии, в котором находится сейчас. Я, конечно, краем уха слышал про весь скандал вокруг разработки и взаимные обвинения, но если отбросить всё это, хочется сказать только одно: лучше бы разработчики просто нормально допилили игру. Поправили оптимизацию, баги, какие-то недоработки — и MindsEye вполне могла бы восприниматься на порядок лучше. Потому что основа у игры действительно неплохая. Если вас не сильно пугают технические проблемы, то я вполне могу её порекомендовать. Это хороший линейный фантастический боевик на пару вечеров, где можно пострелять, покататься на машинах, посмотреть сюжет и почувствовать такой своеобразный «дух GTA, если бы GTA была линейной и про восстание машин». Но покупать за полный ценник я бы всё-таки не советовал. На большой скидке — однозначно можно брать. За свои деньги это вполне способен быть приятный фантастический боевичок на выходные. А вот покупать MindsEye по полной цене с ожиданием нового GTA — точно не стоит.
Dear BARB Team, The credits have rolled, and I’m so glad I played MindsEye. It’s a shame that you were forced to release such an ambitious game before it was finished. The game as it stands now quite literally tells a different story, and it kept me thoroughly entertained for nearly 17 hours. Your talent can be seen and heard in every little corner of the game. Keep going, somewhere in a studio run by competent people.
good
A ver. El juego no es malo, te da unas horas de diversión, no es el mejor gameplay, tiene muchos fallos en términos técnicos, la historia esta bien pero inconclusa. No es la gran cosa, falto quizá que no fuera tan pasillero, que el mundo fuera abierto y se sintiera vivo, quizá más armas secretas, quizá un gameplay pulido sin tantos tragabalas. Siento que es un juego que le falta más trabajo, ya no digamos que fuera un mundo abierto enorme, no, pero al menos poder pasear más por la ciudad y hacer algunas otras cosas o algún que otra misión secundaria, entiendo que el presupuesto quizá no lo permitió, lo que hay, esta bien, así nomás. ¿Lo recomiendo? Bueno, si tus expectativas no son demasiado altas, te gusta la ciencia ficción y quieres algo más sencillo con gráficos, más o menos buenos, pues te recomiendo jugarlo, si buscas una experiencia tipo GTA o mundo abierto o Shooter táctico, pues definitivamente no.
für zwischendurch spielen ist nicht schlecht.
Jogo bem mediano pra ruim, mas da pra passar o tempo com ele.
Difficult to persuade to load and frequent crashes so my play time isn't remotely accurate. I keep going because the story is intriguing,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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