
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 0.57/day in the week after.
About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.
The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.
Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.
Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.
Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 3.3Kreviews | 48% | — | $2.6M |
| $34.99 | 10.4Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Поиграл в последний момент, в рамках «бесплатных выходных». Заходил без предвзятости - думал, может, зря на игру вылили столько помоев. Оказалось, не зря. И это притом, что игре уже больше года. Оптимизации нет от слова совсем. Давно я не видел такого низкого fps, разве что когда врубаешь трассировку лучей на максимум в какой-нибудь игре. Только здесь ты получаешь эти тормоза при графике уровня 2010 года. Визуальных багов вагон: мигающие текстуры, тени-точки. Машины скачут, будто едут по сплошным лежачим полицейским. Водители проскакивают сквозь собственные авто. Машины после столкновения ведут себя как пустые мусорные баки, которые сдувает ветром. Отдельный аттракцион скрипты. После одной кат-сцены враги просто выключились: перестали двигаться, стрелять, реагировать на что-либо. Помогла только полная перезагрузка игры. А теперь вишенка: пропуска кат-сцен здесь нет, а длятся они по несколько минут. Точку сохранения игра ставит НЕ в момент, когда тебе отдают управление, так что ты пересматриваешь ролик заново. Год назад игроки просили сделать возможность пропуска - не прислушались. Финальным аккордом я застрял в стене при открытии двери и просто выключил игру. Всё ощущается деревянным: управление героем, вождение, стрельба. ИИ противников туп до неприличия. А миссии вершина фантазии: «проследи», «догони», «погоня». Разработчикам стоило бы иногда играть в собственную игру и понимать, что именно они продают. И всё же один плюс есть - история. Подаётся она поначалу сумбурно, но в ней быстро появляется интрига: что за чип вживлён главному герою, кто и зачем охотится на его новых работодателей. Именно это и тянуло меня дальше.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 12 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $34.99 |
| 1.7Kratings |
| 54% |
| — |
| not modelled |
| $34.99 | 52ratings | 50% | — | not modelled |
| $17.49−50% | — | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 379 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a good game, loved the story I didn't have any issues, the game was beautiful the combat was great and the cinematics were really good I wish the open world had more to it, the game felt pretty linear and once you're done not really a point in going back in. Vehicles were great, especially teh futuristic ones recommend a playthrough
Estado: No terminado por un problema con la partida durante la prueba gratuita.Lo mejor: El apartado visual, las texturas y una historia que, sin ser espectacular, estaba consiguiendo mantener mi interés.A tener en cuenta: Es una experiencia muy lineal y guiada. Puede decepcionarte si llegas esperando un gran mundo abierto, pero no porque su propuesta sea necesariamente peor, sino porque es algo muy diferente.Mi nota: Sin valoración definitiva He podido jugar a MindsEye gracias a la prueba gratuita de Steam. No llegué a terminarlo, pero quería dejar mis impresiones porque creo que pueden ayudar a quien esté pensando en probarlo. Lo primero que hay que tener claro es qué tipo de experiencia ofrece. Durante su promoción, o al menos por la imagen que se transmitió alrededor del juego, mucha gente pudo esperar algo cercano a GTA: un gran mundo abierto, libertad para explorar y multitud de actividades. Sin embargo, por lo que yo he jugado, MindsEye no es eso. Es una aventura muy lineal y guiada en la que avanzas siguiendo la historia de un punto A a un punto B. Hay persecuciones, tiroteos, drones y diferentes momentos de acción, pero todo está bastante dirigido. Y quiero aclarar que esto no me parece necesariamente algo negativo. El problema aparece cuando esperas una cosa y recibes otra completamente diferente. Es como pedir una sandía y que te traigan una patata: la patata puede estar perfectamente buena, pero no era lo que esperabas ni lo que necesitabas en ese momento. Personalmente, lo veo más como una película interactiva con acción, o incluso como una especie de walking simulator más cinematográfico. Si entras entendiendo su propuesta de esa manera, creo que puede disfrutarse bastante. Visualmente me ha parecido un juego muy bonito. Las texturas están muy bien logradas, los escenarios tienen mucho detalle y hay momentos en los que el apartado gráfico resulta espectacular. La historia también estaba empezando a engancharme. No diría que fuera increíble, pero sí lo suficientemente interesante como para querer continuar y descubrir qué ocurría después. Precisamente, no dejé de jugar porque me estuviera aburriendo o porque no me gustara. Mi partida se bugueó y perdí aproximadamente tres o cuatro horas de progreso. Intenté recuperar los archivos, pero no hubo manera. Como la prueba gratuita estaba a punto de terminar, no me compensaba repetir todo lo perdido y acabé dejándolo. Me dio bastante rabia porque tenía tiempo para seguir jugando y realmente quería continuar con la historia. Por eso tampoco puedo valorar de forma justa su duración, cómo evoluciona la jugabilidad o si más adelante aparecen misiones secundarias y una mayor variedad de situaciones. Con lo que he podido jugar, diría que MindsEye puede ser una experiencia entretenida si sabes de antemano qué vas a encontrar. No es un gran mundo abierto ni pretende darte una libertad total, pero como aventura lineal, cinematográfica y con buenos gráficos, a mí me estaba gustando bastante.
