
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
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About
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
日程表的安排才是关键,反正法师会骑着扫帚飞
Грати було цікаво. Спочатку як у будівний сім, потім як - тактичні бійки. От тільки починав наново, щоб вибрати "прямокутний" стиль. Бо якщо для класної кімнати треба мати неправильну форму, щоб вона працювало, а музею треба бути у башті (де я стільки башт візьму?) то це звісно робить дуже хімерну архітектуру школи, але мені не сподобалось. Гарно, що здогадався відключити та отримав задоволення від решти гри.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very good base management game. I played it super slowly, since there was a certain learning curve. That might have been sometimes a set back, since I didn't think I would make much progress for hours, but I blame my playstyle for that. You do get lost in the room management sometimes (which is the point), to design all possible buffs, which you can currentliy add. You can definitely win the game with only one Mage in each specialty class, but you can also significantly improve your speed, with you train more of the same type and keep in mind the level thresholds to do certain works. Three pieces of advice, which I totally missed until the last 3 hours of my playthrough and would have significantly speed up my game. [spoiler]1. Limit the access to the teaching stations, to always have your best teacher teach your students. 2. Dont be afraid to Multi-Class. It is a lot of fun to have mages with two majors. 3. Always remember that you learn magic the fastest as a student or an apprentice and you can put the apprentice stations in the basic classroom which I completely overlooked.[/spoiler]
Sehr schönes Spiel, das einen lange fesseln kann und der Schwierigkeitsgrad gut anpassbar ist. Ich hatte es im EA schon mehrfach angefangen und bis zum jeweiligen Inhaltsende gespielt. Die Neuerungen finde ich alle sehr gelungen.
I can honestly say this game is cool and I like it. No flaws and can say that its entertaining and fun. The game feels unique and I feel like i am managing my own Harry Potter universe school and the turn based combat was also very interesting. Basically whatever element your wizard or witch has on their wand has different features that separate their uniqueness. Managing and building your school also feels cool and it might be annoying sometimes because your floors and walls require support the higher you go but I feel like it is a nice feature. My conclusion is that if you like to manage and strategize i would recommend and if you wanna multi task like with Youtube or how ever you like to multi task this game can work 8.7/10
Жалко нет русского языка, только через моды, а так игрулька залипательная.
I wanted to write a long essay, but nah The "magic SCHOOL simulator" has no school experience. All the children and teachers are essentially your free labor force, unquestioning slaves without imagination or willpower. You have huge tables with hundreeds of options to programm you drones because they have no reasonong skills by themselves. But you also have no freedom in playing this as a "programmers game", because interface is clunky and crude, and supports only certain amount of interactions. Most of the time you are setting groops and task priorities in the giant spreadsheets, your characters are soulles drones and the main part of you being a headmaster of a magic school is making sure your drones have enough protein soap to survive another day without going on a suicidal rampage. Wow so magical Nice building system and combat i guess, but this game just oozes with wasted potential, and developers do not care
Бегите глупцы! Это хуже чем Римка. Если ты понравился этому, то оно пожрет тебя. Это захватит тебя своими тентаклями и сделает тебе на столько приятно, что ты попросишь добавки и будешь просить снова и снова и снова и снова. Еще никогда игра про школу не была на столько про магию, а игра про магию на столько про школу.
老是崩溃,玩个十几分钟就奔溃
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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