
MindSeize is a 2D Metroidvania game set in a Sci-Fi-universe. Transfer your mind to a robot and rescue your beloved one!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 307reviews | 75% | — | $74.8K |
| $8.49−50% | 37ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ignored the bad review comments to give this game a shot, and wholly regretted it. Everything about this game is full of jank. The movement is clunky, and while functional at the start of the game, become a battle to fight against once the enemies and bosses start opening up new angles of attack. It honestly feels like you're piloting Robocop against Armored Core bosses, and you will die a lot without learning anything new about their attack patterns, just the bitter growing dissatisfaction in your choice of game. The thing is, boss battles look like they could have been fun to fight, which is a pity because half the time you'll be trying to even get within range of the boss to deal damage. Switch to a ranged weapon? The thing feels like a BB gun shooting a string of pathetic 1 point hits. And the diagonal aim requires pressing 2 different buttons (not even counting the normal movement buttons mind you), which is frankly absurd. In the world 1 monkey end boss fight, just getting into position to shoot it diagonally is a chore, and it's probably gone by the time you get there. This could have been mitigated by a halfway decent healing system, but healing takes too long to apply and too long to regenerate over time for it to be viable in a boss fight. The game kinda *works*, but with the proliferation of excellent metroidvanias at good prices, simply *working* just doesn't cut it anymore. There are far better games to spend your time and money on.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $16.99 |
| 11ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played mainly on Switch and I can tell it's a great game, kind of a hidden gem. It's a pure metroidvania taking all the best from classics, offering tight controls, crisp pixel art, nicely designed bosses and very immersive world with nice story. You can see it's all done with passion.
Mindseize, a game I didn't think would have been great at first, seeing the complete map small, but with every metroidvania I get I give them a try anyway. And I'm glad I did. A great combat system, with different weapons to choose from, malee and projectile weapons, special abilities, power ups to your arsenal, granades, little objectives to complete for achievements, lore elements, an interesting story and a nice enemy variety, with only few reskins (the "mages" but they had each different weapon attacks). Highly recommend it. Completed it 103%. Thank you for producing it!
银河城里像城的很多但像银河的游戏很少见 虽然刚开始打,但我认为已游玩部分已值回我的消费,折扣时购买十分划算 好评 -------------- 唯一缺点,我都打这种游戏了 文字过敏 we need chinese -------------- 已通关但遇到某个恶性bug导致boss会放技能时卡住,怒开ce过了
This game is a... standard Metroidvania experience. If you're looking for one and stumbled across this, you may as well go for it! It was a passable experience all around! No major flaws, though a glaring (minor) oversight was quite annoying. It has enough polish for fans of the genre. Getting 100% of the items wound up being a 10-hour experience, and only one of the bosses felt a bit unfair to me. (My reaction speed was not fast enough to adapt to his otherwise simple pattern, but he shows up in two spots, and they are next to save points.) Considering I beat the final boss in my first attempt, (maxed healing upgrades is sure handy,) it sure made that particularly tough boss stand out as an outlier. So long as you try and keep collecting the various upgrades, you'll do fine throughout the adventure... with some pattern learning. The melee weapons seam all fairly well balanced, so you're not forced into using one you don't like. The guns, however, aren't quite as polished. Though you could still ignore a gun if you don't mesh with it well... assuming it isn't gun 4. That one is just better. (But not by numbers, just effect.) The largest glaring oversight was the controller cannot dismiss the 'obtained upgrade' menu at all. CANNOT. AT. ALL. Randomly halts things until I get over to my keyboard and press spacebar every time I collect an upgrade. The controller's menu button (or activate, or any other button really,) dismissing this menu would be an easy workaround. You are invincible during it, (along with any other situation that locks out your controls,) so I can't get randomly murdered from it. My only complaints after that are little things: Not able to complete the map, map itself makes sizing a room hard as the black line defining the end of a room is a bit too thin, (missed a gun until after I reached the final area due to that,) no ability to fire down-diagonally forward, forward momentum in air is reduced at a certain distance that feels really random... small things. Wall-jump inputs feel strange initially, but still easier to get down then Super Metroid's wall jumps. All in all a very small list.
I played about four hours of MindSeize, and I don’t think it’s a terrible game, but I ultimately understand why people complain about the map and progression. Honestly, I don’t even think the map itself is that bad. The bigger issue is that the game doesn’t do enough to point you in the right direction, and the moment-to-moment combat isn’t strong enough to make wandering around feel rewarding. The combat and boss fights are good enough to carry things for a while, but once progression stalls because it’s not obvious where to go next, the game starts to feel like a chore. If the combat were a little sharper, or if the game gave you firmer nudges toward the next objective, I probably would have stuck with it and felt better about the overall experience. As it is, I ended up walking away. Not awful, but not one I’d recommend unless you’re especially hungry for another metroidvania.