fundamentally bad idea for a game. imagine gta 5 but instead of doing anything cool you were a tesla security guard
Gra była dostępna na darmowy weekend. Wciągnęłam się od razu w fabułę. Gierka przyjemna, jak na linie fabularną. Na start ukazuje się otwarty świat, ale niestety tak nie jest. Jedynie jeździmy od punktu A do punktu B. Ale nie narzekam, grę ukończyłam w trzy dni, więc polecam.
Não compre!!! jogo extremamente bugado!!!
Driving feels better than it did when it released,gunplay is nice,although the revolver seems lacking,The story moves too fast not enough establishment of characters there should've been more interactions between characters so losing them felt more impactful,The world feels empty and mostly is rendered in as we go which is fine i suppose,the lack of vehicle choice,calling and more user freedom for the use of lenz was lacking,Sky cars are nice something Cyberpunk could've done,There are some collisions here and there that i wish werent there and the lack of fluid movement and a jump button annoys me,I like the various guns in our arsenal.I wish if they do make a sequel they work on those 6.8/10
MindsEye doesn't need another pile of scripted content. It needs a reason to actually live in its open world. Free Roam currently feels extremely limited. Let us steal cars, trigger police chases, interact with the city, create chaos, discover random events and actually play the sandbox instead of simply driving around an empty world. ARCADIA and the creator tools are a great foundation, and the upcoming multiplayer and Race Builder features are steps in the right direction. But the main open world itself needs to become a proper sandbox. You already built the world. Now give players a reason to stay in it. Don't just keep adding content. Give us freedom.
Тотальний обсир, додавання української і цінник в 300 грн за преміум видання чомусь забайтив мене купити цей кіберпанк з Тему.Ставлю позитивну рецензію з жалості, бо гра про просраний потенціал. Ріл шкода людей які створювали це місто розміром як два Найтсіті ,а воно мертвонароджене. Ну з стартового ціника в 2к смішно, але своїх 300 грн вона мабуть коштує. Та сюжетна компанія + коротке длс на 1 год з файною кубітою. Нащо вони випустили гру в такому стані я не розумію, певно поспішали перед гта 6. Сюжет задумка непогана,навіть цікава ,але він так швидко летить ніби його зклеїли з того шо вже було ,а щоб якось це поєднати прийшлось десь 1/4 кудись їхати/летіти щоб слухати тел.розмови.Графіка в принципі норм, зброя боївка і т.д. нагадали квантум брік/анчартед якась хрень. Щось забагато накатав як для цього "шедевру", рекомендую якщо маєте лишніх 300 грн і взагалі незнаєте в що пограти, бо я заради цієї гри відклав проходження нового Синкін Сіті ,зі мною явно щось не так.
I believe that this game is a diamond in the rough. NO MAN SKY comes to mind, if these studio can finish the game. I will support the game is the development team supports the game. Finish the game and the players will come. Update the game and add things like blind fire during cover, paid DLC and the ability to use an car. Take ideas from games like Saints Row and Watch Dogs. Add a some talk show like channels to a radio station in the DLC, Conspiracy radio....... The music from the soccer game is hard by the way!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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