
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
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About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.

The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.

Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.

Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.

Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Engagement
Hours played at review time, across 233 reviews with recorded playtime.
Reviews
Themes across 233 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
当之无愧的2025年度最烂游戏
The game is great no words especially the story and graphics are great
muito bom
I'm disappointed to see the removal of "Free Roam". Now the game is a linear run of missions in a tightly controlled environment. There's no open world. GTAV will give you a free open world to roam and explore for the same price.
bok gibi
Played to 100% in <10 hours over a free weekend. I actually had fun. Wait for a steep discount. It was almost bug free. Wait for steep discount
Excelente juego, con una trama muy interesante y una jugabilidad cómoda y casi intuitiva, los gráficos muy llamativos, explosivos y envolventes visualmente, muy por encima de muchos otros juegos de mundo abierto.
História bacana apesar de curta. Pra um jogo de uma empresa pequena, até que conseguiram surpreender e muito no quesito gráfico, história e criatividade.
Eu não achei tão ruim como estavam falando. Tem bastante bug e é mal otimizado. Mas em questão de gameplay é bom tirando a dirigibilidade dos carros que é ruim. E em questão de historia eu gostei mais ainda. Daria uns 7/10 no geral. O jogo é bem curto e não é difícil, a I.A é bem burra as vezes. As vezes os inimigos ficam olhando pra parede e outras vezes ficam parado no cover e não saem de lá por nada. Mas me diverti dentro do possível pois como falei é bem mal otimizado. Não tenho o melhor PC para estar falando isso, mas mesmo assim era pra ser um pouco melhor no meu ponto de vista.
Я удивлён, но спустя год игра очень сильно преобразилась. На релизе качество оптимизации было ужасным: играть было практически невозможно даже с включёнными DLSS и Frame Generation. Текстуры пропадали, производительность была плохой, а сама игра ощущалась очень сырой и практически неиграбельной. Спустя год местами она всё ещё остаётся сыроватой, но теперь её вполне можно пройти с удовольствием. Если не обращать внимания на небольшие недочёты, игра способна увлечь сюжетом, экшеном и зрелищными спецэффектами. На данный момент это бодрый AA-проект с элементами киберпанка в стилистике мафии (без полноценного открытого мира, но с большими локациями). В целом рекомендую добавить игру в список желаемого и покупать во время хорошей скидки. Основной сюжет успел пройти за 2 выходных, которые разработчики давали бесплатно. Сюжет занял около 15-17 часов. Несмотря на то, что уже прошел, во акции куплю игру в коллекцию
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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