Mindseize es un metroidvania que sigue la logica de los viejos metroid de SNES pero con un poco de interfaz y otros detalles mas modernizados. La historia es sencilla somos una persona la cual los Ascendidos se robaron la mente de nuestra hija y buscamos los medios como unirse a una nave y su crew para poder lograr recuperar la mente de nuestra hija y devolverla a su cuerpo, y para esto deberemos buscar a Shiva, la jefa de los Ascendidos que fue quien robo esto. Los diferentes mundos que vamos explorando en nuestra aventura para derrotar a los Ascendidos, son bastante diferentes, cada uno con su propia ambientación y enemigos. A su vez el sistema de progreso de ir obteniendo habilidades los cuales nos permiten explorar zonas que antes no podiamos, me parece bastante bien realizado. El mundo que mas me gusto fue Takomo 7, se siente realmente abandonado.. Tambien el juego copia lo del Metroid que muchas veces para progresar, deberemos nosotros mismos explorar el mundo y encontrar donde debemos ir, esto es un punto positivo y negativo, positivo ya que nos da la curiosidad de que podemos explorar del mundo cada vez que conseguimos nuevas habilidades y negativo porque a veces uno puede llegar a confundirse por donde debe progresar o que necesita para avanzar. Fuera de ello, los enemigos cumplen en general, y van escalando adecuadamente a medida que progresamos, donde al final ya tenemos enemigos mas rapidos y con algunos patrones de ataque diferentes. Los jefes, algunos me parecieron dificiles, otros no tanto, cada uno tiene su propia personalidad y estilo de pelea. Lo unico que no me gustaron fueron los ultimos como el Monstruo Abisal donde pasaban tantas cosas en poco espacio que habia muy poco margen para salir vivo, y la pelea final senti que le falto un poco mas de dedicacion ya que muchas peleas anteriores parecian sentirse mas complicadas y intensas especialmente la de Valkyrie y la del Ascendido que nos da la espada Thyr. Lo malo del juego puede ser a veces los controles, como son bien estilo Metroid, presentan los mismos problemas que uno cuando dispara tiene esos microsegundos donde uno no puede moverse o reaccionar y eso muchas veces nos cuesta caro en las diferentes peleas o en algunas zonas de exploracion. Encontre algunos bugs como cuando saltas y te quedas trabado o si chocas contra una esquina no diagonal que te empuja violentamente hacia otra zona pero bueno no terminan generando bugs graves de juego y generalmente se arreglan a los segundos, los cuales no me parecieron tan graves. En resumen recomiendo este juego para los que les gusten los metroidvania, facil tendran entre 8 a 10hs de juego jugandolo y espero que lo disfruten si lo juegan!
https://youtu.be/tr1fGlOUvzc Missing some QoL elements around the edges nudges an otherwise straightforward metroidvania more towards being skippable.
Game is a slog. I stopped playing a long time ago when I fought an insanely annoying boss. Came back and remembered how unfun going around the map is and the fighting, too. Combos are the worst of all worlds. You move forward when attacking but enemies cause damage on collision. There is a ton of downtime on attacks so you have to be really patient and not over commit. Maybe that's a Dark Souls thing, but Dark Souls has more variety in its options. I bring up Dark Souls because the checkpoints are annoyingly far apart. Probably the dumbest idea is the health system. It costs so much money to heal. Like you grind enemies to buy upgrades, or you get stuck buying health items and get stuck. It's a rich get richer system. Why. On the surface it seems good but it just misses the mark. Hard to really explain but it just feels bad.
In English below. Будь паркура на 1\ 6 меньше. Будь расстановка ключевых предметов равномерней по планетам. Будь оружие более разнообразным. Будь саундтрэков побольше. Это было бы интересно. А так похвалить можно только хороший старт в сюжете. П.С. очень странно выглядит помощь "огненного рыцаря" ведь в роботизированном обществе нет свободы воли. --- If there was 1/6 less parkour. If the placement of key items was more even across the planets. If the weapons were more varied. If there were more soundtracks. That would be interesting. As it is, the only praise I can give is the good start to the story. P.S. The help of the "Fiery Knight" seems very strange, since there is no free will in a robotic society.
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Players by region
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