
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 0.57/day in the week after.
About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.
The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.
Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.
Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.
Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 3.3Kreviews | 48% | — | $2.6M |
| $34.99 | 10.4Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ah yes. The infamous competitor to GTA VI. Gameplay? Uninspiring. Story? Minimally interesting at best. Performance? Abyssmal. MindsEye is an ambitious idea that unfortunately fails to deliver in any capacity. While I did enjoy the idea, and the first hour or two were charming, any excitement I had felt was quickly plagued with a plethora of performance issues. Major FPS drops, hard stuttering (both in game and in cutscenes) and an extreme lack of any kind of interactivity with the player from the world standpoint. You as the player are mostly locked to one vehicle for the majority of the game, a knockoff Tesla 3. The world does not care about you as the player at all. Not in the "I'm not going to hold your hand" sense, but in the "Does anything I do actually impact the game?" sense. Pedestrians will run if you aim at them, but you can execute them in cold blood (in any area, including the wannabe Tesla factory that you base at) with no consequences. There is not law enforcement to respond to you. Things you've interacted with, like vehicles, disappear as soon as you turn your back on them, save your Tesla. There is a distinct lack of "Give a ♥♥♥♥" about the player from the world's perspective. Furthermore, I played this over the free weekend, put just under 16 hours, and already completed the story, and all the achievements. There is a "Creative" style mode, where you can design your own and play other players maps/game modes, but even that feels like a last minute addition to try and get the player to stay in this bad relationship of a game. Interesting premise. Piss poor execution. Unnecessarily high-end performance needs. Overall Score: 2/5, and honestly, 2 is stretching it. Recommendation: If you want to try this game, get it on a DEEEP sale. And even then, don't expect much.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 12 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $34.99 |
| 1.7Kratings |
| 54% |
| — |
| not modelled |
| $34.99 | 52ratings | 50% | — | not modelled |
| $17.49−50% | — | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 379 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Toujours bugger a mort, le jeu n'est pas optimiser, lag constant et endroit qui charge pas instant, va falloir attendre encore au moins deux trois ans pour jouer avec fluidité, c'est dommage pour des anciens de rockstar
From the trailers you’d be forgiven for thinking that Mindseye was an open world action RPG set in an open near future world. However, you only interact with this world during set missions. Although Mindseye has gone to the trouble of creating a large open world you never really get to interact with it outside of the set story missions. The game is strictly a linear story and the open world serves only to give somewhere to drive through to get to the latest checkpoint in the game. My playtime is bloated beyond what I actually played as I left the game on pause for a while whilst doing other things, and I never completed the game. This was because of the mother of all escort missions where progress was limited to shear dumb luck was the only deciding factor. One of the occasions I spawned my ward was dead so fast I hadn’t even had time to aim down sights and fire a single shot. It was at this point I lost patience with the game and any interest I had in the story disintegrated. Sometimes they’d literally just die with nothing around them. The main characters motivations seem bizarre, and at one point the strange way they’re acting is even called out by another character, but at the point I reached there had been no payoff. The way you react to violence flop flops multiple times. Initially I believed there was going to be a plot point that you have your emotions dulled, but then you go right back to being upset by the violence again. In short, the story in NOT well written and doesn’t manage to carry the flagging gameplay. I got this game for free, and I still feel like I over paid.
tentei jogar mais o jogo e muito mal otimizado
PLAYED ON FREE WEEKEND MAINLY BECAUSE OF A FRIEND DOES STILL HAVE SOME ISSUES ALOT OF DIFFRNT TYPES OF GAME PLAY ALL IS OK ALITTLE JANKY BUT ITS A GOOD STORY WITH TWIST. I NEVER FELT LIKE IT HAD CHOICES. ITS JUST A ACTION PACKED STORY
The ending completely ruined the game for me. It was fun to play, no issues with graphics or bugs, but how atrocious this ending is... If you play it free it's okay, but not worth paying for this.
this game for its price and scope was 5/10 at best - it was choppy and movement reminded me of games from 15-20 years ago, - story was quick and you never felt connected to characters. - combat was basic with very little more than run and gun/cover tactics. its only fun thing was using the drone companion but even that felt clunky. - after completing story i didn't feel it was worth trying any other aspect of this game.
Having played while it was free to try, I want to like this game. The story seems interesting and the combat and gameplay aren't too bad. The problems are the performance and graphics. This game never reached 60 FPS no matter what settings I used (ignoring upscaling and frame gen), though it was a playable 30-40 FPS, it's not what I expect from my $1000+ PC. Secondly, this game looks terrible. Shadows are super grainy, no matter what settings, being absolutely horrid at low-medium. Reflections and metallic objects all are very bubbly: almost as if they're moving. These are artifacts caused by Unreal Engine 5's rendering, though they are much more prevalent in this game than in most others. I cannot recommend spending any money on this game.
Спасибо, я наелся...
Inaspettatamente migliore di quello che mi aspettavo. Parto col dire che, appena scaricato il gioco, mi è crashato mentre stavo sistemando le impostazioni grafiche, ma questo è stato l'unico crash che ho avuto durante tutta l'esperienza. Guardando le recensioni sulle varie piattaforme (quasi tutte negative), ho approcciato il gioco con molta diffidenza, ma alla fine si è rivelato piuttosto carino. Sia chiaro, niente di eccezionale. La grafica è buona, ma le prestazioni sono un po' deludenti: ci sono molti frame lag e, considerando che il gioco non utilizza il ray tracing ma Lumen (che comunque non è così evidente), mi aspettavo qualcosa di meglio. Nonostante questo, sono riuscito a giocare tutta la campagna a circa 90 FPS abbastanza stabili in res nativa in 2k. La storia è carina, ha qualche colpo di scena, ma una volta finita non ti lascia particolarmente qualcosa. In diversi momenti il gioco risulta un po' troppo ripetitivo e alcuni minigiochi o rompicapo sembrano davvero forzati. Alla fine doveva essere un third-person shooter, e alcune meccaniche, come il drone aiutante, mi sono anche piaciute. Detto questo, bisogna dire che il gioco prende molta ispirazione da GTA V, almeno per quanto riguarda il gameplay. Gli achievement di Steam sono tutti ottenibili in una singola run, a patto di prestare un po' di attenzione. Alla fine me la sento di consigliarlo, ma solo se pensate di prenderlo in sconto durante i saldi di Steam. Per me 15€ li può valere. Mio personalissimo voto: 68/100.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.7M | 46.4K | 91% | $63.99 | |
| $49.1M | 43.7K | 65% | $59.99 | |
| $29.3M | 30.6K | 73% | $49.99 | |
| $224 | 2 | 100% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 5K | 92% | $39.99 | |
| $2.6M | 3.5K | 86% | $24.99 | |
| $2.6M | 4.6K | 86% | $24.99 | |
| $2.6M | 5.8K | 89% | $14.99 | |
| $2.6M | 4.5K | 88% | $24.99 | |
| $2.6M | 13.6K | 82% | $9.79 |