
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 0.57/day in the week after.
About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.
The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.
Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.
Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.
Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 2.9Kreviews | 49% | — | $2.6M |
| $34.99 | 10.4Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
0 из 10
Holy hell I tried to make it to at least the 1 hour mark, but I can't. (Played during the free-weekend or something. I wouldn't ever pay for this crap) This is the most boring damn game ever created. I would legitimately rather watch paint dry. Let me explain some of the issues this game has. Performance is still atrocious. The game doesn't even look good anyways. The story is sleep inducing, I ended up skipping all of the cutscenes I saw anyways because it was all meaningless jargon that was missing context, went on for too long or just served no purpose. The dialogue is horrible. Whoever passed on this, as well as whoever wrote it. I hope they were fired. I'll give an example that happens in the 2nd area (in the facility). MC calls his boss 'Miss Rigby' she then responds saying 'I go by Rigby' ...okay? Literally what he said, also stfu. On the topic of dialogue this game heavily suffers from buffered responses. Every conversation is, an example not taken from game. "Hey Jacob, how are you?" ... ... ... ... "Oh, fine." EVERY TIME. I'm sorry to be a hater, but the main actor isn't it. I know there's a meme that everything he's in has performed badly, and I gotta say it. I don't think he's a good voice actor, his range is non-existent, there's no emotion, or depth to his voice at all. He literally just talks, and this was a similar story in his major role in Mafia 3. The story and Dialogue is already on the floor, he doesn't add anything good to it. After every cutscene there's a random Quote, some made up, some not. It's pointless, they don't add anything, they're not constructive. It's just filler for your playtime and annoyance. There's also just still countless bugs in the game, physics breaking, animations etc. Also there's random explosions everywhere, and one I consistently saw was because Robot AI will just walk into explosive barrels and blow up. So yeah. Leslie shoulda just stayed at Greedstar and milked their customers for all their worth instead of ruining his reputation by making ♥♥♥♥♥♥ companies and having nothing to show for it. For the love of god don't buy this game, don't even play it for free.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 12 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $34.99 |
| 1.7Kratings |
| 54% |
| — |
| not modelled |
| $34.99 | 52ratings | 50% | — | not modelled |
| $17.49−50% | — | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 379 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As its on special for the deluxe its kind of worth it I think the game should of stayed clear of all the other crap creator maps etc etc, wasted dev time. The games current stop, starts, cutscenes, set within a bordered game play, all combine to hurt the players fun and gameplay. The story is good. The devs should of made a more solid game that plays with its storyline and pushed the freeroaming abilities further, allowing the player something to work for,*a goal( instead of just... follow a storyline n'... follow this line rto reach here approach, that is,
You know what....... If you get this on discount then it's worth the money. It's fun, Campaign is good, Characters are good. There's some mechanics like melee that's not in this like what? All in all IF you get this for $15 then You'll get a decent product out of it.
While it doesn't quite deserve all the hate and ridicule it gets, MindsEye is a really uninspired, barely passable game that reminds me of the mediocre TPS games of the 7th console gen. Its open world is quite huge and even though it has a few great sights, the entirety of it feels barren and empty. Even so, in the story campaign it feels like you're constantly visiting the same 3-4 locations. The story starts alright but by the midpoint it devolves into a complete mess and there is no passable ending – the story kind of just ends at an incredibly abrupt way. The Arcadia modding platform could have been an okay-ish idea but the game doesn't provide a framework in which you'd actually want to play and create. The game also runs rather poorly.
I would recommend if this is on sale as £5 or a free weekend. Easily completable in a weekend like I did. The story is what kept me wanting to play, I'm a sucker for wanting to know how something ends. That's not to say its massively interesting, some missions certainly make you question, why are we doing this? Or why are we back here again? The voice scripts were also fairly corny and there were multiple occasions of dead silence when clearly they had nothing to fill those voids with. There was also some awful emotions, or lack there of at various story moments. There's also no open world, for a game with a fairly big world..clearly a missed opportunity to prolong gameplay. Gameplay wise the driving isn't bad once you get the hang of it. The shooting actually felt pretty good, I did enjoy shooting and there was a nice selection of weapons. Ammo however was pretty sparse for most guns, always making me use the SMG most of the time. Auto aim was handy at not dragging the game on and wasn't too overpowered. Enemies did a decent damage especially in numbers, and especially robots. I died a fair amount of times in the game due to being bombarded and limited shelter. I must say I did speed rush the game nearer the end as I was just wanting it to be over. There's certainly paths you can take that avoids most of the enemies or had cover for you to be protected / not seen. There's actually a sections needing skill and brain, with puzzles to complete. Although some I stumbled on and did lead me to looking up online how to complete.. probably a skill issue! Performance on a Intel Arc B580 was terrible initially but after dropping a lot of stuff to medium or low, it was passable. I had around 50 fps at 1080p, although the stutters were frequent some times and when it gets crazy in parts of the story, it was a slideshow waiting for the game to crash. It also felt there was just an awful grain on, giving nostalgia of a 2000s game. There were also various bugs and glitches I faced, although they just made me laugh really. I also felt lost multiple occasions where it was not clear we were meant to be going / doing. Cut scenes weren't bad and the fluidity into gameplay was decent, with no loading screens at all. I guess its nice there's still new content being released, although how much that will add to the game as well as the paid DLC, I cant say. Overall an alright game, but please do not spend silly money on this. At least I can another game to my list of flop games of all time.
Отличный сюжет, потрясающая графика, великолепные кат-сцены, хорошая стрельба. Хотелось бы больше интерактивности, больше NPC, карту побольше и дополнительных активностей? Да. Почему? Как минимум потому, что за игрой стоят громкие имена, и мы вправе ожидать большего. Но давайте будем объективны: игра совершенно не заслуживает таких низких оценок. Если поправят оптимизацию, это будет по-настоящему уникальный AAA-проект, достойный любой коллекции.
fab game
This game is awesome! I don't quite understand the negative criticism. It's no GTA. It's just a story driven Single Player game with a lot of shooting and a companion drone. Technically i assume you can roam freely (haven't tried), but the game is made for you to jump from one mission to the next until it's over. If you like shooting games, this might be for you.
Really good story, but there are some weird bugs. Blacklisted doesn't save your progress; this is really a big letdown. Gameplay: 8/10 Driving: 10/10 Content: A lot Soundtrack: 7/10 Stability: 6/10 Voice Acting: 10/10 Characters: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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