
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 0.57/day in the week after.
About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.
The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.
Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.
Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.
Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 3.3Kreviews | 48% | — | $2.6M |
| $34.99 | 10.4Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fundamentally bad idea for a game. imagine gta 5 but instead of doing anything cool you were a tesla security guard
Концовка не туда не сюда а так норм
Я покупал данную игру зная о ее репутации, но конкретных причин почему и что, так и не видел и не слышал, кроме тех состояния, но даже спустя время ничего не поменялось видимо, я с таким сталкиваюсь впервые. Чтоб игра ломалась от геймпада, от чего звук начинал ломаться на всем компе, геймпад начинал урчать будто щас танцевать лизгинку начнет. Русские субтитры ломались и были то англ, то рус. Постоянно мерцают тени и текстуры постоянно прогружались, при условии, что игра на высокоскоростном ссд. Я пытался дать шанс игре, но видимо увы.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 5K | 92% | $39.99 | |
| $2.6M | 3.5K | 86% | $24.99 | |
| $2.6M | 4.6K | 86% | $24.99 | |
| $2.6M | 5.8K | 89% | $14.99 | |
| $2.6M | 4.5K | 88% | $24.99 | |
| $2.6M | 8.7K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.7M | 46.4K | 91% | $63.99 | |
| $49.1M | 35.1K | 66% | $59.99 | |
| $29.2M | 20.9K | 71% | $49.99 | |
| $224 | 2 | 100% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 12 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $34.99 |
| 1.7Kratings |
| 54% |
| — |
| not modelled |
| $34.99 | 52ratings | 50% | — | not modelled |
| $17.49−50% | — | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 379 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一般,但也没有想象中的不堪
It really isnt as bad as told but one Year after release it seems a lot has been patched. I had not one Crash and only one Bug where the AI just stopped working. Shouldnt happen, but a restart helped. Besides the state of the Game. The Sound is really good, the Design of the World like Buildings and Cars is actually great the cinematics are definetly top notch and the main character is actually sympathic. But... I had the feeling that I was always doing the same. Even thought they really tried to build a different mission Types. Still it felt like doing the same killing all over again. The Weapons are okay... but there really are not a lot. And you cant Buy Ammo for them meaning they can get empty pretty fast. Besides the Main Mission you dont interact with the OpenWorld at all. Why does it even exist then? So they actually build a good Framework for a game but somehow forgot about the gameplay to fill it. In all the game is a Mixture of good elements and meh elements. Definelty not a 300mil and 8 Years of Development Mixture. But currently the Game is on 47% Upvotes on Steam what also just isnt fair. Think I would give it something like a 70% at the current state.
Garbage
Excelente juego, con una trama muy interesante y una jugabilidad cómoda y casi intuitiva, los gráficos muy llamativos, explosivos y envolventes visualmente, muy por encima de muchos otros juegos de mundo abierto.
I'm disappointed to see the removal of "Free Roam". Now the game is a linear run of missions in a tightly controlled environment. There's no open world. GTAV will give you a free open world to roam and explore for the same price.
I don't understand the hate. I do have an excellent gaming PC and maybe that makes the difference. This game is solid. The combat was clean and highly fun between shooting and using my drone. The driving was entertaining listening to the characters discus issues. It was linear and a very nice change from open world and figuring out where to go. The scenery was gorgeous with quite a few different places, houses, buildings, landscapes, and attention to the fine details like art. The cutscenes are engaging and add plot twists to the story. The actor facial expressions and gesticulations interacting with each other was near movie level. I literally only napped so I could finish the game. My spouse and I were hooked onto the story. The only negative was I had 1 bug in the tunnel scene where the door didn't trigger to open, but it simply needed a restart of the checkpoint. I will continue to encourage others to play this if they have a computer that can run it. I had no crashes or buffering issues whatsoever.
