
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
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About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.

The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.

Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.

Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.

Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Engagement
Hours played at review time, across 233 reviews with recorded playtime.
Reviews
Themes across 233 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Inaspettatamente migliore di quello che mi aspettavo. Parto col dire che, appena scaricato il gioco, mi è crashato mentre stavo sistemando le impostazioni grafiche, ma questo è stato l'unico crash che ho avuto durante tutta l'esperienza. Guardando le recensioni sulle varie piattaforme (quasi tutte negative), ho approcciato il gioco con molta diffidenza, ma alla fine si è rivelato piuttosto carino. Sia chiaro, niente di eccezionale. La grafica è buona, ma le prestazioni sono un po' deludenti: ci sono molti frame lag e, considerando che il gioco non utilizza il ray tracing ma Lumen (che comunque non è così evidente), mi aspettavo qualcosa di meglio. Nonostante questo, sono riuscito a giocare tutta la campagna a circa 90 FPS abbastanza stabili in res nativa in 2k. La storia è carina, ha qualche colpo di scena, ma una volta finita non ti lascia particolarmente qualcosa. In diversi momenti il gioco risulta un po' troppo ripetitivo e alcuni minigiochi o rompicapo sembrano davvero forzati. Alla fine doveva essere un third-person shooter, e alcune meccaniche, come il drone aiutante, mi sono anche piaciute. Detto questo, bisogna dire che il gioco prende molta ispirazione da GTA V, almeno per quanto riguarda il gameplay. Gli achievement di Steam sono tutti ottenibili in una singola run, a patto di prestare un po' di attenzione. Alla fine me la sento di consigliarlo, ma solo se pensate di prenderlo in sconto durante i saldi di Steam. Per me 15€ li può valere. Mio personalissimo voto: 68/100.
Fiquei 1 hora tentando jogar, ficou eternamente criando shaders, só consegui acessar pelo Geforce Now e mesmo assim a experiência não foi muito boa, achei pesado demais pra conseguir um fps aceitavel. Não recomendo.
Ele estava rodando ate a missão 16 muito bem, mas quando eu cheguei na missão 16 e tinha que sair do subsolo o jogo simplesmente freeza e nada mais. Mesmo depois de um tempo depois do lançamento continua bugado. legallllll.
über 1 h gespielt, 95% Videosequenzen. grafisch und technisch Stand von vor 5 Jahren. Ein Jahr alt und nichts ist optimiert und gefühlt alles nur unspektakuläre Essets..... Negative Kritiken von letztem Jahr 100% berechtigt. Gut das es aktuell mal kostenlos anspielbar war^^
Great game, great story, Only issue i had was the FPS but lowered the Res down and all was good, never had any issues that people have mentioned,
Laggy with stutters, graphics are very jittery, pixelated, even AMD up-scaling features made it worse. Couldn't play the side mission or main campaign, all that made it unplayable.
Yeah, no. played free weekend... glad it was free...
Malisimo le falta mejora de rendimiento y la historia aburrida no e aguantado ni 30 minutos jugando
Its just an average game from PS360 era but for some reason everyone made it look like its 1/10 which is definitely not
cooles game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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