
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
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About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.

The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.

Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.

Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.

Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Engagement
Hours played at review time, across 233 reviews with recorded playtime.
Reviews
Themes across 233 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
слышал про эту игру еще задолго до ее выхода и хотел в нее поиграть но на релизе увидел множество негативных отзывов по большей части из за оптимизации и решил повременить с ней немного, взял в итоге по скидке 50 процентов спустя год после релиза и вот крч плюсы и минусы этой игры как по мне: + хорошая графика + интересные диалоги и в целом интересные персонажи + постановка кат сцен и плавный переход между ними к геймплею + неплохие сюжет и сеттинг + норм стрельба (не прям вау но норм и оружие разнообразное) + приятное управление транспортом + эпизодическое геймплейное разнообразие с несколькими одноразовыми механиками и тд - даже спустя год после релиза и нескольких патчей все еще встречаются иногда баги но не прям часто - мягко говоря странная обрывистая концовка - мертвый открытый мир (но на него в целом можно и не обращать внимание) п.с. в какие либо режимы сообщества я не играл потому что не особо там че то есть интересное вот как то так где то 6-7 из 10 я бы дал, поиграть можно
I would recommend if this is on sale as £5 or a free weekend. Easily completable in a weekend like I did. The story is what kept me wanting to play, I'm a sucker for wanting to know how something ends. That's not to say its massively interesting, some missions certainly make you question, why are we doing this? Or why are we back here again? The voice scripts were also fairly corny and there were multiple occasions of dead silence when clearly they had nothing to fill those voids with. There was also some awful emotions, or lack there of at various story moments. There's also no open world, for a game with a fairly big world..clearly a missed opportunity to prolong gameplay. Gameplay wise the driving isn't bad once you get the hang of it. The shooting actually felt pretty good, I did enjoy shooting and there was a nice selection of weapons. Ammo however was pretty sparse for most guns, always making me use the SMG most of the time. Auto aim was handy at not dragging the game on and wasn't too overpowered. Enemies did a decent damage especially in numbers, and especially robots. I died a fair amount of times in the game due to being bombarded and limited shelter. I must say I did speed rush the game nearer the end as I was just wanting it to be over. There's certainly paths you can take that avoids most of the enemies or had cover for you to be protected / not seen. There's actually a sections needing skill and brain, with puzzles to complete. Although some I stumbled on and did lead me to looking up online how to complete.. probably a skill issue! Performance on a Intel Arc B580 was terrible initially but after dropping a lot of stuff to medium or low, it was passable. I had around 50 fps at 1080p, although the stutters were frequent some times and when it gets crazy in parts of the story, it was a slideshow waiting for the game to crash. It also felt there was just an awful grain on, giving nostalgia of a 2000s game. There were also various bugs and glitches I faced, although they just made me laugh really. I also felt lost multiple occasions where it was not clear we were meant to be going / doing. Cut scenes weren't bad and the fluidity into gameplay was decent, with no loading screens at all. I guess its nice there's still new content being released, although how much that will add to the game as well as the paid DLC, I cant say. Overall an alright game, but please do not spend silly money on this. At least I can another game to my list of flop games of all time.
кал. начинается и в особенности заканчивается вообще непонятно как а вот длс норм, но очень мало. разраб перепутал то, что он делает. ну есть же хитман, который смог. почему эту игру сделали клоном не хитмана, а гта?
malo
Not worth your time at all..
还是可以玩的,配置高的电脑可以玩,没有那么烂
Everything is great in this game. Even the story was good. But... The Glitch and the Frame drop make the gaming experience worse. I won't even pay Rs.10 for this game (with these fps). The lowest settings on Amd Rx 7700xt is getting glitches and frame drops. It was so bad that even the free weekend pass felt like punishment.
testei no fim de semana gratuito e o jogo é tão ruim quanto parece !! Acho que o unico ponto positivo que posso destacar desses jogo agora com o lançamento é que não tive nenhum problema com bugs, mas a performace ainda esta ruim e falta muita otimização.
sehr sehr geiles game, gerade auch grafisch eins der schönsten spiele die ich jemals gespielt habe.
muito chato esse inicio, só joguei o começo, vlw
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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