免费试玩通关后的体验:花在这上面的16小时还算有趣。 对游戏未来的预测:不抱任何希望。 在正文开始前,先回顾一下《心之眼》的开发历程:前R星大佬莱斯利·本泽在2018年启动了一个名为《Everywhere》的元宇宙项目(颇具年代感的圈钱概念),大致可以看做把GTAOL做成一个类似《我的世界》的高自定义沙盒游戏。2022年这个项目出了第一部预告片,之后《心之眼》作为这个项目的战役模式于2025年发布——随即丢人现眼地暴死了。 这游戏宣发时一直强调前GTA制作人,实际成品也确实一股GTA味儿,但体验和GTA根本不是一个档次。究其原因,首先是制作组根本没把这个开放世界做完,充其量是在地图搭了个框架,然后再把战役相关的素材胡乱填充进去,只要是与主线无关的通通“敬请期待”:没有商店购物、没有装备升级、没有娱乐设施、没有通缉系统、没有资产经营、没有支线任务,甚至连大地图界面都没有,直接小地图上自动标记目标路线,任务之间没有丝毫喘息时间,相当于把GTA压缩成了一个纯线性游戏。 而且即使作为线性游戏,《心之眼》也很难说是一部合格作品。故事背景类似《看门狗》,发生在一座围绕科技企业巨头运转的近未来城市之中,智能设备乃至人形机器人都已融入了日常生活。故事就从公司安保部门新人雅各布意外发现失踪前首席科学家的秘密研究开始——听着是不是很像草根对抗邪恶科技巨头的王道故事?但后续发展变成了一句话,“都是忠臣,没有奸臣”,开始以为互相不对付的老板和科学家其实是一对损友,政客与雇佣兵才是真反派,而他们的目标竟然是蕴藏神秘科技的外星人遗迹。故事最终以雅各布牺牲自我阻止遗迹向本部回传坐标收尾,乍看上去留了个过得去的尾巴,但回想这十多个小时的旅程,里面充斥着诸如基友两头打卡中间神隐、女友光速好上又光速领便当、反派毫无铺垫就跳出来等离谱编排,又觉得有些无厘头了,明显是因为赶工而做了大量删减,导致逻辑极其跳跃。 游戏的玩法核心仍然是GTA开车打枪播片那一套,不同之处在于加入了无人机辅助:开始时无人机单纯是个侦查小玩具,随着剧情的推进陆续加入了破解、电击、投弹等功能(马库斯:怎么你也干了),大后期时主角雅各布不出掩体就能清掉大半敌人。加上不错的手柄适配,初上手时贼爽。但与之配套的任务设计相当单调,开场是开车到死气沉沉的大沙漠里打程序出故障的机器人,结局是开车到空无一人的市区抓外星人脑控的机器人,中间除了几个围绕无人机设计的关卡外基本全是这套,很容易就玩腻了。穿插的BOSS战也很难评,要么是在巴掌大的地方跟敌人转圈圈,要么是在街头刷一波又一波的杂兵怪,看不出丝毫新意。 更严重的问题出现在主线任务之外。由于游戏开放世界是个半成品,只要稍微偏离制作组预设好的轨道就会出现大量奇葩现象:路人载具刷新逻辑很怪,总冲到莫名其妙的地方,而且不能抢过来自己开,想换车只能去停车场或拦截刷新出来的敌人载具;物理系统有些抽风,撞车时很容易飞起来,如果是正好在做绑定初始载具的任务那直接重开;地图上其实还是有些挑战任务的,但入口设置在制作组认为的“必经之路”上,一旦错过或是走了岔路就找不到了……这还是制作组做了几次大更新后的版本,不敢想象首发全款购买的玩家赤到了怎样“新鲜美味”的体验。 首发爆炸的优化经过一年多的修补后也算是过得去了,4060笔电开DLSS平衡中画质基本稳定60帧,而且在有虚幻5兜底的情况下画面还是合格的,只是在城区和一些复杂室内场景间歇性掉帧。但即时演算的过场CG不仅强制锁30帧而且画面噪点奇多,模型边缘还有严重的果冻效应与马赛克,白瞎了还算用心的演出,真不如直接用预制CG,反正过场时的角色与场景都是锁死的。 目前制作组还在以独立小型副本和挑战任务形式进行更新,年初还出了一个流程约两小时的免费女杀手DLC。但信誉败光了有多恐怖呢:我随便通关了女杀手DLC,结算排名直接进入世界五百强,可见玩家流失之严重。 有主机的可以考虑买个盘,因为价格早就跌到底,反倒很容易回血,白金也几乎等于白送(只要能顶得住那渣优化);PC上想玩的话不骨折或进包就别考虑,同价位比这强的开放世界游戏海了去了,如果有新的免费试玩也可以速通一下。 最后说一下,这游戏的射击手感和开车手感在类GTA里算是比较优秀的一档,过场动画的镜头调度也颇有功底,可见制作组员工并非无能之辈,可现在这个情况也只能祝在新岗位上前途光明吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.